IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Skimmer Disks and Celerity, Do they stack?
KCKitsune
post May 18 2010, 06:33 AM
Post #1


Neophyte Runner
*****

Group: Members
Posts: 2,188
Joined: 9-February 08
From: Boiling Springs
Member No.: 15,665



As stated in the title, can celerity and skimmer disk foot augmentation stack?

Nothing says that they can't stack, but I don't want to get silly and try it... then get smacked because of pulling a munchkin.
Go to the top of the page
 
+Quote Post
Mantis
post May 18 2010, 08:24 AM
Post #2


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



As far as I know they do. Have you looked at Raptor cyber legs too? Or cyber skates? Why not stack up everything you can to get really fast (IMG:style_emoticons/default/nyahnyah.gif) . I imagine I would allow these in game actually. You want to pay the BP for celerity and buy the cyber and take the essence hit go to it. You paid for it so you might as well use it.
Go to the top of the page
 
+Quote Post
Glyph
post May 18 2010, 08:48 AM
Post #3


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Skimmer disks allow the character to hover over the ground, moving by adjusting their inclination. Celerity would no more stack with skimmer disks than it would with riding a motorbike. Likewise, it wouldn't stack with raptor legs, because celerity enhances the musculature of the legs, while raptor legs replace the legs. It's common sense.

Celerity would stack with skates, cyber or otherwise, and likewise they would stack with satyr legs.
Go to the top of the page
 
+Quote Post
Mantis
post May 18 2010, 08:55 AM
Post #4


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



Hey now don't start bringing common sense into this. SR rules is no place for that kind of craziness. (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
KCKitsune
post May 18 2010, 09:22 AM
Post #5


Neophyte Runner
*****

Group: Members
Posts: 2,188
Joined: 9-February 08
From: Boiling Springs
Member No.: 15,665



I wasn't trying to be a munchkin about this. I was just wanting peoples thoughts about it.

Here's another question... if you have one cyber lower leg (standard grade) and one cyber foot (alpha) how do you calculate the nuyen cost?
Go to the top of the page
 
+Quote Post
Hagga
post May 18 2010, 10:38 AM
Post #6


Moving Target
**

Group: Members
Posts: 825
Joined: 21-October 08
Member No.: 16,538



QUOTE (KCKitsune @ May 18 2010, 07:33 AM) *
As stated in the title, can celerity and skimmer disk foot augmentation stack?

Nothing says that they can't stack, but I don't want to get silly and try it... then get smacked because of pulling a munchkin.

RAW says sure, go ahead. Common sense says go to hell. I suspect you'll find that it'll be errata'd eventually. Probably in 2102 or something.

I wasn't trying to be a munchkin about this. I was just wanting peoples thoughts about it.

QUOTE (KCKitsune @ May 18 2010, 07:33 AM) *
Here's another question... if you have one cyber lower leg (standard grade) and one cyber foot (alpha) how do you calculate the nuyen cost?

Depends. If you got a lower leg, I assume it replaces the foot. Assuming you go it first, you'd have no need for the foot. if you got the foot first, I'd say make it the regular lower leg cost to account for the fiddle farting with removing the foot and interfacing it with the present one, although you'd still lose the same amount of essence. Possibly (LL-RGF) essence
Go to the top of the page
 
+Quote Post
toturi
post May 18 2010, 12:20 PM
Post #7


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Instead of fixating yourself to the "common sense" notion that it would not work, why not ask yourself how it could?

The fact that skimmer disc feet depends on your normal Walking and Running rate tells me that the leg musculature also plays a part in the use of skimmer disc. It is not as if the discs totally replaces your form of locomotion. I see it as more along the lines of cyberskates than as a jetpack that totally replaces any need for leg muscles.
Go to the top of the page
 
+Quote Post
Udoshi
post May 18 2010, 01:33 PM
Post #8


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (toturi @ May 18 2010, 05:20 AM) *
The fact that skimmer disc feet depends on your normal Walking and Running rate tells me that the leg musculature also plays a part in the use of skimmer disc. It is not as if the discs totally replaces your form of locomotion. I see it as more along the lines of cyberskates than as a jetpack that totally replaces any need for leg muscles.


Aye, that. It seems to me, that the speed you get off of a skimmer disk would depend greatly on the length of the stride of the person using them. A dwarf goes slower, a troll goes faster, and I don't see why celerity wouldn't work with that.

Though, now that I think about it, I'm wondering how skimmer discs would lift a troll.
Go to the top of the page
 
+Quote Post
HappyDaze
post May 18 2010, 01:47 PM
Post #9


Shooting Target
****

Group: Members
Posts: 1,838
Joined: 1-September 05
Member No.: 7,669



QUOTE (Udoshi @ May 18 2010, 08:33 AM) *
Though, now that I think about it, I'm wondering how skimmer discs would lift a troll.

Oh, come on now...

This is technology, not magic - it doesn't need a detailed explanation, it just works. If it were SR magic, I could understand the need to know exactly how it operates, but SR tech gets the handwave.
Go to the top of the page
 
+Quote Post
Karoline
post May 18 2010, 01:48 PM
Post #10


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Udoshi @ May 18 2010, 09:33 AM) *
Aye, that. It seems to me, that the speed you get off of a skimmer disk would depend greatly on the length of the stride of the person using them. A dwarf goes slower, a troll goes faster, and I don't see why celerity wouldn't work with that.

Though, now that I think about it, I'm wondering how skimmer discs would lift a troll.

By using new Handwaviumtm technology to boost the power and have an infinite power supply, just like commlinks and everything that isn't a drone/vehicle/laser weapon.

"We at Handwavium Inc. are committed to bringing you the latest and greatest in unexplained physics defying technology, including our wall destroying pistol rounds, and our mini cold fusion reactors inside every commlink. No need to worry about physics when you have Handwavium Inc. at your back."
Go to the top of the page
 
+Quote Post
toturi
post May 18 2010, 01:51 PM
Post #11


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Karoline @ May 18 2010, 09:48 PM) *
By using new Handwaviumtm technology to boost the power and have an infinite power supply, just like commlinks and everything that isn't a drone/vehicle/laser weapon.

"We at Handwavium Inc. are committed to bringing you the latest and greatest in unexplained physics defying technology, including our wall destroying pistol rounds, and our mini cold fusion reactors inside every commlink. No need to worry about physics when you have Handwavium Inc. at your back."

Oh no... You still need to worry about physics. Shadowrun Physics, just not Real Life Physics. People always tend to ASS-U-ME that the physics of the gameworld works the same way as the physics of the real world.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 18 2010, 02:10 PM
Post #12


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



The troll ones are bigger. Done.
Go to the top of the page
 
+Quote Post
Udoshi
post May 18 2010, 02:18 PM
Post #13


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



Okay, maybe you're all right. But I've -still- got this ridiculous mental image of a troll with ground-effect hover skirts and fans for feet.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 18 2010, 02:29 PM
Post #14


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



The short answer is that everything stacks (bleh (IMG:style_emoticons/default/smile.gif) ). I'm not sure how important it is anyway, beyond the comedy value of saying what vehicle your troll is as fast as. Running speed is useful, but it's not exactly broken.
Go to the top of the page
 
+Quote Post
Dr.Rockso
post May 18 2010, 03:34 PM
Post #15


Moving Target
**

Group: Members
Posts: 583
Joined: 6-November 09
From: MTL
Member No.: 17,849



QUOTE (Udoshi @ May 18 2010, 09:18 AM) *
Okay, maybe you're all right. But I've -still- got this ridiculous mental image of a troll with ground-effect hover skirts and fans for feet.

You absolutely must create this character. Then post his/her madcap adventures in the pink mohawk thread (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Udoshi
post May 18 2010, 03:58 PM
Post #16


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (Dr.Rockso @ May 18 2010, 08:34 AM) *
You absolutely must create this character. Then post his/her madcap adventures in the pink mohawk thread (IMG:style_emoticons/default/nyahnyah.gif)


Actually, its funny you should mention that. I've been considering making a skater-punk ork/troll go-gang, and a character who's from it. (in-line skates do the same thing as skimmer discs).

The catch is, they're all Awakened, and compete in a motorcycle-gang level environment by summoning up low-medium spirits with movement.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 18 2010, 04:08 PM
Post #17


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



make him a rigger too . .
hover feet and hover drone to ride on, costume and his battlecry: EX-TER-MI-NA-TE!
Go to the top of the page
 
+Quote Post
Ol' Scratch
post May 18 2010, 04:11 PM
Post #18


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Skimmers are just a sci-fi version of skates. They don't provide their own locomotive force; they just push you up off the ground like an air hockey table. I don't see why they wouldn't work with most other movement enhancement options, either by the rules or common sense.
Go to the top of the page
 
+Quote Post
Caadium
post May 18 2010, 04:15 PM
Post #19


Moving Target
**

Group: Members
Posts: 604
Joined: 1-December 08
From: Sacramento, California
Member No.: 16,646



Just to add a twist to the general topic:

Do people generally add all the multipliers together before applying them? Or do they apply them 1 at a time? If the latter, then what sequence do you use?

I have ruled that we just add the multipliers together and go from there, but then the Uber-fastguy celerity/satyr-leg/skimmer disk guy might loose a meter or 3. I don't overly care about that level of detail for my game, but wonder what others do.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post May 18 2010, 04:19 PM
Post #20


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



I tend to add them all together in most circumstances, even when the rules say/suggest otherwise (such as second-hand alphaware cyberware suites, for instance), simply because it's faster and easier.
Go to the top of the page
 
+Quote Post
TommyTwoToes
post May 18 2010, 04:28 PM
Post #21


Moving Target
**

Group: Members
Posts: 431
Joined: 15-April 10
Member No.: 18,454



QUOTE (Udoshi @ May 18 2010, 10:58 AM) *
Actually, its funny you should mention that. I've been considering making a skater-punk ork/troll go-gang, and a character who's from it. (in-line skates do the same thing as skimmer discs).

The catch is, they're all Awakened, and compete in a motorcycle-gang level environment by summoning up low-medium spirits with movement.


Although with Skates you can push off on the ground to go uphill, the fans, not so much.

I am torn between corps puttign their facilities at the top of a slight rise to prevent the fan-bois (ha ha) from getting in, or at the bottom of a depression to stop them from leaving.

Go to the top of the page
 
+Quote Post
Udoshi
post May 18 2010, 04:33 PM
Post #22


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (Dr. Funkenstein @ May 18 2010, 09:19 AM) *
I tend to add them all together in most circumstances, even when the rules say/suggest otherwise (such as second-hand alphaware cyberware suites, for instance), simply because it's faster and easier.


Ah, so two 10% discounts would be a 20% combined discount? I call it Lazy Math(because something's wrong with a game when you need to break out a calculator), and i've noticed shadowrun uses it here and there. Arsenal's speed/acceleration calculations being based off the base rate, stacking initiation/submersion discounts. I've been wondering how to apply it for Augmentation, between grades, adapsin, and biocompatability.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 18 2010, 04:45 PM
Post #23


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE
Although with Skates you can push off on the ground to go uphill, the fans, not so much.

They are ducted Fans more or less, so if you hold them at an angle towards the ground, you should get a bit of movement i guess . .
Or stand on one, point one straght back as a jet engine or something ^^
Go to the top of the page
 
+Quote Post
KCKitsune
post May 19 2010, 03:19 AM
Post #24


Neophyte Runner
*****

Group: Members
Posts: 2,188
Joined: 9-February 08
From: Boiling Springs
Member No.: 15,665



OK, just an update, I was just able to squeeze in skimmer disks and my character now has a movement rate of 25/62.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post May 19 2010, 03:40 AM
Post #25


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



And we all know how important your personal movement rate is in Shadowrun. <nods sagely>
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th May 2024 - 11:55 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.