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> OOC: Reclaiming the Void, OOC half of the thread for dice and tabletalk
JxJxA
post Nov 14 2011, 04:11 PM
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Might as well roll 'em:

Uetz: Init(6) + Incr Ref(2) = 8d6 for 2 hits.
Quauhtli: Init(12) = 12d6 for 3 hits.

Round 1: Bio Building Breakdown
Uetz: Init 10, IP 3
Quauhtli: Init 15, IP 2
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BishopMcQ
post Nov 14 2011, 04:33 PM
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Are you guys proactively moving against Argent? If so, I need a Judge Intentions test to recognize that he's feeling mischievous since he hasn't said anything aloud. If waiting, I'll keep the initiative rolls there for when he does start playing.
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JxJxA
post Nov 14 2011, 05:10 PM
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I just figured he'd get a surprise round to head/run willy-nilly towards the building, but I'll toss some judge intentions dice.

Uetz: Int(3) + Cha(5) = 8d6 for 1 hit and a glitch. <===Good at scoring weed.
Quauhtli: Int(6) + Cha(6) = 12d6 for 5 hits. <===Good at spotting things.
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Buddha72
post Nov 14 2011, 05:11 PM
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Let me know when I catch up with them - at least 10 complex actions on my part to erase the summoning stain.
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BishopMcQ
post Nov 16 2011, 08:48 PM
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Any mischief from Argent? Die rolls from Uetz or Papa for their things? Otherwise I will press on tonight.
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JxJxA
post Nov 16 2011, 11:30 PM
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Well, if Quauhtli's Judge Intentions roll is enough to see that Argent is heading towards the bio building, she will alert Uetz and likely use her binding power on Argent to try and stop him. After that, Uetz will try to talk Argent down---if possible.
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BishopMcQ
post Nov 18 2011, 05:56 AM
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Perception tests from everyone please.
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JxJxA
post Nov 18 2011, 10:52 AM
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Perception rolls for:
Uetz: Int(3) + Perc(3) = 6d6 for 1 hit.
Quauhtli: Int(6) + Perc(6) = 12d6 for 5 hits.

Edit-Disregard the bioresearch tag on those perception roll notes, I misread the IC post and thought that was where we were looking around. x_x
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Buddha72
post Nov 18 2011, 10:59 PM
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D'zan
7d6.hits(5)=3

Leo
14d6.hits(5)=7
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BishopMcQ
post Nov 21 2011, 04:59 PM
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I'll post the results after Redjack and Fenris post their perception tests. If no tests go up by Tuesday I will roll for them.
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Fenris
post Nov 22 2011, 06:48 AM
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Intuition(4)+Perception(3) (7d6.hits(5)=3)
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BishopMcQ
post Nov 22 2011, 03:05 PM
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Roll for Papa [Intuition(4) + Perception(3) + Attention Co-Processor(2)] 9d6.hits(5)=2

IC post will go up after breakfast and some coffee. (Was up all night being kicked in the spine by a little one with croup.)
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BishopMcQ
post Nov 22 2011, 05:40 PM
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In order to be consistent, whenever there are negative modifiers I am simply removing dice from the end of your rolls.
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Redjack
post Nov 22 2011, 05:47 PM
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Thanks! Had not yet made it to the PC today for posts. (on a vacation day!!). Game on!
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Buddha72
post Nov 23 2011, 04:28 AM
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What skill rolls to identity the fey squirrels or anything else we're seeing?

We dropping into combat? (IMG:style_emoticons/default/devil.gif)
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BishopMcQ
post Nov 23 2011, 04:37 AM
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Zoology, para zoology, magical theory, critter lore, awakened threats, etc.

Combat fully depends on you guys.
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JxJxA
post Nov 24 2011, 04:37 PM
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I'll vote for combat. I'll post an IC of Quauhtli filling Uetz in regarding the enemy, seeing as he's pretty certain that the troll in front of them is one mean hombre ready to pump some bullets into Argent and the rest of them. (IMG:style_emoticons/default/nyahnyah.gif)
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Redjack
post Nov 27 2011, 04:25 PM
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Papa Smurf:
Initiative(11) [5,2,2,1,3,5,4,5,2,6,4]: 4 hits = 15 (3 passes)

Pass #1: (Attention co-processor)
Movement.
Simple action: Push Argent to the side
Simple action: Issue Command
Free Action: Speak
Free Action: Detect Active/Passive Wireless Nodes
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BishopMcQ
post Nov 28 2011, 04:33 PM
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Alright, since Papa is moving, let's have everyone else post their initiative rolls.
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JxJxA
post Nov 28 2011, 04:57 PM
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Round #1: Uetz: 8/3IP, Quauhtli: 15/2IP
Uetz: React(3) + Int(3) + Imp Ref(2) = 8d6 for 0 hits (and a 1 away from a crit glitch).
Quauhtli: React(6) + Int(6) = 12d6 for 3 hits.
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Buddha72
post Nov 29 2011, 12:16 AM
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OK rolls for D'zan

Parazoology
7d6.hits(5)=3

Magical Threats
7d6.hits(5)=3

Magical Traditions (in case I can figure out what tradition the caster might be)
7d6.hits(5)=3

D'zan's Initiative
13d6.hits(5)=6
Total: 19

Leo's Initiative
12d6.hits(5)=5
Total: 17
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Fenris
post Nov 29 2011, 03:15 AM
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Argent's Initiative
Initiative 11 (11d6.hits(5)=4)

And yeah, I was totally going to head for the Bio building XD
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BishopMcQ
post Nov 29 2011, 05:45 AM
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D'zan Knowledge rolls:
Parazoology -- Using Leo's sense link to see the other creatures, you suspect the lead animal is a "Bandit." Minor talents that have enhanced senses, higher luck than usual, and the ability to use simple tools. They are highly trainable by sapient critters and metahumans. The other raccoons appear normal. You don't know of any raccoon-like species that can create Concealment on their own.

Magical Threats -- There is some form of Concealment and sorcery at play. The Bandit has a spell on him. The difference in Concealments suggests that different effects are creating them. There are several sapient critters and spirits capable of producing Concealment. The spell is also likely from a sapient critter, metahuman, or spirit. Assensing will provide additional information about the effect and it's source.

Magical Traditions -- There isn't enough yet. If you can see an actual spirit summoned or a spell cast, you will be able to gauge more.

Initiative:
Enemy 1 -- 20 <<
D'zan -- 19, 4
Leo -- 17, 2
Enemy 3 -- 16
Quahtli -- 15, 2
Papa -- 15, 3
Argent -- 15 (IP?)
Enemy 2 -- 13
Enemy 4 -- 12
Uetz -- 8, 3

Fenris -- I'm going to need a Reaction test from Argent.

Redjack -- Because Papa was moving to interject, he can interpose and take the shot fully. A damage soak would still be rolled, but no Reaction test to dodge. The shot technically happens before your initiative.
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JxJxA
post Nov 29 2011, 06:57 AM
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@ Bishop: Did I lose one of my IPs because of the lack of hits? I should have 3 total with my Increased Reflexes spell and I didn't crit glitch... (IMG:style_emoticons/default/frown.gif)
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Buddha72
post Nov 29 2011, 07:11 AM
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Sorry D'zan has 4 IPs and Leo has 2. Will post more tomorrow - 11 pm here and I have to get up at 5 am tomorrow. (IMG:style_emoticons/default/frown.gif)
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