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> OOC: Reclaiming the Void, OOC half of the thread for dice and tabletalk
JxJxA
post Dec 6 2011, 06:07 PM
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Ah, ok. I was thinking he took 9 boxes of physical. My bad for not going back and re-reading everything. x_x
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Buddha72
post Dec 6 2011, 06:28 PM
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I was going to have Leo deal with the injuries on Papa so I say let him handle that and do something else.
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JxJxA
post Dec 7 2011, 03:51 AM
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Sounds good. I'll cast a quick detect enemies spell and then GTFO depending on how Argent fares against those shots.
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BishopMcQ
post Dec 9 2011, 04:53 AM
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As a head's up, I'm traveling for the next week. I expect to be able to keep up with posting without a problem. (Yay WiFi!) If technology fails me, I will pass the word along.

Waiting on Fenris to roll the reaction tests, then will move on to the next bad guy and to Uetz.
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Fenris
post Dec 11 2011, 06:36 AM
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First Dodge:

Reaction(7) (7d6.hits(5)=2)

+2 dice for running

Running(2) (2d6.hits(5)=1)

Second Burst:

Reaction(7) + Running(2) (9d6.hits(5)=2)
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BishopMcQ
post Dec 12 2011, 03:46 PM
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Fenris--please soak 8S, +1AP impact, and 9S +1AP impact

Will post the actions for the next enemy after breakfast.
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Redjack
post Dec 12 2011, 03:49 PM
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Still here. We are heading to the end of pass #1, correct?
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BishopMcQ
post Dec 12 2011, 04:10 PM
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Correct.
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BishopMcQ
post Dec 12 2011, 09:53 PM
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Initiative:
Enemy 1 -- 20
D'zan -- 19, 4
Leo -- 17, 2
Enemy 3 -- 16
Quahtli -- 15, 2
Papa -- 15, 3
Argent -- 15, 4
Enemy 2 -- 13
Enemy 4 -- 12
Uetz -- 8, 3 <<

Uetz is up.
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JxJxA
post Dec 13 2011, 12:54 AM
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Okay, here we go:

Complex Action: Casting Detect Enemies at Force 5
Free Action: Walking to cover (or running if no cover is available in walking distance)

Casting Detect Enemies at Force 5:
Spellcasting(6) + Magic(6) + Mentor(2) + Power Focus(4) = 18d6 for 5 hits.
Resisting Drain: (5/2)+1 = 3S
Willpower(9) + Charisma(5) = 14d6 for 9 hits. ???

Hopefully, this will help us figure out who or where the bad guys are.
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BishopMcQ
post Dec 13 2011, 05:51 AM
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JxJxA--As a reminder, using Edge will allow you to bypass the normal cap in hits based on Force.
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JxJxA
post Dec 13 2011, 06:20 AM
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All right, makes sense. I'll hold onto it, then.
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BishopMcQ
post Dec 13 2011, 06:28 AM
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JxJxA--it was a hint for next time, I've already posted the results of this spell. Please use Edge before results are posted.

All--We're starting the 2nd pass. I need damage soaks from Fenris for the two bursts (above). Hidden movement for Enemy 1. Buddha is up with D'zan and Leo.

Initiative:
Enemy 1 -- 20
D'zan -- 19, 3 <<
Leo -- 17, 1
Enemy 3 -- 16
Quahtli -- 15, 1
Papa -- 15, 2
Argent -- 15, 3
Enemy 2 -- 13
Enemy 4 -- 12
Uetz -- 8, 2
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JxJxA
post Dec 13 2011, 06:53 AM
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@ Bishop: I read it just before you put up the IC, so that's why I got confused about the edge hint. Thanks for the heads up, as I did forget about that rule. Based on what is going on, I'm going to try and drum up a heavy hitter in the next IP.
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Buddha72
post Dec 14 2011, 06:02 PM
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Stunball Force 8 (at the orcs, trying to get as many as I can avoiding Argent)
11d6.hits(5)=4

Edge Reroll
7d6.hits(5)=4

Drain 5P (Using Centering)
15d6.hits(5)=12

Leo is going to fly towards Papa and try to heal his wounds. I need to know what modifiers are in effect and what his Essence is please.

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BishopMcQ
post Dec 14 2011, 10:52 PM
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To avoid Argent, you'll need to withhold three dice. Pulling off the end dice gives ou 2 hits from the first and 4 on the Edge, for 6 total hits.
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JxJxA
post Dec 15 2011, 12:59 AM
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I've never used ally spirits before, so can I ask a quick question? Do they have the immunity to normal weapons ability like other materialized spirits? I know it says to treat them like others in the book, but it never specifically says if they still have that feature.
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JxJxA
post Dec 15 2011, 05:36 AM
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Also, one more question, I'm only pinging one enemy via the detect enemy spell despite what I see?
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BishopMcQ
post Dec 15 2011, 08:13 AM
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Yes allies have ITNW. Detection spells are resisted, including spell defense. Uetz would know that either the enemies resisted the spell, or their is only one person intending him harm within range of the spell.
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JxJxA
post Dec 15 2011, 08:53 AM
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Okay, cool. I'm mulling over whether to send a shapechanged Quauhtli into the fight, and the ITNW was the big issue.

Gotcha on the detect spell. Now I've got two characters with different info, and hopefully they'll get to share that with each other and the group on Quauhtli's turn. (IMG:style_emoticons/default/smile.gif)
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Buddha72
post Dec 15 2011, 04:39 PM
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Heal Force 7 (on Papa)
10d6 (-4 dice for Essence and conditions) for 4 hits

Edge Reroll
6d6 for 3 hits for a total of 7

Drain 4
14d6 for 5 hits

PS Invisible Castle is not working for me on this computer
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BishopMcQ
post Dec 16 2011, 02:14 AM
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Save the Edge, Papa only had 4 boxes of damage to my knowledge.
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JxJxA
post Dec 16 2011, 02:19 AM
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He might want to use the extra hits to reduce the combat turns for sustaining the spell?
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BishopMcQ
post Dec 16 2011, 02:46 AM
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Possibly, Buddha hadn't mentioned doing it so I thought he was going for more healing.

Buddha-- are you saving th edge or reducing the time for permanence?
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Buddha72
post Dec 18 2011, 02:34 AM
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Sorry for not being more clear in my post - I was trying to generate more hits to reduce the time needed to sustain it. (IMG:style_emoticons/default/smile.gif)
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