Dodge and Shadowrun 4a, Changes in dodging in the anniversary edition |
Dodge and Shadowrun 4a, Changes in dodging in the anniversary edition |
Jun 15 2010, 12:15 PM
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#1
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Target Group: Members Posts: 52 Joined: 9-March 06 Member No.: 8,351 |
Well, I've been playing SR4 for some time by now and, recently, came in contact with the anniversary edition. It seems to correct some issues that I had with the older version and so I'm satisfied with it.
Nevertheless, I'm having a hard time understanding the new rules on dodge. In some parts it looks like its like the older version , where you have a dice pool equals to your Reaction, while in some others the dice pool is equal to your Reaction+Dodge... Did they decided to increase the dice pool in the new version? How does it stands in play now? Does the characters became pretty much "unhittable"? Thanks! |
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Jun 15 2010, 12:29 PM
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#2
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Moving Target Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 |
Regular Defense against ranged attacks is still Reaction only. When you go on full defense you can add Dodge or Gymnastics.
Against melee attacks you get Reaction + Skill (Dodge, Unarmed or Weapon Skill) (or + 2x Skill when on full defense). |
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Jun 15 2010, 12:30 PM
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#3
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Shooting Target Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
I know you always roll Reaction + Dodge/Unarmed Combat/Blades/Clubs when in melee to avoid hits and purely Reaction for ranged attacks. WHEN you are in full defense, you roll reaction + dodge for ranged and reaction + 2*(Dodge/Unarmed Combat/Blades/Clubs) for melee.
Edit: Ninjaed by Combat Mage |
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