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> Shadowrun And Firearms by Raygun, Working Mirror HERE!
Daylen
post Jun 14 2010, 01:49 AM
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QUOTE (Ed_209a @ Jun 13 2010, 09:30 PM) *
The two biggest I can think of are they don't load well in most self-loading firearms, and are probably too expensive for the benefit, compared to Jacketed Hollowpoints and FMJs.


most bullets are expensive compared to FMJs. JHP can be dang expensive but is not armor piercing, the best it gets for that is bonded so it doesn't fly apart when it hits an obstruction. Brass, steel etc jackets can be ok as well for ap rounds. But for those serious about penetrating armor tungsten or uranium cores are the way. A nice extra is an explosive tip to open up the target a little and open up the bullet some to help release the tungsten penetrator.

In addition to being difficult to load the reverse ogive shape is still not ideal. I seem to remember that a modified secant shape is ideal, which a standard bullet shape is fairly close to. I think I'm getting a bit off topic though so I'll shut up now.
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Voran
post Jul 20 2010, 07:55 PM
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Great stuff, was wondering what happened to Raygun. Haven't been around here myself for ...wow..looks like 2 years? Recently started going through my SR stuff again and when I loaded up my old bookmarked Raygun site...horrors...it was gone.
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Kruger
post Oct 11 2010, 10:06 PM
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I'm not sure what makes the .50AE worthy of the 9S damage code he assigned it. It's only slightly larger than your standard .44 Magnum. It certainly doesn't show the kind of grain weight or velocity difference that would suggest an increase of Damage Level like you see between assault rifles and sporting rifle calibers.

Not that Shadowrun damage codes ever really made sense, I guess. But if you were trying to make them make more sense, it seems that the .50AE got an unrealistic bump. I do like his much closer damage codes for the "light" pistols versus the "heavy" ones. I always figured the easiest way was to make the light pistols 6M just like the SMGs are since they fire the same rounds.
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Neurosis
post Oct 12 2010, 12:37 AM
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*downloads the PDF*

Sweet holy god, these firearms house rules are longer than the entire core rulebook!

This is truly ridiculous. And I am saying this as someone whose two favorite things are guns and Shadowrun.

How long was it in development?
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Wounded Ronin
post Oct 12 2010, 02:28 PM
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QUOTE (Neurosis @ Oct 11 2010, 07:37 PM) *
*downloads the PDF*

Sweet holy god, these firearms house rules are longer than the entire core rulebook!

This is truly ridiculous. And I am saying this as someone whose two favorite things are guns and Shadowrun.

How long was it in development?


Most RPGs cause me rage and emotional suffering because firearms are underpowered and not realistic enough. You need this amount of detail to start to have a deeply satisfying experience. The older I get the more I appreciate the discipline, skill, and power associated with the use of modern firearms, especially since I started practicing with a German longsword and shooting competitively at the same time.
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Neurosis
post Oct 12 2010, 06:23 PM
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Considering this is 390 pages, I'm going to go out on a limb and say that I hope no one needs THIS level of detail to have fun.

In other news congratulations on being skilled with ancient and modern weapons. : )
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Wounded Ronin
post Oct 12 2010, 08:25 PM
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QUOTE (Neurosis @ Oct 12 2010, 02:23 PM) *
Considering this is 390 pages, I'm going to go out on a limb and say that I hope no one needs THIS level of detail to have fun.

In other news congratulations on being skilled with ancient and modern weapons. : )


Ha ha, well, a lot of the pages are background info and tables, so the actual rules content is considerably smaller.

Thanks for the congratulations. By training in medieval weapons I hope to be better prepared for the post apocalypse, or getting sent back in time a la Ninja Turtles 3, whichever happens first. :O
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Ed_209a
post Oct 12 2010, 09:20 PM
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I have a lot of fun playing Shadowrun, but if you are interested in realistic, detailed, modern/near-future gunfighting, Shadowrun just isn't where you need to be.

Don't try to fix Shadowrun, Play GURPS.

I've been down that road, I really have. I would fix one thing, which would break another thing, and make me rebalance two other things. On and on this went, until one day I realised that every change I made to Shadowrun made it more like GURPS. I immediately stopped and relatively easily made a Shadowrun setting for GURPS.

I don't mean this as a general criticism of Shadowrun. Shadowrun is very good at presenting an action movie tone of play. It just doesn't do highly realistic, highly detailed action as well as GURPS does.
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Wounded Ronin
post Oct 13 2010, 04:30 AM
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GURPS is pretty hardcore. I haven't seen the most recent edition but I did buy some old edition and played some of the GURPS Conan solo adventures. They all pleased me greatly. Perhaps it is time to seek the current edition of GURPS.
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Ed_209a
post Oct 13 2010, 11:06 AM
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4th edition is really good. I think it would be rude to go on and on about another system on a Shadowrun board, but I invite you to start a thread on forums.sjgames.com. I am ed_209a there too.
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