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Grey
I always used The Shop religiously to create custom stuff for my characters, but with Rigger 3 out, it isn't as usful anymore. Is anyone out there working on a program that is similar, but updated with Rigger 3 rules?
Matrix Monkey
Hell, I might as well integrate vehicle and gun design into SRqt while I'm at it nyahnyah.gif
Grey
love.gif Don't forget spell and cyberdeck design! cyber.gif
Matrix Monkey
Those were planned already biggrin.gif
I'd like to integrate as much 'custom gear' generation stuff as possible, any other suggestions are always welcome.
DarkMage
MM you are the man biggrin.gif
hobgoblin
i had a program ones for deck building, was for virtual realitys 2.0 tho (sr2). and i cant update the source as it was lost in a crash. most probably i would have to rewrite it from scratch as the rules have changed so mutch...
boodah
actually im fixing to start work on a rigger3 proggie as we speak.
got a fresh copy of the rules for vehicle creation, cold a&w, and waaaay too much free time on my hands wink.gif
Grey
Thanks! I'm eventually going to make my own shadowrun programs, but first I need to learn to program. biggrin.gif

When you are done, let us know where we can get a copy. Also, if you need someone to betatest, I'd love to help you out.
boodah
btw, you can thank zonedancer/reaver...hes the one that put me up to it...

im coding this program in vbs with an html interface...so all you need to run it is a computer that supports html applications and visual basic scripting.

dunno how long it will take, but ill get it done eventually.

i try to not have to betatest my code. like to have it working before it gets sent out.

im also working on character managers for shadowrun and traveller games, have the one for traveller done for the most part (minimal interface only, using html and vbscript, which stores characters in open coded xml files)
Johnny the Bull
QUOTE (boodah)
btw, you can thank zonedancer/reaver...hes the one that put me up to it...

im coding this program in vbs with an html interface...so all you need to run it is a computer that supports html applications and visual basic scripting.

dunno how long it will take, but ill get it done eventually.

i try to not have to betatest my code. like to have it working before it gets sent out.

im also working on character managers for shadowrun and traveller games, have the one for traveller done for the most part (minimal interface only, using html and vbscript, which stores characters in open coded xml files)

Fantastic. That means i can stop the slow process of making The Shop R3 compliant.
sir fwank
someone had a rigger 3 spreadsheet thing for MS excel. i'm missing my supa-sr cd so i don't have it right now.
Wonazer
Hey, just bumping this in hopes of uncovering finshed product! =) Any word?
Grey
Yeah... you still out there Matrix Monkey?
Lilt
QUOTE (sir fwank)
someone had a rigger 3 spreadsheet thing for MS excel. i'm missing my supa-sr cd so i don't have it right now.

Any chance it's online anywhere?
sir fwank
actually i just found the email. not that i understand how to use spreadsheets (because i'm dumb and never use excel).
i can fwd the email to you if you give me your address.
Grey
metis76 at yahoo dot com
Lilt
I've messaged you with my email address. I've also done a bit of work on my own spreadsheet but it's not very good. that is to say: I wish I could do proper relational algebra calculations on the data as I find the available operators to be exceedingly restrictive. Perhaps I should just write a vehicle design system in SQL...
Grey
The excel files didn't work for me. At least, as far as I can tell...

How do they work?

Lilt: SQL would work loads better than Access for sure.
Lilt
That's odd: I was able to get the spreadsheet working in openoffice. Unfortunately when I try to save my spreadsheet under Excel (and try to load it again) it screws-up. I could send you my sheet (which I'm attempting to make into more than just a form) but it's in .sxc format and it won't convert into .XLS format when I save it.

It's also far from complete as it can only, at this point, make Large Vectored-Thrust UAVs and Large Anthroforms (Either with EFC power plants, Anthroforms with Battery plants, and Jet power plants for the UAVs).

I don't have time right now to do an SQL-powered vehicle-generator, and if I was to do one; it'd probably be a standalone GUI program. They're really easy to do with things like Borland C++ Builder 6 (which I have a copy of lying-around from work I did over thr summer).
sir fwank
sorry doodz. i've had that for a while and never really messed around with it. i was hoping it was more that what it looks like it is. frown.gif
boodah
hey all, sorry to keep you all waiting, but things took a rather hectic turn for me as of late.

I will continue working on the hta rigger 3 applet, and will update everyone on my progress.

as of right now im STILL compiling information to be put into the program, so give me some time aiiiight?

Atma, demon angel and "pank"
xizor
any progress to report?
KeyMasterOfGozer
There is another prog, The Shop, which the program itself is updated for Rigger 3, but the DAT files are not yet completed.
Dashifen
Depending on when I get my internet connection back and can start working on the DCRS, this might be something I could do online. You may not be able to download it and run it on your own machine, but you could use it online and then print out your results. It'd be a good way for me to learn the Rigging stuff anyway wink.gif
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