I'm thinking of changin the cost for Astral Hazing a bit since it affects different characters in different ways.
Astral Hazing
Changeling Negative Quality
Mundane: -5
Adept: -10
Mystic Adept: -15
Magician: -15
Astral Hazing functions as long as the character has an Essence above 1. If it goes below 1 the characters aura is to weakened to influence the ambient mana around it.
The characters starting magic attribute is limited to 2 with the quality at chargen. Counted from 6-Quality. This means that they only need to spend points to buy it up to 2. The quality gives the character a -4D6 to all magic actions except Counterspelling. All other magic user within Essence meters range have a -4 to their magic rating and -4D6 to the same magic actions.
The character must also initiate to get magic 3 since they can never get rid of the quality their max magic becomes 2.
Affects from Astral Hazing:
Spellcasting VS Character: Caster Suffer +4 Drain Value
Spellcasting VS Character: Caster Magic Rating is -4 [If within range of characters Essence in meters]
Spellcasting VS Character: Critter Spells Force is Halved
Astral Perception & Assensing: Dicepool -4D6
Astral Hazing: Critters loose magical abilities at F0
Astral Hazing: Spirits at F4 or less gets disrupted
Astral Hazing: Critter Powers Force is at -4
Astral Hazing: Watchers always disrupt due to F1