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> Cyberbody and Synaptic Boosters?
renfield007
post May 25 2010, 09:26 PM
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Hey all, I'm working on a Cyber-troll character with a full-body replacement (Head, Torso, Arms and legs) and I came
up with a question:
If a character has a full body replacement can they still get any use out of Synaptic Boosters?
The description of Boosters says it affects the Nerves of the Spinal Column and as a Cyber-Torso Only really replaces the Outer Shell and not the spine and organs I'd think it would work, but I'm not 100% certain of that.
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Stahlseele
post May 25 2010, 09:28 PM
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Of course it works. Because the rules say so.
The only thing that does anything else with the spine is the reaction enhancement cyberware, as far as i know.
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Flowman
post May 25 2010, 09:32 PM
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Yeah you can definitely use the booster, but if your going for full body replacement maybe you want to look into rigging your own body.
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renfield007
post May 25 2010, 10:39 PM
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It was a matter of essence Cost. .5 esc for booster was the only way to cram in reaction enhancer. Originally I was going to go with a drone body but the right-size drone was stupid expensive...8P
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Dakka Dakka
post May 25 2010, 11:21 PM
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QUOTE (Flowman @ May 25 2010, 11:32 PM) *
Yeah you can definitely use the booster, but if your going for full body replacement maybe you want to look into rigging your own body.
Definitely not possible at CharGen and Jarheads shouldn't be possible afterwards either.
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Doc Byte
post May 25 2010, 11:31 PM
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QUOTE (Stahlseele @ May 25 2010, 11:28 PM) *
The only thing that does anything else with the spine is the reaction enhancement cyberware, as far as i know.


Don't forget move-by-wire.

QUOTE (Dakka Dakka @ May 26 2010, 01:21 AM) *
Definitely not possible at CharGen and Jarheads shouldn't be possible afterwards either.


I think he's talking about turning yourself into a biodrone.
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Yerameyahu
post May 25 2010, 11:43 PM
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In SR4, basically everything works regardless of cyberlimbs. Dermal mods, Enhanced Articulation, whatever.
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Stahlseele
post May 25 2010, 11:45 PM
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I ALLWAYS forget MBW.
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Udoshi
post May 26 2010, 12:11 AM
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Movebywire is amazing, though.
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Yerameyahu
post May 26 2010, 01:03 AM
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I liked the SR3 version better. :/ Oh well.
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Tymeaus Jalynsfe...
post May 26 2010, 01:43 AM
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QUOTE (Dakka Dakka @ May 25 2010, 05:21 PM) *
Definitely not possible at CharGen and Jarheads shouldn't be possible afterwards either.


Why should a Jarhead be impossible after character creation? I can think of a lot of reasons to allow a character to have access to a Jarhead package... Hell, it is generally cheaper to have a Jarhead Conversion, than to have a Full Body Conversion...

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Tymeaus Jalynsfe...
post May 26 2010, 01:46 AM
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QUOTE (Yerameyahu @ May 25 2010, 07:03 PM) *
I liked the SR3 version better. :/ Oh well.


You like TLE-x? Why, exactly?

I, For one, am glad that they worked that particular bug out of the Move By Wire System...

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Teulisch
post May 26 2010, 01:56 AM
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the main problem with a jarhead is availibility and cost. if we assume you have the highest possible starting budget of (IMG:style_emoticons/default/nuyen.gif) 330,000 and that you also have at least one level of restricted gear (for the cyberskull), then its possible to get a sub-par cyborg. lets also assume the 10% essence savings from biocompatibility.

alphaware, the full set of 6 obvious cyberlimbs is 4.5 essence and (IMG:style_emoticons/default/nuyen.gif) 180k, before we start adding in customization and enhancements. the bioware would only cost half essence, so thats not a problem. however only 1 level of synaptic booster could fit as expensive as it is. that only leaves (IMG:style_emoticons/default/nuyen.gif) 70k left to buy upgrades to those cyberlimbs to raise them above 3/3/3. thats not enough to buy all of the possible customization that could fit for the availability at the alphaware costs.

the concept can work, but a starting character cant really afford enough stuff to actually get good enough stats to be worth it. your generally better off using other combinations of cyber and bio.

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Tymeaus Jalynsfe...
post May 26 2010, 01:59 AM
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QUOTE (Teulisch @ May 25 2010, 07:56 PM) *
the main problem with a jarhead is availibility and cost. if we assume you have the highest possible starting budget of (IMG:style_emoticons/default/nuyen.gif) 330,000 and that you also have at least one level of restricted gear (for the cyberskull), then its possible to get a sub-par cyborg. lets also assume the 10% essence savings from biocompatibility.

alphaware, the full set of 6 obvious cyberlimbs is 4.5 essence and (IMG:style_emoticons/default/nuyen.gif) 180k, before we start adding in customization and enhancements. the bioware would only cost half essence, so thats not a problem. however only 1 level of synaptic booster could fit as expensive as it is. that only leaves (IMG:style_emoticons/default/nuyen.gif) 70k left to buy upgrades to those cyberlimbs to raise them above 3/3/3. thats not enough to buy all of the possible customization that could fit for the availability at the alphaware costs.

the concept can work, but a starting character cant really afford enough stuff to actually get good enough stats to be worth it. your generally better off using other combinations of cyber and bio.


What you are describing , though, is NOT a Jarhead... it is a Full Conversion Body Replacement, which is a far cry from a Jarhead...

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Yerameyahu
post May 26 2010, 02:29 AM
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It's actually just A-Guy-With-4-Cyberlimbs-And-2-Shells, but same difference. (IMG:style_emoticons/default/biggrin.gif)
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Tymeaus Jalynsfe...
post May 26 2010, 02:31 AM
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QUOTE (Yerameyahu @ May 25 2010, 08:29 PM) *
It's actually just A-Guy-With-4-Cyberlimbs-And-2-Shells, but same difference. (IMG:style_emoticons/default/biggrin.gif)


Not the same... Not really at all...

One has their brain in a jar and encased within a vehicle, running everything that he does through Matrix Actions...
The other has actual meat parts under that torso and skull casing, and is generally more susceptible to things like mages and such... the Jarhead is still at least OR5+; not so with the Full Conversion Replacement...

In our game, we have tangled with both... I much prefer fighting the Conversion over the Jarhead when it comes to fights... A Conversion will still suffer Stun damage if the damage of whatever weapon does not penetrate the armor... Vehicles ignore Stun Damage completely...

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Yerameyahu
post May 26 2010, 02:46 AM
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… Same *difference*. As in, still not a jarhead at all. (IMG:style_emoticons/default/biggrin.gif) I was saying that it's dumb to call it 'Full Conversion', that's all. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post May 26 2010, 02:55 AM
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QUOTE (Yerameyahu @ May 25 2010, 08:46 PM) *
… Same *difference*. As in, still not a jarhead at all. (IMG:style_emoticons/default/biggrin.gif) I was saying that it's dumb to call it 'Full Conversion', that's all. (IMG:style_emoticons/default/smile.gif)



No other name actually fits, and it is identical to the Full Conversion Borg from Rifts, so the terminology actually works out well, in my opinion at least... (IMG:style_emoticons/default/cool.gif)

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renfield007
post May 26 2010, 11:02 AM
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I was actually thinking more like the Dragoon 'Borgs from Cyberpunk myself and I knew there was no way to start as a Jarhead unless the GM wants to work it into the game for story purposes. And sadly there is really no way to start as a Rigger/Borg combo that I know of as the only Drone that is even remotely viable for it starts at like 350,000y and that is WAY over the max available...8P

I basically came up with a concept that I'm sure others have had before me; the quadriplegic Rigger but runs around wired into his own drone body. Given the impossibility of that money-wise I went the full-body replacement routine (Bio-Compatibility and Alphaware for reduced essence loss.). Given that others have done similar creations I wanted mine to be a little different so I made it a 13-year old kid who's body had been ravaged by a terrorist bio-weapon attack. The damage is so great his body had to be largely replaced and it's still not helping as he is slowly dying (Borrowed Time) and his only hope of living is to go Full Cyborg...unfortunately that can be hideously expensive. He's also somewhat obsessed with Trolls and decided to have his new body up-sized to that of a troll. Now that I think of it that won't actually work...Maybe as a very short troll...a Midget troll? That could be funny in and of itself...(IMG:style_emoticons/default/cool.gif)
Ah well, not that I'll ever get to play the damn thing; I can't find a game in my area...8(
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Sengir
post May 26 2010, 05:38 PM
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QUOTE (Tymeaus Jalynsfein @ May 26 2010, 02:43 AM) *
Why should a Jarhead be impossible after character creation?

Two words: Delta Clinic.

Always depends on the game in question, of course, but I dare to claim that the average starting character does not have access to one.
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Stahlseele
post May 26 2010, 07:21 PM
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a 6/6 Contact should help with that.
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RedFish
post May 26 2010, 08:12 PM
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QUOTE (renfield007 @ May 25 2010, 11:39 PM) *
It was a matter of essence Cost. .5 esc for booster was the only way to cram in reaction enhancer. Originally I was going to go with a drone body but the right-size drone was stupid expensive...8P


Do you mean enhancers for reaction ala Wired Reflexes and Synaptic Boosters, or do you actually mean Reaction Enchancers? Because the latter do not stack with Synaptic Boosters.
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Sengir
post May 26 2010, 08:39 PM
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QUOTE (Stahlseele @ May 26 2010, 07:21 PM) *
a 6/6 Contact should help with that.

He might put in a word for you, but something crazy expensive like a cyborg should require more than an exec saying "hey, I know this guy, we're really close friends, how about we give him some delta-grade treatment?".

I always see one problem with cutting-endge gear on the streets: Every rival corp will want to get that gear and reverse engineer it, so the original manufacturer is going to make damn sure their merchandise does not go missing. Every runner with that kind of hardware will either be a corp slave under constant surveillance and with kink bombs by the dozen, or a serious threat to the corp's profit and IP which sould result in something like this on a regular basis.
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Stahlseele
post May 26 2010, 09:02 PM
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You are Veteran Police Officer Alexander James Murphy, and you happen to save someone from the higher Echolons of an Security and Arms Mega Corporation.
You basically lose 90% of your body during this.
They can repair you. They can make you stronger, faster . . better . .
You will become their adaptable ultimate soldier/peace-keeper/bodyguard/super-cop.

OK, there's 3 references in there, anybody wanna guess?
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Udoshi
post May 26 2010, 09:46 PM
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QUOTE (Sengir @ May 26 2010, 10:38 AM) *
Two words: Delta Clinic.

Always depends on the game in question, of course, but I dare to claim that the average starting character does not have access to one.


Please. Its only threshold 20. Thats not hard at all, with a Medicine test, and a medical Shop or Facility, and a robot-or-metahuman assistant or two.
Harder to deal with is the Surgery Damage - as removing your brain is a Major Operation, its 7P damage each hour they have to work on you to hit that threshold. Sure, you can soak it as normal, but you better use edge before they finish.

Difficult, sure, but hardly impossible.
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