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#276
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 ![]() |
Getting back to the takings/cover discussion, some totally non-Voice-of-God thoughts:
1. Please can we keep the math simple? However you do it, let's keep the math fairly simple and able to plugged into a quick excel spreadsheet. Equal shares appeal to me on that basis. 2. How are you going to fund common expenses like ship repairs, medical costs, etc? The Navy will only provide free medical care: A. During training; B. When it doesn't risk your cover. Usually, it would risk your cover were the Navy to swoop in. Same with ship repairs. |
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#277
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
I suggest half our earnings go into a common fund for repairs and medical supplies. Maybe some of the common fund can be invested.
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#278
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Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 18-April 10 From: Boulder, PCC Sector, Denver Member No.: 18,468 ![]() |
I suggest half our earnings go into a common fund for repairs and medical supplies. Maybe some of the common fund can be invested. I like this idea, but half seems like a little too much: maybe 25% of the gross? Thus, 25% to the Navy, 25% to the common fund, 50% to be split X ways. |
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#279
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
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#280
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Target ![]() Group: Members Posts: 20 Joined: 20-June 10 Member No.: 18,732 ![]() |
Send a team of divers to attach explosives to the enemy ship's hull, threaten to detonate if they turn over control? See that's what I'm talking about! But we could do that with out bothering to attache any (IMG:style_emoticons/default/nyahnyah.gif) Oh... Minchandre plan for splitting the take sounds good. |
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#281
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Could use a decent face, I don't think our party really has one designated (CO notwithstanding).
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#282
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Could use a decent face, I don't think our party really has one designated (CO notwithstanding).
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#283
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
as long as the 50% split is lobbieable im fine with it. As I'm sure we wont use it all on expenses. The excess should be proritiesed for items that will boost out ability to raise more funds plus help go toward big items of a more individual nature.
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#284
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Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
The way most groups I've played with handle 'group' funds is to generally treat the group as an additional person and give it a normal share. Spreadsheets make that fairly easy. If we're tracking by hand we usually give the group fund whatever it takes to make the math easy as well. (For example, 5 players, 10k earnings, group means 6 way split, but 10/6 is a pain by hand, so give the group 400 off the top, then it's 9.6k split 6 ways, which is 1.6k per share. Group ends up getting 2k, everyone else gets 1.6k.)
If you want to look "traditional" you could modify a typical rendition of pirate code into something like 2 shares for CO, 1.5 XO, 1.25 other officers, and 1 for the rest. (Or any number of other splits, but generally captain gets more than a full share, lower officers get more than crew but less than captain. With a crew this small though, probably would only really want to preserve CO and maybe XO getting extra shares.) |
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#285
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 ![]() |
Well, considering the minimum share under that arrangement would be 1.25 as a practical matter, traditional pirate code is probably a bad strategy. Just math-wise, it seems complicated, too. Which is probably bad.
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#286
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
Its not too complicated. Though I think a huge problem here would be the split is also based on how much we take each raid. If we take a HELL of a lot a 5-25% cut for the ship after expenses would be fine if it's less then we'd need more in the ships fund e=in this case counting it as a crew-member might be the best bet. I am for doing all splits after expences. So the per person share would be:
(100%-(25%+X))/N X=expences N= number of crewmen If we want to give the ship more or less than the crew split it gets more fun (though not hugely more complicated): 100%-(25%+X))/N+n give us one share now all we need to do is add adtional crew members to take in to acount addtional shares. For the amount per share: X=expences N= number of crewmen n=number of additional shares This would then have to be times by how ever many shares each person would be getting. So far we have 10 crew members + the ship. Thus split evenly your looking at a ~9.09% split after expenes each. Counting the ship as 2 crewmen we all get a ~8.33% split and the ship gets 16.66% If we want to aim for proper percentages it is also doable. Though logicaly only the ship shoudl get a percentage the rest an even split from the remainder. For a 25% cut after expences to the ship we are looking at 7.5% of the remaining loot each. Assuming a expense of 10% we are looking at. 16.25% to the ship and 4.875% of the total loot each. If we give the ship 25% of the loot after the expenses. Looking at the above shares methods again assuming a stright 10% expence for the ship counting 2 shares: 5.4166% each and 10.833% for the ship from the total loot. Ship counting 1 share: 5.90% per person and for the ship. |
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#287
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Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
Yeah, it's just entertaining flavor-wise. Given a spreadsheet it wouldn't be terrible to figure out for accounting, but it's a pain to explain (though sometimes that has its advantages (IMG:style_emoticons/default/wink.gif) ).
Treating the group as a share is probably the simplest, with earmarking a set percentage before splitting the rest being a close second. Treating the ship as 2 shares might not be a bad idea, since anything that actually needs to be bought for the boat itself will probably be more expensive than an individual would want/need. If you're taking expenses off the top, nailing down what a legitimate expense is would be a good idea. Parts to fix ship damage or general medical supplies clearly would be, but what about ammunition that an individual uses? |
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#288
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Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 18-April 10 From: Boulder, PCC Sector, Denver Member No.: 18,468 ![]() |
Something makes me feel that Salt isn't the kind to take a double-share.
Assuming that, aside from that, we're all fairly agreed except for the percent. Maybe we should put it to a vote? |
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#289
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 ![]() |
Salt's not in it for the cash, well, not more than he's due. He'll take the same split as anyone else.
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#290
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
How much does the ship cost?
How much damage can the ship reasonably take and still be sea worthy? From the 2 above, we can calculate how much it will cost to repair the ship from a damaged state to sea worthiness. (1% of vehicle base per box of damage). I think that that should form the majority of the fund. |
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#291
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Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 18-April 10 From: Boulder, PCC Sector, Denver Member No.: 18,468 ![]() |
How much does the ship cost? 300,000 (IMG:style_emoticons/default/nuyen.gif) QUOTE How much damage can the ship reasonably take and still be sea worthy? Quite a bit, depending on the kind of damage. QUOTE From the 2 above, we can calculate how much it will cost to repair the ship from a damaged state to sea worthiness. (1% of vehicle base per box of damage). I think that that should form the majority of the fund. If we play our cards right, the main ship should never get shot up. I think most of the money should be towards upgrades and stuff. |
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#292
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Quite a bit, depending on the kind of damage. If we play our cards right, the main ship should never get shot up. I think most of the money should be towards upgrades and stuff. With 10 hardened armor and 25 body, the ship can take most common attacks without much issue. Grenades, small arms, and non-ridiculous melee attacks are more a danger to the PCs than the ship. Full bursts from assault rifles (especially with APDS or AV rounds) will be the most common attack that can actually cause problems. Agree with Michandre, although there aren't many upgrades left to do on the ship. I suspect we'll be spending more on augmentations. |
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#293
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
Expenses wise I was think to cover the repair costs and such as needed then give the ship a signal or double share to cover upgrades, more craft, multi person items ect. Expenses should also cover medkit re-stockes ect any maybe heavier ammo if used.
As an aside I would also like to lobby for the first upgrade to be a nano-forge witch if penta allows would mean all our shops are able to do facility work plus would mean we don't need to stock spares of most parts as we can make on demand. |
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#294
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 ![]() |
I'll make that decision when you guys have the money saved up.
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#295
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
As an aside I would also like to lobby for the first upgrade to be a nano-forge witch if penta allows would mean all our shops are able to do facility work plus would mean we don't need to stock spares of most parts as we can make on demand. We'll want feedstock from a trusted source. Nano stock is routinely chipped. |
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#296
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
We'll want feedstock from a trusted source. Nano stock is routinely chipped. Very true. I'm sure our "contacts" can help there. UCAS and our other more accessible ones. It only boils down to an availability and cot increase. That or pre-hit it with tag erasers. Also looking at the uber iffy desktop forge rules 50,000 for one to be added to a veical with workshops 150,000 to buy one stand alone... |
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#297
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Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 18-April 10 From: Boulder, PCC Sector, Denver Member No.: 18,468 ![]() |
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#298
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Ok, have a spreadsheet together. Any comments/suggestions? LINK
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#299
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Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 18-April 10 From: Boulder, PCC Sector, Denver Member No.: 18,468 ![]() |
Ok, have a spreadsheet together. Any comments/suggestions? LINK I don't have permission to access the file. That said...do we trust each other enough to set up a GoogleDoc? I'd be up for it. |
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#300
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
I don't have permission to access the file. That said...do we trust each other enough to set up a GoogleDoc? I'd be up for it. You can't download? Or you can't read it? Cause if it's the later, I've got the permissions rejiggered...hopefully. If it's the former, I'm not sure what do other than have ya pick up a membership at the source. It's another forum, a scary, untamed forum. |
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