Improvised Weapons & Secondary Effects |
Improvised Weapons & Secondary Effects |
Jun 10 2010, 04:08 PM
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#1
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
So long time no post, good to see things are still kicking around here.
I was reading through various news items around the interwebs and stumbled on someones first person account of how they thwarted being mugged by throwing thier coffee at the would be mugger buying enough time to get to his pistol. This got me thinking about Improvised Weapons in the game system. There is a great table for the approximate damage all sorts of objects would do, but what about things that would do little or know damage but might produce a nice secondary effect? As anyone for example tried using the Streert Magic elemental effects or some of the secondary effects from toxins and applying them to everyday objects? Basically has anyone got a good mechanic for resolving the efrfect of a successful throw test of a Triple Grande Extra Hot Latte to the Face? |
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Jun 10 2010, 04:16 PM
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#2
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Surprise Test bonus?
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Jun 10 2010, 04:27 PM
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#3
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
That's a pretty good idea, I'm really trying to keep it as simple as possible but still have it be more than just windowdressing for a fight scene
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Jun 10 2010, 10:14 PM
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#4
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Moving Target Group: Members Posts: 104 Joined: 19-May 10 From: Melbourne, Australia Member No.: 18,592 |
QUOTE ("Arsenal p19-20") IMPROVISED THROWING WEAPONS The Improvised Throwing Weapons table offers a sampling of possible throwing weapons and their potential effects. Gamemasters can adjust these effects as appropriate and apply negative dice pool modifiers of up to –3 to the Throwing Weapons Test for clumsy or exceptionally heavy items. I'd suggest:
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