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The Jopp
I'm thinking of changin the cost for Astral Hazing a bit since it affects different characters in different ways.

Astral Hazing
Changeling Negative Quality
Mundane: -5
Adept: -10
Mystic Adept: -15
Magician: -15

Astral Hazing functions as long as the character has an Essence above 1. If it goes below 1 the characters aura is to weakened to influence the ambient mana around it.

The characters starting magic attribute is limited to 2 with the quality at chargen. Counted from 6-Quality. This means that they only need to spend points to buy it up to 2. The quality gives the character a -4D6 to all magic actions except Counterspelling. All other magic user within Essence meters range have a -4 to their magic rating and -4D6 to the same magic actions.

The character must also initiate to get magic 3 since they can never get rid of the quality their max magic becomes 2.

Affects from Astral Hazing:
Spellcasting VS Character: Caster Suffer +4 Drain Value
Spellcasting VS Character: Caster Magic Rating is -4 [If within range of characters Essence in meters]
Spellcasting VS Character: Critter Spells Force is Halved
Astral Perception & Assensing: Dicepool -4D6
Astral Hazing: Critters loose magical abilities at F0
Astral Hazing: Spirits at F4 or less gets disrupted
Astral Hazing: Critter Powers Force is at -4
Astral Hazing: Watchers always disrupt due to F1
CeeJay
QUOTE (The Jopp @ May 20 2010, 10:04 AM) *
The characters starting magic attribute is limited to 2 with the quality at chargen. Counted from 6-Quality. This means that they only need to spend points to buy it up to 2.

And I thought, you would have to buy your magic up to 6. If you have magic 2 and stand in a background of 4 you are essentially at a -2...

Therefore, I think -15 BP for any type of awakened character is a bit light as a quality cost. IMHO, this flaw hampers awakened characters so much it should cost at least -25 BP maybe 30.

-CJ
CeeJay
Oh, and one other thing:

QUOTE (The Jopp @ May 20 2010, 10:04 AM) *
Affects from Astral Hazing:
Spellcasting VS Character: Caster Suffer +4 Drain Value

Actually, spellcasting in a background of 4 raises the drain by +2 not +4.

Drain is calculated like this: (Force of spell + Background count)/2 + spell-specific modifier

And you could also add the following to the list:
Astral Hazing: Force of sustained magical effects (spells, wards, active foci etc.) is at -4

-CJ
AKWeaponsSpecialist
QUOTE (CeeJay @ May 20 2010, 04:37 AM) *
Oh, and one other thing:


Actually, spellcasting in a background of 4 raises the drain by +2 not +4.

Drain is calculated like this: (Force of spell + Background count)/2 + spell-specific modifier

And you could also add the following to the list:
Astral Hazing: Force of sustained magical effects (spells, wards, active foci etc.) is at -4

-CJ


Not to be particularly pedantic, but wouldn't it be (Force of spell+|Background count|)+modifier?
The Jopp
Guys, read up on Astral hazing and hot it works, especially how background counts actually works - I've already had this discussion in an earlier thread.

Besides, I've just posted a HOUSE RULE that changes how the damn thing works.

Regardless of how the background count of astral hazing works on OTHERS, the character only has his MAX magic lowered to a MAXIMUM of 2.

So instead of lowering his magic by -4 it is instead capped at 2 at chargen as an effect by the astral hazing that would in RAW be a -4.

The Jopp
QUOTE (CeeJay @ May 20 2010, 01:37 PM) *
And you could also add the following to the list:
Astral Hazing: Force of sustained magical effects (spells, wards, active foci etc.) is at -4

Good point, missed that one.
The Jopp
QUOTE (AKWeaponsSpecialist @ May 21 2010, 07:11 AM) *
Not to be particularly pedantic, but wouldn't it be (Force of spell+|Background count|)+modifier?


Sounds reasonable.

But this only applies to casters within the characters Essence - or in the case of RAW, to both character and other casters.
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