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> OOC: Reclaiming the Void, OOC half of the thread for dice and tabletalk
BishopMcQ
post Aug 6 2012, 04:38 PM
Post #1351


The back-up plan
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Redjack--The mall security firewall is a 3, so the Edge was spent but you're in.

- Alert status of the node - No Alert active
- Encryption state of node - Unencrypted
- Hidden access to another node - None
- Running programs. - The Node is running multiple Analyze programs.
- Access ID's of users/agents - There are 17 active users. You have the Access IDs of 2 of them. (You ran out of hits)
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Buddha72
post Aug 7 2012, 05:56 AM
Post #1352


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Ok need to duck out of the store real quick and get disguised. First a roll to try to avoid cameras/sensors so they don't get a clear look at my face.

Infiltration
11d6.hits(5)=0

Seriously.....ok Edge on that shit roll.

11d6.hits(5)=5

Can Siren change my clothes and then I'll slap on my helmet then CRIMETIME! Sorry I completely spaced that very important detail till I saw Thanee taking all the sensible precautions. (IMG:style_emoticons/default/embarrassed.gif)
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Thanee
post Aug 7 2012, 06:17 AM
Post #1353


jacked in
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That should be no problem. (IMG:style_emoticons/default/smile.gif)

Fashion F5 -> 6 hits
Drain Resistance DV 2 -> 6 hits


Just for the record... Siren is masked as a mundane (including sustained spells and foci), and does not leave any astral signatures behind.

Bye
Thanee
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BishopMcQ
post Aug 7 2012, 02:17 PM
Post #1354


The back-up plan
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Van team - Is everyone rolling in except Papa?

Redjack - Any questions about the matrix stuff?
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Redjack
post Aug 7 2012, 02:57 PM
Post #1355


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A few more rolls prior to kicking it up:

Matrix Perception to look for triggers: Computer(4) + Analyze(6) + + HotSim VR(2) [1,2,3,2,1,5,5,6,2,3,5,6] = 5 hits
- - If required, edit triggers: [2,1,2,4,6,2,4,1,5,1,4,6,2,1] = 3 hits

Create a backdoor: Hacking(6) + Edit(6) + Hot Sim(2) [3,5,1,3,1,4,1,1,4,6,3,5,2,3] = 3 hits
Edit loops into video feeds to remove team: Hacking(6) + Edit(6) + Hot Sim(2) [5,3,1,5,3,5,1,5,1,5,1,5,5,5] = 8 hits
Edit logs to remove current activities: [3,1,3,6,6,2,1,2,3,5,1,4,4,2] = 3 hits

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Thanee
post Aug 7 2012, 03:41 PM
Post #1356


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I thought about going in just as a customer a bit before the rest to be there if the necessity arises, to create diversions or whatever might be useful.

Added that to my last IC post.

Bye
Thanee
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BishopMcQ
post Aug 7 2012, 05:53 PM
Post #1357


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Alright, so the plan as I understand it is: Siren is inside looking like a customer, Ollie and Brock will roll in the front and do the smash and grab.

Surprise Test -- Siren is at +3 dice, Ollie and Brock at +6.

Redjack--All good.
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Thanee
post Aug 7 2012, 09:01 PM
Post #1358


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Surprise Test -> 7 hits

Bye
Thanee
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Buddha72
post Aug 7 2012, 10:43 PM
Post #1359


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Surprise +2 Combat Sense +6 dice from GM
18d6.hits(5)=4
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Saytr
post Aug 8 2012, 12:38 AM
Post #1360


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http://invisiblecastle.com/roller/view/3643299/ =6 hits
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BishopMcQ
post Aug 8 2012, 01:54 AM
Post #1361


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Brock -- 22/3
Olethros -- 22/4
Siren -- 21/1
Sterling -- 13/2
GuardA -- 9/1
GuardB -- 6/1

Alright, the team achieved complete surprise. None of the NPCs can act against you in the first pass.

Redjack--If you want to roll initiative, toss it in there. My understanding is Papa isn't getting directly involved, but you may take some support actions.
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Saytr
post Aug 8 2012, 03:35 AM
Post #1362


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http://invisiblecastle.com/roller/view/3643520/ agility +clubs 11 do 4hits
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Fenris
post Aug 8 2012, 03:42 AM
Post #1363


GM of DOOM!
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Hmmm...looks like I was a bit behind the ball here.

Jenni's planning on doing the overwatch thing with the rifle and gel rounds. I suspect I won't be doing much during the surprise round anyway, but let me know when I need to roll initiative.
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BishopMcQ
post Aug 8 2012, 03:57 AM
Post #1364


The back-up plan
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Fenris--Toss it in there, that way you can pick off folks running out the doors. =)

Saytr-- You can take a -4 DP penalty to deal Stun. 2 from your reach, and knock off the last 2 dice rolled.
Base 9S + 3 Net 12S

GuardA soaks 1 and crumples.
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BishopMcQ
post Aug 8 2012, 04:01 AM
Post #1365


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Olethros is up.
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Fenris
post Aug 8 2012, 04:26 AM
Post #1366


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Or maybe not...

Initiative (10) (10d6.hits(5)=0)

And if there's an extra 3 dice for the ambush mechanic:

Ambush Mechanic (3) (3d6.hits(5)=2)
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Buddha72
post Aug 8 2012, 04:32 AM
Post #1367


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Agility Boost (Simple Action)
12d6.hits(5)=6

Strength Boost (Simple Action)
12d6.hits(5)=1

Ok Invisible Castle has a whole bipolar thing going on with me right now.....

Moving to the nearest case that I am suppose to smash and grab from.
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BishopMcQ
post Aug 8 2012, 04:39 AM
Post #1368


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Siren is up!
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BishopMcQ
post Aug 8 2012, 02:40 PM
Post #1369


The back-up plan
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Jenni is up, then we enter the second pass.

Brock -- 22/3
Olethros -- 22/4
Siren -- 21/1
Jenni -- 15/3
Sterling -- 13/2
GuardA -- 9/1
GuardB -- 6/1

Jenni cannot act on the rest of the team. There is no LOS from the van on any targets at the moment (presuming you're targeting HSE).
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Redjack
post Aug 8 2012, 04:40 PM
Post #1370


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Papa:
Initiative -Hot Sim Matrix - Response(6) + Intuition(4) + Hot Sim(1) [6,6,1,6,3,3,2,4,6,1,2] = 4 hits
Initiative 15(3)

Pass #1
Perception Test Intuition(4) + Perception(4) + Actively Looking(3) [5,5,3,2,3,3,6,6,1,1,3] = 4 hits
- Vision/audio enhancement (where applicable) [..5,6,4] = +2 hits
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Fenris
post Aug 9 2012, 06:28 AM
Post #1371


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Jenni will be alternating Perceiving in Detail and Sense Magic until I either see an obvious hostile involved in our situation, or Papa indicates a target.
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BishopMcQ
post Aug 9 2012, 03:35 PM
Post #1372


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Fenris--Roll Perception (Visual) and Magic Sense (Perception + Magic) please.
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Fenris
post Aug 10 2012, 06:11 AM
Post #1373


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Visual Perception -

Intuition(4) + Perception(3) + Perceptive(1) (8d6.hits(5)=4)

Magic Sense -

Perception(3) + Magic(7) (10d6.hits(5)=4)
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BishopMcQ
post Aug 11 2012, 04:55 AM
Post #1374


The back-up plan
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Entering second pass:
Brock -- 22/2
Olethros -- 22/3
Siren -- 21/0
Jenni -- 15/2
Papa -- 15/2
Sterling -- 13/1
GuardA -- KO
GuardB -- 6/0

Brock is up!

As we approach GenCon week, I understand that posting may slack off midweek. If people want to pre-roll their actions and post them, since the opposition doesn't have any passes left, it's fine with me for this round.
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Fenris
post Aug 11 2012, 06:18 AM
Post #1375


GM of DOOM!
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Erf. Sorry, got all excited and forgot we were in Combat Rounds. Please feel free to assume my post is my action on my turn (IMG:style_emoticons/default/frown.gif)
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