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#26
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Target ![]() Group: Members Posts: 89 Joined: 29-April 10 From: Salt Lake City, UT Member No.: 18,523 ![]() |
Oops. Double-post.
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#27
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Target ![]() Group: Members Posts: 10 Joined: 22-May 10 Member No.: 18,606 ![]() |
dont most technical books, which includes gaming manuals, use a blocked format to?? i dont care either way, it just seems an odd thing to say when you consider that. i think your websight looks ok though.
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
I'm glad people seem to like freecasting, it's something I put a good bit of thought into. I love it, and it makes sense from a fluff point of view, if you consider someone's first Awakening, casting spells and creating magical effects without learning any spells beforehand. |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 312 Joined: 3-March 10 Member No.: 18,237 ![]() |
Bit easier to read now, but it may just be me. I know if I read on Dumpshock for 3-4 hours straight that hurts too, and I never have any trouble anywhere else... My job is 95% at a computer screen and no issues.
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#30
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Target ![]() Group: Members Posts: 89 Joined: 29-April 10 From: Salt Lake City, UT Member No.: 18,523 ![]() |
dont most technical books, which includes gaming manuals, use a blocked format to?? i dont care either way, it just seems an odd thing to say when you consider that. i think your websight looks ok though. Not the gaming books I have. (IMG:style_emoticons/default/smile.gif) Looked at a couple Shadowrun books just to make sure. They still follow the established paragraph structure of most books in print. They sometimes don't indent the first paragraph, but often they do, and they don't put spaces between paragraphs except when a new header begins. Again, it's not internet standard, but it's proper formatting, so it's something I like to do. ----- I love it, and it makes sense from a fluff point of view, if you consider someone's first Awakening, casting spells and creating magical effects without learning any spells beforehand. Good point. Otherwise, you either have to assume people awaken with spells, or that they somehow know they can use magic without actually being able to. The latter isn't that unlikely, actually, but freecasting is a good litmus for colleges and shamans to separate to the genuine articles from the wannabes that just think they're magical. ----- Bit easier to read now, but it may just be me. I know if I read on Dumpshock for 3-4 hours straight that hurts too, and I never have any trouble anywhere else... My job is 95% at a computer screen and no issues. I'm glad to hear that you can read it better now. (IMG:style_emoticons/default/smile.gif) |
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#31
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Target ![]() Group: Members Posts: 89 Joined: 29-April 10 From: Salt Lake City, UT Member No.: 18,523 ![]() |
Hi all. Updates:
1) I've put a full set of links at the bottom of each page to assist in navigation. I'm going to be experimenting with frames here soon, but until I get the hang of that the page is what it is. 2) I've fixed some formatting errors and a few typos. I've also spaced the entries out a little more. Hopefully this will make the material easier to read. 3) I've fixed the Callisto weapon stats. Secondary function is semi-automatic fire and has an AP of 1. 4) Fixes for the Vampire-Gibbon Launcher: I've clarified that the launcher infects the gibbons with an instant-acting hyper-virulent strain of HMHVV before firing them at enemies; the wielder doesn't have to find infected gibbons to launch them, that would be dumb. So yes, the weapon can be loaded with standard-issue gibbons either manually or through a belt-feeding device. Also fixed the ranges. |
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#32
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 ![]() |
Aren't ghost gibbons (think they are hmvv posetive) discussed in Cyberpirates madagascar section? I think so . I also think launching some at your opponents is totally awesome. I don't find Dumpshock or oany light text dark backgroung hard to read. I actually find dark text light backgroung harder to read fir extended periods of time. Guess I'm just a freak like that.
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#33
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Target ![]() Group: Members Posts: 89 Joined: 29-April 10 From: Salt Lake City, UT Member No.: 18,523 ![]() |
Aren't ghost gibbons (think they are hmvv posetive) discussed in Cyberpirates madagascar section? I think so . I have no clue. I just came up with some bizarre-assed shit for the heck of it. (IMG:style_emoticons/default/smile.gif) What's more inane than vampire ape gun? It's even funnier that there's something like that in SR. QUOTE I also think launching some at your opponents is totally awesome. I don't find Dumpshock or oany light text dark backgroung hard to read. I actually find dark text light backgroung harder to read fir extended periods of time. Guess I'm just a freak like that. Me too, actually. My site used to be black text on a light background. Got a lot of complaints, so I switched it back to white-on-dark. (IMG:style_emoticons/default/smile.gif) |
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#34
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Target ![]() Group: Members Posts: 10 Joined: 25-May 10 Member No.: 18,617 ![]() |
I see what others are saying about the design. It is very similar to the design methods used in the 1990's which have gone out of vogue quite some time ago. But that is perhaps one of the strengths of the design and why it seems so appropriate for Shadowrun since the 1990's was when it was in its glory days on the web. How I long for those old sites. Blackjacks Corner. The Shadowrun Archive. The Big Knobi Klub. Those were all fantastic sites. And they all shared a similar aesthetic to yours.
There is however a reason why that aesthetic had been abandoned. Which is likely the same reasons you are receiving criticism in that regard. |
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#35
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Target ![]() Group: Members Posts: 89 Joined: 29-April 10 From: Salt Lake City, UT Member No.: 18,523 ![]() |
I see what others are saying about the design. It is very similar to the design methods used in the 1990's which have gone out of vogue quite some time ago. But that is perhaps one of the strengths of the design and why it seems so appropriate for Shadowrun since the 1990's was when it was in its glory days on the web. How I long for those old sites. Blackjacks Corner. The Shadowrun Archive. The Big Knobi Klub. Those were all fantastic sites. And they all shared a similar aesthetic to yours. There is however a reason why that aesthetic had been abandoned. Which is likely the same reasons you are receiving criticism in that regard. Yup. But like I've said previously, I'm more worried about the content of my page: the rules, concepts, etc. I'm on a Shadowrun forum, not a one for web design, y'know? (IMG:style_emoticons/default/smile.gif) While the formatting suggestions and the like have been helpful, the fact that my web design skills are lacking is evident and has been well documented in this thread. So no need to kick that dead horse anymore. If the site layout is so bad that you or someone else refuses to read it, that's too bad, but there's not much I can do about that at this time. (IMG:style_emoticons/default/smile.gif) Some people are apparently willing to read it, however, and have offered feedback on it. And that's what's most useful to me at this point. |
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Lo-Fi Version | Time is now: 11th March 2025 - 04:45 AM |
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