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> Interesting Metal Storm tech
TheWanderingJewe...
post Jun 8 2010, 04:13 AM
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The Maul
http://www.metalstorm.com/content/view/83/167/

3gl
http://www.metalstorm.com/content/view/37/92/

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Nixda
post Jun 8 2010, 09:00 AM
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Interesting.

But why is the MAUL being described as a 5 shot system on one page and a 4 shot system on another ? I was wondering already when the video showed it firing only 4 shots in short order...

http://www.metalstorm.com/content/view/68/115/
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Traul
post Jun 8 2010, 09:37 AM
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Semi-auto? What's that crap?

I WANT MY FA GRENADE LAUNCHER! (IMG:style_emoticons/default/biggrin.gif)

If they prefer to market their guns towards people who get to actually use them instead of gamers, what can I say?
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Mäx
post Jun 8 2010, 09:41 AM
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I have for months now planning on statting out the Maul, its a nifty weapon consept.
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Cardul
post Jun 8 2010, 10:58 AM
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I wish there was more then the Sakura Fubuki that used the Metal Storm tech....then again, I wish
it was given its own special rules, too...
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KarmaInferno
post Jun 8 2010, 02:16 PM
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QUOTE (Traul @ Jun 8 2010, 04:37 AM) *
Semi-auto? What's that crap?

I WANT MY FA GRENADE LAUNCHER! (IMG:style_emoticons/default/biggrin.gif)

If they prefer to market their guns towards people who get to actually use them instead of gamers, what can I say?


If you want full auto, Metal Storm is not the tech for you.

Metal Storm is great for massive burst capacity.

Sustained fire it's not particularly great at, as it cannot accept any sort of continuous feed.



-karma
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Traul
post Jun 8 2010, 02:26 PM
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You are right, but on these ones they even disabled the burst fire.

There might be technical issues, but I would bet their real concern is the military clients trying to spare ammunition.
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Mongoose
post Jun 8 2010, 04:20 PM
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There's also the issue that, without any sort of loader mechanism cycling, the recoil is much higher than it would be for a conventional SA / FA weapon. I suspect that FA (or bursts) would be entirely uncontrollable, worse even than a it would be on a normal shotgun. If the burst doesn't improve your hit ratio, why have it?
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Udoshi
post Jun 8 2010, 05:43 PM
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QUOTE (Traul @ Jun 8 2010, 02:37 AM) *
Semi-auto? What's that crap?

I WANT MY FA GRENADE LAUNCHER! (IMG:style_emoticons/default/biggrin.gif)


Well, there -is- H&K's grenade machine gun. Here.

Then there's This Thing. Its not just a grenade machine gun, its an LMG too.
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Deadmannumberone
post Jun 8 2010, 05:57 PM
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QUOTE (Udoshi @ Jun 8 2010, 10:43 AM) *
Well, there -is- H&K's grenade machine gun. Here.

Then there's This Thing. Its not just a grenade machine gun, its an LMG too.


.50 cal is HMG, not LMG.
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Dr Funfrock
post Jun 8 2010, 06:09 PM
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QUOTE (Udoshi @ Jun 8 2010, 01:43 PM) *
Well, there -is- H&K's grenade machine gun. Here.


I swear, the guy was just about ready to drop trou and rub one out over that thing.

Also, love how the description calls it "The British Army's grenade machine gun".
Which was made by Germans.
Yeah, really rocking the national pride there guys.
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Deadmannumberone
post Jun 8 2010, 06:14 PM
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QUOTE (Dr Funfrock @ Jun 8 2010, 11:09 AM) *
Also, love how the description calls it "The British Army's grenade machine gun".
Which was made by Germans.
Yeah, really rocking the national pride there guys.


All the quality weapons used by the British Army are built by Germans.
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Yerameyahu
post Jun 8 2010, 07:11 PM
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Nothing wrong with that. It's the automatic grenade launcher *of* the British Army. FN and HK make many of the US's personal weapons, too.

I've always wondered about this exact point: we've had belted automatic GLs for years, and yet that kind of thing's still not in SR. Alas. (IMG:style_emoticons/default/smile.gif)
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Deadmannumberone
post Jun 8 2010, 09:45 PM
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QUOTE (Yerameyahu @ Jun 8 2010, 12:11 PM) *
Nothing wrong with that. It's the automatic grenade launcher *of* the British Army. FN and HK make many of the US's personal weapons, too.


I believe nearly 70% of the US military's personal weapons are made by Springfield Armory, under license from Armalite, and Winchester, with Baretta making around 11%, H&K around 7% and FN around 3%. H&K may be a little higher with the Virginia factory, but they are still a significant minority compared to Springfield.
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Dumori
post Jun 8 2010, 09:51 PM
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The GL/50cal HMG option is like my trolls pet bar the FA GL fire. Airbust GL launcher mounted unberbarrle of a HMG. Its verstility in SR makes me wonder if such a system has been considered in IRL. Mass could be an issue and the underbarrle weapon wouldn't be able to cary huge amounts of ammo. But the switch time would be next to none existent.
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Dumori
post Jun 8 2010, 09:54 PM
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QUOTE (Dr Funfrock @ Jun 8 2010, 07:09 PM) *
I swear, the guy was just about ready to drop trou and rub one out over that thing.

Also, love how the description calls it "The British Army's grenade machine gun".
Which was made by Germans.
Yeah, really rocking the national pride there guys.

The fact is it's used by them and in that sense it is their's but also I bout many country's manufacture all there own armaments. So the fact its a H&K gun also makes no difference.
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Yerameyahu
post Jun 8 2010, 09:56 PM
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10% of the US' personal weapons is still 'many'. (IMG:style_emoticons/default/biggrin.gif)

Yes, I think you've got it: in the real world, what application would require a HMG with a UBGL? Either you've got ARs with UBGLs, or you've got an auto grenade launcher (Mk19?), or… what on earth else could you be fighting? (IMG:style_emoticons/default/smile.gif)
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Shinobi Killfist
post Jun 8 2010, 10:47 PM
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QUOTE (Yerameyahu @ Jun 8 2010, 03:11 PM) *
Nothing wrong with that. It's the automatic grenade launcher *of* the British Army. FN and HK make many of the US's personal weapons, too.

I've always wondered about this exact point: we've had belted automatic GLs for years, and yet that kind of thing's still not in SR. Alas. (IMG:style_emoticons/default/smile.gif)



They don't put things like that in the game because it is a game and it would not be fun for anyone. There really isn't a way to balance a "fully automatic grenade launcher that just kills everyone within 5 meters", or whatever that guy said.
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Yerameyahu
post Jun 8 2010, 10:48 PM
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Oh? I noticed that the game had nuclear submarines and supersonic fighter jets…

It's a general problem in all kinds of 'future' games: real life has often *already* surpassed them, which is vaguely annoying. It's not a significant problem, but we happened to be discussing it. (IMG:style_emoticons/default/smile.gif)
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Shinobi Killfist
post Jun 8 2010, 10:51 PM
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QUOTE (Yerameyahu @ Jun 8 2010, 06:48 PM) *
Oh? I noticed that the game had nuclear submarines and supersonic fighter jets…

It's a general problem in all kinds of 'future' games: real life has often *already* surpassed them, which is vaguely annoying. It's not a significant problem, but we happened to be discussing it. (IMG:style_emoticons/default/smile.gif)


There is a difference in a GM plot device like a sub and a man portable weapon that can be at a ridiculous number of security points and in the players hands.
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hobgoblin
post Jun 8 2010, 10:53 PM
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rigger3 had vehicles that runners where more likely to do runs in, then runs with.

still, want a full auto grenade launcher, or the SR4 nearest equivalent, check out the hail barrage vehicle rocket launcher.

only problem with it is that the recoil rules go crazy on it just by launching about 2-3 of them. Its only potential saving grace is that its ammo is area effect...
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Yerameyahu
post Jun 8 2010, 10:58 PM
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My point is that there are any number of 'dangerously powerful' items, so your reason for exclusion isn't that good. I admit that it's not a terribly *useful* item within the game context, but neither is the penile cyberware. Many things *in* the game are very forbidden, etc., so they could simply have included a simple, old-tech Mk19, for use by militaries only. *shrug*
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Shinobi Killfist
post Jun 8 2010, 11:45 PM
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QUOTE (Yerameyahu @ Jun 8 2010, 05:58 PM) *
My point is that there are any number of 'dangerously powerful' items, so your reason for exclusion isn't that good. I admit that it's not a terribly *useful* item within the game context, but neither is the penile cyberware. Many things *in* the game are very forbidden, etc., so they could simply have included a simple, old-tech Mk19, for use by militaries only. *shrug*



A nuclear sub I can explain why its militaries only. Something I can fit in my trunk is a bit harder. You might not like the reason but game balance is a reason why they wont put in super kill everything devices that the players logically can get there hands on, and would logically face occasionally. When it is something like a HMG level gun in size, and you put it in the game you have to make it survivable at the same level as other heavy weapons. So sure they put it in but now grenades to 5DV on a direct hit or something else that is dumb so it is balanced. They simply can't do it right and keep the game balanced so they don't put it in.

Though given the rtarded scatter rules of 4a, I say go for it. It will suck ass.
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Yerameyahu
post Jun 9 2010, 01:22 AM
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I have no trouble with the scatter rules, SR3/4/4a; grenades are stupid-powerful. (IMG:style_emoticons/default/smile.gif)

Anyway. There's the Thunderstruck and the MP Heavy Laser, and any number of 'vehicle only' weapons (which the Mk19 could easily be classed as); 'unbalanceable' is not an adequate reason. (IMG:style_emoticons/default/smile.gif) Again, it's not a major issue, it's just annoying when real life is *better* than the future. At least they included a few lasers. (IMG:style_emoticons/default/biggrin.gif)
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hobgoblin
post Jun 9 2010, 02:04 AM
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if SR was to include a variant of each real life weapon out there, i wonder if not it would be arsenal thickness with just weapons.

we humans seems to be very good at making things that kill us.
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