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> In Neptune's Realm - OOC thread, Chatter on the high seas
Penta
post Aug 1 2010, 07:40 PM
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QUOTE (Xahn Borealis @ Aug 1 2010, 01:49 PM) *
But I was going to use this as my montage song! I think the title is very appropriate.


...Yes, but the song itself is bad. Not so bad it's good, just bad.

OK, in all seriousness. Post the scene once we're done having you guys pull info from Roberts. I normally would be strenuously opposed to retroposting on a forum, given the sequential nature of things that mean a retropost mucks up the flow of reading severely, but I'll allow it just this once. Once. In future, absolutely not.
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toturi
post Aug 2 2010, 02:20 AM
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I need to know how Background Count is handled in the game, specifically who decides what powers Eddie loses while in a BC.
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Penta
post Aug 2 2010, 02:39 AM
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Good question. I was thinking I'd decide that, but I can see where that might not be fair. Oh well, we have some time before it becomes an issue, so we can discuss it.
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phlapjack77
post Aug 8 2010, 09:01 AM
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Second time I'm butting in to a campaign thread I'm not part of (IMG:style_emoticons/default/frown.gif)

I found these pics and thought they might be a fit for your campaign...

Underwater Pics 1

Underwater Pics 2

</me going back to minding my own business>
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Dumori
post Aug 15 2010, 02:57 PM
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I believe its time to advance perhaps?
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Penta
post Aug 15 2010, 04:09 PM
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Yeah. Xahn, you wanted to post your retro-post to the training and stuff, do it now, then everybody else post an en-route prep post.
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Minchandre
post Aug 16 2010, 09:45 PM
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Are we still doing this, then? Hoorah!
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Penta
post Aug 16 2010, 10:24 PM
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We are indeed. At least, I am.
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toturi
post Aug 17 2010, 03:08 AM
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So... whose post are we waiting on?
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Penta
post Aug 17 2010, 03:09 AM
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Xahn Borealis wanted to do a retro-post about his training before we dove into the en-route planning and RP.
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Minchandre
post Aug 30 2010, 05:11 AM
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http://www.youtube.com/watch?v=Wn_iz8z2AGw (IMG:style_emoticons/default/frown.gif)
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Penta
post Aug 30 2010, 01:57 PM
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Not so fast. I said I was waiting on Xahn. Not waiting anymore - I now hand the baton to you guys to post en-route planning posts before I transition to the encounter with Chantico's Bounty.
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Dumori
post Aug 30 2010, 04:17 PM
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Well b4 we can post IC we need to hash out OOC. So bar shadowing the ship from a good distance till we can get her where we want her. What should be our plan of action? We have the kit to zip out on speed boats and possablely divers to make a beach head. Tactics wise how heavy and force full? We can efficiently hit her hard make a big nosie flash the big guns and hope they play nice. Or we can run it a bit more cloak and dagger get an advance party one cut the engines and radio while its being jammed to allow a bigger attack to go forth.

Hell I can reasonably snipe from the boat with a sniper rifle or a MG to cover you guys landing then move in when you have the deck covered. If that's the case then I recommend the gas nades going with the boarding crew as There not much good from a distance.

I'm just throwing out ideas to get this going.

Edit:

Had a bit of a discussion with some one with experience in these matters. And the two major vaiable tatics are hail tell the to stop fire a warnign shot/burst from out big guns with the threa the next one will be on target and hope they stop for us and don't call for help. Or we can jamm them board with the smaller craft (we have 2 right?) While some one covers with a big gun from our ship to move in when it ship is secure along with maybe any less front line boarders.

The second plan seams the best but it depends on who is still in and our gear.
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GrimWulf
post Aug 31 2010, 01:07 AM
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Sorry for the absence all. I'll be playing catch up with reading for a couple hours and then I'll get a post in. Hopefully try and help give this thing a stronger pulse (one that I helped kill I'm sure) But that's that high skill ranks in First Aid is for right?
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toturi
post Aug 31 2010, 03:44 AM
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I'm still here.
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The Goon
post Aug 31 2010, 09:27 AM
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Still here and personally I'd like to do the planning IC. I think it will be more fun that way.
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Minchandre
post Aug 31 2010, 04:32 PM
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I still OOC and Cherry still IC support a strategy of hacking the ship from a distance, gaining complete control of their systems, and then just hijacking the ship. We can then lock all the doors and board at our leisure...or just let the Coast Guard deal with in in UCAS waters.
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Dumori
post Aug 31 2010, 05:50 PM
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QUOTE (Minchandre @ Aug 31 2010, 05:32 PM) *
I still OOC and Cherry still IC support a strategy of hacking the ship from a distance, gaining complete control of their systems, and then just hijacking the ship. We can then lock all the doors and board at our leisure...or just let the Coast Guard deal with in in UCAS waters.

If it can be done that would be the best option.
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Minchandre
post Aug 31 2010, 09:37 PM
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QUOTE (Dumori @ Aug 31 2010, 11:50 AM) *
If it can be done that would be the best option.


Well, it's not as fun...
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GrimWulf
post Aug 31 2010, 11:30 PM
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I wouldn't see the doors all being maglocks or similiar either. I'd assume they'd be bulkhead doors for the most part, http://www.freemanmarine.com/Doors_Bulkhead.htm while hacking from a distance to shut down their comms will be a necessity I don't think we'll be able to board at our leisure.

What I'd suggest would be a combination of hacking and deception. Setup a ruse to make it look like our ship is in distress. I believe admiralty law would require their ship if the closest to provide aid. Get them in close, jam them, drop the ruse and take action.
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toturi
post Sep 1 2010, 01:39 AM
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QUOTE (Penta @ Aug 2 2010, 10:39 AM) *
Good question. I was thinking I'd decide that, but I can see where that might not be fair. Oh well, we have some time before it becomes an issue, so we can discuss it.

How do you want to handle BC and adept powers loss?
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Faraday
post Sep 1 2010, 10:53 AM
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QUOTE (GrimWulf @ Aug 31 2010, 04:30 PM) *
What I'd suggest would be a combination of hacking and deception. Setup a ruse to make it look like our ship is in distress. I believe admiralty law would require their ship if the closest to provide aid. Get them in close, jam them, drop the ruse and take action.

Much love to hacking and jamming. I agree with hacking first, but I'm not sold on the ruse. They could well ignore it or another ship could get involved, which would be even worse. Get in on line-of-sight, take control of any systems we can *quietly* and then start jamming and approach with a warning shot. There will probably be a window where the jammer will override the target's signal until we can get a retrans drone aboard or someone hardwires an optical tap (those work great, by the way).

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Dumori
post Sep 1 2010, 11:39 AM
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QUOTE (Faraday @ Sep 1 2010, 11:53 AM) *
Much love to hacking and jamming. I agree with hacking first, but I'm not sold on the ruse. They could well ignore it or another ship could get involved, which would be even worse. Get in on line-of-sight, take control of any systems we can *quietly* and then start jamming and approach with a warning shot. There will probably be a window where the jammer will override the target's signal until we can get a retrans drone aboard or someone hardwires an optical tap (those work great, by the way).

The thing is if jammed the warning shot isn't much use as they can't respond via the martix though we coudl still post a treatenign message Halt you ship and stand on deak then if they don't warnign shot next one will hit you square if that doesn't work board the warning has to be one that makes them scared as I've said we have an assault cannon and a HMG. Even if they don't surender we can board by then we might even have engine control so screw them escaping. Best bet is to cut their engines as we launch the boarding craft keeping the element of surprise. We have no idea on their armaments but assume the worst of Automatics. Some one covering the borading action is almost a must in the situation where armaments are probable. Supressiver fire in both huge auto bursts or aimed fire designed to keep their heads down will help to keep their eye on the shooter and heads in cover will give the boarding time some measure of safety in their most vulnerable moments.

How many boarding craft do we have 2 isn't it? If so then the team should be spilt in to to waves beachhead and follow up. Part of that follow up team would be any one covering the landing plus maybe a hacker/intelligence officer for recording purposes and gaining feather control of the ship. Well also need at least one person capable of piloting on the reserve team.

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Minchandre
post Sep 1 2010, 10:04 PM
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QUOTE (GrimWulf @ Aug 31 2010, 05:30 PM) *
I wouldn't see the doors all being maglocks or similiar either. I'd assume they'd be bulkhead doors for the most part, http://www.freemanmarine.com/Doors_Bulkhead.htm while hacking from a distance to shut down their comms will be a necessity I don't think we'll be able to board at our leisure.

What I'd suggest would be a combination of hacking and deception. Setup a ruse to make it look like our ship is in distress. I believe admiralty law would require their ship if the closest to provide aid. Get them in close, jam them, drop the ruse and take action.


It's the 2070s. I wouldn't be even a little surprised to see that literally every door was electronically controlled, especially on a slaver (this allows the remote control of slave movement).

Also, I don't see the need for a ruse: Cherry has a pair of Armadillos, and we have a Zodiac. Attack in the middle of the night, having the drones move in to block comms, and board.
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The Goon
post Sep 6 2010, 10:47 AM
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^^^^^^^^^^^^
Agree with you Min.

Barnyard is pretty sneaky, if he can get to the bridge quickly or another elevated position on the boat with the drum fed AK we would have a pretty good base of fire. Especially if we have someone else providing overwatch with the HMG from the Quicksilver. That could lock down the upper deck pretty damn quick, and then go from there.

As for the boarding its self, Somali style all the way. (IMG:style_emoticons/default/smokin.gif)
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