Astral Hazing - Fixing Quality Cost, Just a houserule example. |
Astral Hazing - Fixing Quality Cost, Just a houserule example. |
May 20 2010, 08:04 AM
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#1
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
I'm thinking of changin the cost for Astral Hazing a bit since it affects different characters in different ways.
Astral Hazing Changeling Negative Quality Mundane: -5 Adept: -10 Mystic Adept: -15 Magician: -15 Astral Hazing functions as long as the character has an Essence above 1. If it goes below 1 the characters aura is to weakened to influence the ambient mana around it. The characters starting magic attribute is limited to 2 with the quality at chargen. Counted from 6-Quality. This means that they only need to spend points to buy it up to 2. The quality gives the character a -4D6 to all magic actions except Counterspelling. All other magic user within Essence meters range have a -4 to their magic rating and -4D6 to the same magic actions. The character must also initiate to get magic 3 since they can never get rid of the quality their max magic becomes 2. Affects from Astral Hazing: Spellcasting VS Character: Caster Suffer +4 Drain Value Spellcasting VS Character: Caster Magic Rating is -4 [If within range of characters Essence in meters] Spellcasting VS Character: Critter Spells Force is Halved Astral Perception & Assensing: Dicepool -4D6 Astral Hazing: Critters loose magical abilities at F0 Astral Hazing: Spirits at F4 or less gets disrupted Astral Hazing: Critter Powers Force is at -4 Astral Hazing: Watchers always disrupt due to F1 |
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May 20 2010, 12:28 PM
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#2
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Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
The characters starting magic attribute is limited to 2 with the quality at chargen. Counted from 6-Quality. This means that they only need to spend points to buy it up to 2. And I thought, you would have to buy your magic up to 6. If you have magic 2 and stand in a background of 4 you are essentially at a -2... Therefore, I think -15 BP for any type of awakened character is a bit light as a quality cost. IMHO, this flaw hampers awakened characters so much it should cost at least -25 BP maybe 30. -CJ |
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May 20 2010, 12:37 PM
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#3
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Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
Oh, and one other thing:
Affects from Astral Hazing: Spellcasting VS Character: Caster Suffer +4 Drain Value Actually, spellcasting in a background of 4 raises the drain by +2 not +4. Drain is calculated like this: (Force of spell + Background count)/2 + spell-specific modifier And you could also add the following to the list: Astral Hazing: Force of sustained magical effects (spells, wards, active foci etc.) is at -4 -CJ |
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May 21 2010, 06:11 AM
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#4
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Moving Target Group: Members Posts: 163 Joined: 28-September 09 From: Soldotna, Alaska Member No.: 17,683 |
Oh, and one other thing: Actually, spellcasting in a background of 4 raises the drain by +2 not +4. Drain is calculated like this: (Force of spell + Background count)/2 + spell-specific modifier And you could also add the following to the list: Astral Hazing: Force of sustained magical effects (spells, wards, active foci etc.) is at -4 -CJ Not to be particularly pedantic, but wouldn't it be (Force of spell+|Background count|)+modifier? |
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May 21 2010, 08:33 AM
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#5
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Guys, read up on Astral hazing and hot it works, especially how background counts actually works - I've already had this discussion in an earlier thread.
Besides, I've just posted a HOUSE RULE that changes how the damn thing works. Regardless of how the background count of astral hazing works on OTHERS, the character only has his MAX magic lowered to a MAXIMUM of 2. So instead of lowering his magic by -4 it is instead capped at 2 at chargen as an effect by the astral hazing that would in RAW be a -4. |
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May 21 2010, 08:33 AM
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#6
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
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May 21 2010, 08:37 AM
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#7
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
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