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Jun 14 2010, 08:11 PM
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#51
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
Depends, I think that there is a source somewhere that states full body armor doesn't hide an aura in the astral not sure about the drone. This pixie would be in its own enclosed cockpit. Are pilots in an aircraft invisible to an astral observer from the outside? If so, then this would fall under the same rules. |
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Jun 14 2010, 08:21 PM
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#52
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Pixies may do with Drones inside a special cockpit. Everyone else must use cardboard boxes.
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Jun 14 2010, 09:46 PM
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#53
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 |
Pixies may do with Drones inside a special cockpit. Everyone else must use cardboard boxes. What about cardboard box lined drones? Whither I am being attacked by a drone or a magic pixie, full auto APDS will happen in response... astral recognition is optional. |
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Jun 14 2010, 11:33 PM
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#54
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Moving Target ![]() ![]() Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 |
In regards to the FAQ, I always interpreted it as actively sneaking on the astral, not a comment on mundane stealth skills whatsoever. To me it seemed to be saying this:
An Astrally Projecting or otherwise duel natured character will have some difficulty using stealth skills on the astral. This makes sense as it is a world comprised mostly of shadows and auras, while a duel natured or projecting character will be an astral form, which is stated to be more vibrant then auras. But, while this increases the challenge it does not stop anyone from the attempt. Obviously, a projecting character cannot use his/her physical attributes to sneak astrally, so Logic is used instead. A duel natured character can use either their physical abilities or Logic as they have a foot in both worlds. A mundane will sneak as normal. Benefits and drawbacks: Projecting -> Form is more visible, likely a strong perception bonus to opponent (+4 background heavy shadows, +2 background heavy auras I would say). Does not need to employ stealth against mundane observation (unless they actually pass through someone). Gets to employ more creative movement and hiding techniques such as hiding by passing through a wall and hiding on the other side, or floating along the ceiling. This last benefit will help those who role play sneaking in greater detail most likely. Duel Nautred -> Form is more visible, likely a strong perception bonus to opponent (+4 background heavy shadows, +2 background heavy auras I would say). Gets to choose between physical and Logic attribute when using stealth skills. Mundane -> Does not get to see astral-based observers. This can be a big or small problem depending on the orders and procedures of astral observation and how your group treats astral observation. Auras stand out against shadows, but not as brightly as a form would (+2 background heavy shadows, +0 background heavy auras I would say). All are subject to astral visibility modifiers. All are subject to cover modifiers. All are observed by astral-viewing entities using Assensing skill. Just how I see things. I'm still not on board with the cardboard box thing. Astral beings can percieve shadows. If a spirit is going to be told to watch the physical from the astral, I would expect it would be told to pay attention to unusual shadow activity as well. I would say it would only help if the astral overwatch was told to only pay attention to magical activity, in which case a mundane could sneak normally without the box anyhow. |
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Jun 15 2010, 12:46 AM
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#55
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Jun 15 2010, 01:03 AM
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#56
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Except that the Drone is not Armor... It is a Vehicle... Keep the faith And what about a body form-fitting "vehicle"? (IMG:style_emoticons/default/cyber.gif) I know, I know, full body armors do not count as total cover against magic, but when you consider the kind of armor that has strength upgrades and hidraulic jacks, you can hardly call them "armor" anymore. I know a lot of people will cringe when read this, but considering that the Awakening happened 60 years ago, people would try to develop better ways for mundanes to infiltrate places heavily guarded with magical security, after all, less than 1% develops magic powers and a lot of them will spend their whole lives without figuring out or without enough talent to make a living out of it. How hard could it be for a corp to develop the equivalent of ruthenium polymer for astral? Perhaps somekind of bacterium that generates a close BGC? And I mean it. I find ridiculous that the best approach to pass through a watcher spirit is hind inside a cardboard box. |
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Jun 15 2010, 01:09 AM
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#57
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
There's Concealment, etc. I think making an astral stealth suit would be… pretty hard, actually. (IMG:style_emoticons/default/smile.gif)
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Jun 15 2010, 01:41 AM
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#58
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
And what about a body form-fitting "vehicle"? (IMG:style_emoticons/default/cyber.gif) I know, I know, full body armors do not count as total cover against magic, but when you consider the kind of armor that has strength upgrades and hidraulic jacks, you can hardly call them "armor" anymore. I know a lot of people will cringe when read this, but considering that the Awakening happened 60 years ago, people would try to develop better ways for mundanes to infiltrate places heavily guarded with magical security, after all, less than 1% develops magic powers and a lot of them will spend their whole lives without figuring out or without enough talent to make a living out of it. How hard could it be for a corp to develop the equivalent of ruthenium polymer for astral? Perhaps somekind of bacterium that generates a close BGC? And I mean it. I find ridiculous that the best approach to pass through a watcher spirit is hind inside a cardboard box. I would say that it is hardly necessary... Infiltration works against Astral Perception by RAW; it only gets cloudy if you ascribe to the text in the FAQ, Which I do not... You just infiltrate as normal... Keep the Faith |
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Jun 15 2010, 03:28 AM
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#59
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
I would say that it is hardly necessary... Infiltration works against Astral Perception by RAW; it only gets cloudy if you ascribe to the text in the FAQ, Which I do not... You just infiltrate as normal... Keep the Faith You are infiltrating a facility. Inside of the facility there are spirits patroling the area. There should be no one walking around or only few people, let's take a look at the numbers: Taking a look at SM page 114 we have a table for astral visibility. The usual background ilumination of this facility would be +1 or +2. The aura noise would be +2 (+1, at best). The spirits are actively looking for suspicious movements (+3). In the end we have +5 to +7 as bonus to the spirits. Even a crappy Watcher Spirit would have a 7 dice pool to roll. An average spirit of beast would have 13 dice (Int 3, Per 3 +7 bonus). The average infiltrator will have what? Stealth 4, Agility 7? Considering that a spirit of beast has 2 IP's, it could be 4 rolls against your single stealth roll for the spirit find you. An "astral" chameleon coating would only level the game. |
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Jun 15 2010, 03:42 AM
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#60
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Why's it rerolling the counter-Infiltration test?
Yup, it's a tough situation. |
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Jun 15 2010, 03:51 AM
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#61
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Various Observe in Detail in a single combat round.
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Jun 15 2010, 04:07 AM
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#62
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Bleh.
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Jun 15 2010, 04:20 AM
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#63
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
You are infiltrating a facility. Inside of the facility there are spirits patroling the area. There should be no one walking around or only few people, let's take a look at the numbers: Taking a look at SM page 114 we have a table for astral visibility. The usual background ilumination of this facility would be +1 or +2. The aura noise would be +2 (+1, at best). The spirits are actively looking for suspicious movements (+3). In the end we have +5 to +7 as bonus to the spirits. Even a crappy Watcher Spirit would have a 7 dice pool to roll. An average spirit of beast would have 13 dice (Int 3, Per 3 +7 bonus). The average infiltrator will have what? Stealth 4, Agility 7? Considering that a spirit of beast has 2 IP's, it could be 4 rolls against your single stealth roll for the spirit find you. An "astral" chameleon coating would only level the game. Well in a facility there would also be a lot of shadow clutter, so -4. And I'm not a big fan of giving +3 because they are actively looking for suspicious movements. They are spirits and I guess I can say spirits have infinite patience or something but unless they are on alert for some reason I don't give a hey I'm on guard so I get a bonus die or 3. Same with normal guards unless they got a warning that something is up they don't get a bonus because people don't stay focused enough to stay on alert an entire shift(again I can see an argument for spirits) And I certainly wont be giving them multiple tries every CT. Also for watchers and heck most spirits even a really bad disguise would get you past IMO, they aren't really built for noticing things like that especially on the physical plane. |
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Jun 15 2010, 04:24 AM
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#64
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Also for watchers and heck most spirits even a really bad disguise would get you past IMO, they aren't really built for noticing things like that especially on the physical plane. It may be so. But if you summon a spirit and shows it all the aura of all people who should be at the facility, as soon as the spirit detects an aura, it needs 2 hits on an Assenssing roll to recognize an aura. |
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Jun 15 2010, 04:29 AM
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#65
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
It may be so. But if you summon a spirit and shows it all the aura of all people who should be at the facility, as soon as the spirit detects an aura, it needs 2 hits on an Assenssing roll to recognize an aura. Possible but do spirits have the memory to cover all your employees, how long do your spirits stay around I mean do you train one every day or do you probably piss off the spirit world and have them bound for a year and a day. And even then watchers are a design fail so getting 2 hits is not easy for them. |
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Jun 15 2010, 04:45 AM
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#66
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
The most sensitive areas will have few people working on it. This narrows down a lot.
This might only be my humble opinion, but auras would look to a spirit the same as faces to us so it isn't like they would have a hard time memorizing them. |
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Jun 15 2010, 05:07 AM
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#67
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
Can anyone clarify for me exactly how Infiltration and Astral Perception are run? What about Invisibility and the Astral? References are welcome. Extended Masking makes the Invisibility aura moot if the masking isn't pierced. Buffed the masking with Increase [Intuition] makes it harder to pierce. The fact Invisibility affects the mind of the onlookers and is a Mana-based spell means it is able to affect astral projectors. Since Concealment is Physical [SR4A, p293] it won't affect onlookers located solely in the astral. |
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Jun 15 2010, 05:54 AM
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#68
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
pg 293 "Concealment also allows dual natured critters to conceal themselves and others from astral detection."
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Jun 15 2010, 06:26 AM
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#69
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Moving Target ![]() ![]() Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 |
Since Concealment is Physical [SR4A, p293] it won't affect onlookers located solely in the astral. pg 293 "Concealment also allows dual natured critters to conceal themselves and others from astral detection." Those are both true statements and don't contradict in any way. Dual natured people/critters/anything exist both on the physical and astral plane and can be affected both by physical/mana spells cast on the physical realm and mana spells cast on the astral realm. Since dual natured people exist in both places, they sort of get to break the rules a little bit and if Concealment is physical then it can't be used on the astral plane (unless you cast it on the physical plane and use your dual nature (all astrally perceiving people are dual natured) to have it also affect you on the astral plane. |
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Jun 15 2010, 08:46 AM
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#70
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Various Observe in Detail in a single combat round. If the spirit is attempting the same task multiple times (in this case, trying to detect a possible infiltrator whose location is not known to the spirit), if it doesn't succeed on the first test, I believe the rules for "Trying Again" (p.65, SR4A) would come in to play, penalizing subsequent rolls. Unless the infiltrator does something drastic enough that the situation no longer applies as the same task. |
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Jun 15 2010, 12:00 PM
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#71
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Jun 15 2010, 12:09 PM
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#72
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
Possible but do spirits have the memory to cover all your employees, how long do your spirits stay around I mean do you train one every day or do you probably piss off the spirit world and have them bound for a year and a day. And even then watchers are a design fail so getting 2 hits is not easy for them. Street magic says the whole year and a day thing is actually very common, and mentions no potential side effects. I think you're reading into it a little much. |
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Jun 15 2010, 12:13 PM
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#73
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
Extended Masking makes the Invisibility aura moot if the masking isn't pierced. Buffed the masking with Increase [Intuition] makes it harder to pierce. The fact Invisibility affects the mind of the onlookers and is a Mana-based spell means it is able to affect astral projectors. Since Concealment is Physical [SR4A, p293] it won't affect onlookers located solely in the astral. This had me think for a moment, would it be possible to create a physical and manna invisibility spell? Or would it have to always be 2 separate spells. By which I mean, can I make a spell which affects cameras and minds at the same time? |
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Jun 15 2010, 06:06 PM
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#74
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Street magic says the whole year and a day thing is actually very common, and mentions no potential side effects. I think you're reading into it a little much. They say in the main book all spirits hate to be bound. I suspect any mage who has a practice of making his bindings last the full possible duration is not popular in the spirit world. All games can differ, but that is how I see things. |
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Jun 15 2010, 08:28 PM
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#75
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Moving Target ![]() ![]() Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 |
Personally, I don't see the issue really.
Using spirits to observe is a commitment of resources. Each wagemage can only have so many spirits, and only be in so many places at once. Also, as a smaller part of the population is Awakened (1%), and a smaller subset AWARE, and an even SMALLER subset actual magicians... Using said magic and rarer resources to keep a look out for mundane activities is a waste unless it's of truly high importance, and rarely do runners enter a high secure area without planning ahead a bit unless they want to fore-go infiltration entirely. If it's that important, the runners should know or have the chance to find out, and plan accordingly. Astral overwatch of mundane things can be used against security as well. Depending on the instructions the spirit receives there could be: 1) a lot of false reports that the mage has to stop what he's doing and check personally 2) releasing particular animals could cause spirits to appear and attack, causing mundane security to act in a different manner (on alert, "false alarm, the spirit killed a devil rat again", causing a panic if the spirit materialized suddenly, etc) 3) accidental casualties. Did the spirit remember all 20 security workers from the various different shifts? How about regular employees with access? Did the new hire get introduced to the spirit yet? 4) runners could hire other mundanes to break in (gang members, two bit thugs, etc), thereby distracting magical resources All these make me think that typical astral observation will not really be looking for mundane activity in great detail. They will most likely be looking for magical and astral activity, though they may look for certain important things like the sudden disappearance of an aura mixed with an emotional imprint of pain (killed security officer). But mostly I see it as a case of "Not my department, not my problem." Astral overwatch of the physical world in detail would likely only be when it's determined to be of great importance, or very temporary such as a deal where one party doesn't trust the other to come alone or whatnot. On a completely unrelated note but thought I had to share, my firefox spellchecker suggests "garbageman" as a proper spelling replacement for "wagemage". Coincidence? (IMG:style_emoticons/default/spin.gif) |
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