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Feb 21 2004, 10:23 AM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
To drag my topic back to topic, Free spirits would be a good idea. I was thinking of a player character who ends up getting Awakened after an encounter with a free spirit who looks like one of the fey.
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Feb 21 2004, 01:04 PM
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#52
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Maybe this says something about the people I associate with, but I've only ever met one person who didn't know -- a poor Brit who almost snarfed his beer when my buddy had to explain it to him. Including hand gesture. :grinbig: As for the Free Spirit approach -- sure, it would work. The character could also be surgically altered, but that wouldn't make him a "True Fairy" either. -Siege |
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Feb 22 2004, 02:20 AM
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#53
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 26-February 02 Member No.: 2,137 |
what about SURGE-ically altered? |
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Feb 22 2004, 10:32 AM
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#54
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
That could work. If only I had YOTC...
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Feb 22 2004, 02:03 PM
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#55
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Target ![]() Group: Members Posts: 94 Joined: 15-May 03 Member No.: 4,591 |
Why not treat the Fey as a completely new race, kind of like the Shedim? They could be a 'good thing' that comes from the Comet's arrival (Weren't there a ton of spirits along with Ghostwalker riding it-were they all Shedim?). Of course, with both Seelie and Unseelie Fey, 'good' is relative.
Since SR has Elementals, Spirits of Man, etc. it wouldn't be too hard to have Fey as another variety (use the Domovoi, Knockers, and Wild Hunt as examples). Most of the Free Spirits have common motives (player, shadow, etc.), but you COULD design a breed or race of Free Spirits that shared the same general traits. Just a few ideas... R |
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Feb 22 2004, 06:22 PM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
I'm now focusing on a fey-taught mage. Spells I'm thinking of include:
Clean Air Clean Earth Clean Water (All three for obvious reasons!) Shape Earth (Flat ground helps when doing a ritual) Create Food (No need to use tools that dig into the earth) Trappings would include objects made of wood. |
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Feb 22 2004, 10:45 PM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
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Feb 23 2004, 08:43 PM
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#58
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
I'm thinking that a fey archetype would be an anima/guardian spirit. What do you think?
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Feb 23 2004, 08:53 PM
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#59
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
That'd certainly be interesting. Woo for animism!
~J |
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Feb 23 2004, 09:53 PM
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#60
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Interesting but I'm not a big fan of "really alternative" character races. While it can be an interesting role-playing experience, I've had too many bad experiences with people playing half-Githyanki, half-Great Fiends and so on. -Siege |
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Feb 27 2004, 10:22 AM
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#61
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
I'll publish the stats that I've done so far real soon.
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Feb 28 2004, 02:02 AM
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#62
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
Can't believe I missed this.
Paranormal Animals of Europe had a listing for Faerie creatures on page 114, basically stating that they were critters which followed slightly different rules and behaviors, with much stronger than normal powers. It only had 3 versions, the Spirit Domovoi, the physical Knocker, and the Spirit Great Hunt. Basically they had the usual assortment of powers plus some special Faerie powers like Fading (Vanish totally from the metaplanes, astral plane, and real world at will) and Glamour (Desire Reflection on steroids). But I don't think Fanpro followed whatever plan FASA had in mind for their faeries since they never showed up in later books. |
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Feb 28 2004, 07:36 AM
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#63
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Target ![]() Group: Members Posts: 37 Joined: 18-January 04 Member No.: 5,988 |
Yeah, I already mentioned that. I'm going to work on converting them to SR3, once I get the book back. There were a few other creatures in the main section of the book listed as faerie creatures...Baen-sidhe for one.
The wild hunt has third edition stats already, MITS p.122 |
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Feb 28 2004, 09:07 AM
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#64
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
Got MITS. I'm thinking of having one faerie being a great-form forest anima/guardian spirit. What do you think?
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Apr 2 2004, 09:56 AM
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#65
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
Just had a brainstorm. What about the Infection power? :rotfl:
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Apr 8 2004, 08:57 PM
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#66
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
*sound of cocked pump-action* 6M bump *BANG*
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Apr 8 2004, 09:37 PM
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#67
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
//roll-dice60
Localhost: Kagetenshi rolled 6 4 2 5 5 1 2 3 3 1 3 6 6 5 1 1 3 1 1 3 6 6 4 4 6 5 1 5 4 4 1 3 3 2 4 6 5 5 2 4 4 6 5 1 3 5 2 5 6 2 2 5 2 5 3 1 4 3 6 1 Bump soaked. ~J |
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Apr 8 2004, 09:44 PM
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#68
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
Seriously though, I reckon that a faerie with Infection would freak out any runner, even in an amoral campaign.
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Apr 9 2004, 02:28 PM
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#69
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
I'm all in favor of freaking players out -- the 6th world is supposed to be strange and bizarre with new wierdness being the only constant.
I've yet to see a SR game that successfully captured that weirdness factor. -Siege |
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