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> OoC: Recuitment for PbP!
Belvidere
post Jun 18 2010, 02:34 AM
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OoC Thread: http://forums.dumpshock.com/index.php?showtopic=31776

Why hello there possible future players! I'm looking to start up a Play by Post game here on Dumpshock. I just wanted to get a feel for anyone who was interested. And I'd be looking for anywhere between four and six players. Anymore than that is just to much work. And I'd like to make sure I have the "Bases Covered".

So what style of game would people want to play?

What would they want to play in the game?

And everyone's out of luck if they don't like it, but it'll be in Seattle. (Only because I don't know jack squat about any other sprawl)

So a hacker and magician would be nice at this point. (IMG:style_emoticons/default/grinbig.gif)

Players! (1 Slots left)
RrZiaus: Bill "Big Train" McCann (Ork Adept Boxer)
HugeC: Crimson (Ork Street Sammy)
Red-ROM: Runt (Dwarf Hacker/Generalist)
MrMage: [Saved] (Stealth Ops/Face)
Martin_DeVries_Institute: [Saved]
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HugeC
post Jun 18 2010, 02:38 AM
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I haven't done a play-by-post game, but I'd like to try it! I'd like to play an adept samurai type. I'll work on a character and post again later. Any particular chargen rules?
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Abschalten
post Jun 18 2010, 02:39 AM
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Woo-hoo!

I'm definitely interested. I could make a character tonight in a few hours when I get home.

I'm amenable to any type of game and chargen. I PREFER Karmagen but I can swing 400 BP, too.

I can play any role as I enjoy them all and have a handful of characters near and dear to my heart.

As for gaming style, I tend to enjoy games that balance the mirror shades, black trenchcoats, and pink mohawks. I enjoy gritty, noir-inspired campaigns, but that's just a personal preference.
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Red-ROM
post Jun 18 2010, 02:40 AM
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I like Seattle

Ive got a dwarf Hacker/ weapons expert that could use a game
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Belvidere
post Jun 18 2010, 02:41 AM
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Don't worry about chargen yet. I know that I'd like to have it a bit low power. though it would still be 400 BP and standard rules. Just no highly specialized characters. I'm going more for a realistic feel. And I'd want semi-detail backgrounds on any characters. At least a page or so. I tend to run my games pretty roleplay heavy, though this would be the first I did via PbP.
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Abschalten
post Jun 18 2010, 02:44 AM
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Does "standard rules" mean we're just using SR4A? Or can we use the other books?
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Belvidere
post Jun 18 2010, 02:46 AM
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400BP (Standard Character Generation. 200 for Physical/Mental Attributes, 50 for gear, ect.)
Books Include:
SR4A
Augmentation(Though if anything comes out of here. Make sure you give me some notice and page reference.)
Arsenal
Street Magic
Unwired
Runner's Companion
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Belvidere
post Jun 18 2010, 02:49 AM
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But now I have to ask everyone. What kind of game does everyone want to play in? I was hoping to run a slightly more generalized game. As in you should be able to survive on your own kind of thing. Just excel at one aspect or two.

Along with that, I was thinking the game revolving heavily around the crime syndicates and things going on with them. (I just read through Vice and I want to put all of my newfound knowledge to use! (IMG:style_emoticons/default/rotfl.gif) )
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Abschalten
post Jun 18 2010, 02:52 AM
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Some characters I'd volunteer to use:

Benito: Male Human, Aztlaner expatriate adept gunslinger with a drinking problem
Void: Female Androgyne Human, Hacker/face; expert at identity theft, disguise, with a slowly decaying long-term memory
Scythe: Female Elf, Stoic, borderline sociopathic, melee specialist with a fondness for shotguns
Bane: Human Male, Black magician specializing in mental manipulation and has a mean counterspelling pool
Steel: Human Male, ex-Aztlan company man, Afrikaans Dutchman, near full-body borg who defends his mates and never leaves a man behind
Swift: Human Male, Chinese samurai blood opera/kung fu movie homage
Scar: Troll Male, unaugmented mundane muscle with organlegger contacts who is trying to get into "the biz"

These are all fairly rounded characters with established backstories and skillsets beyond their specialties. I enjoy the hell out of all of them.

I can fill in just about any gaps, in other words. (IMG:style_emoticons/default/smile.gif) I'm open and flexible.
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Belvidere
post Jun 18 2010, 02:58 AM
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QUOTE (Abschalten @ Jun 17 2010, 08:52 PM) *
Some characters I'd volunteer to use:

Benito: Male Human, Aztlaner expatriate adept gunslinger with a drinking problem
Void: Female Human, Hacker/face; expert at identity theft, disguise, with a slowly decaying long-term memory
Scythe: Female Elf, Stoic, borderline sociopathic, melee specialist with a fondness for shotguns
Bane: Human Male, Black magician specializing in mental manipulation and has a mean counterspelling pool
Steel: Human Male, ex-Aztlan company man, Afrikaans Dutchman, near full-body borg who defends his mates and never leaves a man behind
Swift: Human Male, Chinese samurai blood opera/kung fu movie homage
Scar: Troll Male, unaugmented mundane muscle with organlegger contacts who is trying to get into "the biz"

These are all fairly rounded characters with established backstories and skillsets beyond their specialties. I enjoy the hell out of all of them.

I can fill in just about any gaps, in other words. (IMG:style_emoticons/default/smile.gif) I'm open and flexible.


I really like the ideas for Scar and Void. I think they'd fit perfectly in the ideas I've got.So I guess it'd be your call really.
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Abschalten
post Jun 18 2010, 03:01 AM
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I enjoy Void more, but Scar's probably more appropriate if you're wanting to incorporate Vice. I'll get to work on him tonight when I get home. (IMG:style_emoticons/default/smile.gif)
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Belvidere
post Jun 18 2010, 03:06 AM
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Anyone who has character concepts, you can either post them here, or send them to me in a PM. I'll update the first post with characters and players as they come in.
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Martin_DeVries_I...
post Jun 18 2010, 03:26 AM
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I would love to play, I usually GM for my group. I'm totally down with a game focusing on Seattle and the syndicates. I'm usually a utility player when I play--I make a char to fill in whatever holes the team may have--so I've gotta think about some concepts for a second. (Want to be sure I cement one before other folks fill up the roster! (IMG:style_emoticons/default/smile.gif) )

Quick query: Which syndicate did you have in mind for the PC's interactions? (If you don't mind sharing.)
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Belvidere
post Jun 18 2010, 03:34 AM
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QUOTE (Martin_DeVries_Institute @ Jun 17 2010, 09:26 PM) *
I would love to play, I usually GM for my group. I'm totally down with a game focusing on Seattle and the syndicates. I'm usually a utility player when I play--I make a char to fill in whatever holes the team may have--so I've gotta think about some concepts for a second. (Want to be sure I cement one before other folks fill up the roster! (IMG:style_emoticons/default/smile.gif) )

Quick query: Which syndicate did you have in mind for the PC's interactions? (If you don't mind sharing.)


Cool, hit me up with a concept when you can. I'll save you a spot. (IMG:style_emoticons/default/grinbig.gif)

As for which syndicate, I plan The Mafia and Yakuza being the bigger players. With the Triads and Vory playing slightly smaller roles. You guys are going to be able to do jobs for them all, but plenty on bonuses go with helping one syndicate over another, along with enemies. So it's really up to the PCs what their actual involvement with each syndicate is.
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Martin_DeVries_I...
post Jun 18 2010, 03:44 AM
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OK, an ork employee of Hez Records (Orxploitation label with Vory ties) who, in the last year has found himself tangled up with the Exchange. Working with the Exchange has shown him that Hez isn't a clean business, and has gotten him tangentially involved with shadow operations. He wants to learn more. He's a young, general focus character, who may develop into hacking or rigging.
That's the basics. Perfectly willing to adjust where necessary, and I'm still nailing down specifics.
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HugeC
post Jun 18 2010, 03:45 AM
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I'm still working on a full background write-up, but here is the short version.

Crimson - A former Renraku citizen and would-be Red Samurai who goblinized with the passing of Halley's Comet and was drummed out of his billet as a result. His SIN was erased in the crash of '64, and he slipped into the shadows rather than continue on as a Renraku wageslave. He joined a gang (which one TBD), and eventually moved up to contract work for the syndicates. On a botched collection job, he accidentally shot and nearly killed a young girl (Big Regret). Since then, he never does wetwork on civilian targets; only those capable of defending themselves with deadly force. Considers himself a ronin, and comports himself as a professional.

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Belvidere
post Jun 18 2010, 03:48 AM
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QUOTE (HugeC @ Jun 17 2010, 10:45 PM) *
I'm still working on a full background write-up, but here is the short version.

Crimson - A former Renraku citizen and would-be Red Samurai who goblinized with the passing of Halley's Comet and was drummed out of his billet as a result. His SIN was erased in the crash of '64, and he slipped into the shadows rather than continue on as a Renraku wageslave. He joined a gang (which one TBD), and eventually moved up to contract work for the syndicates. On a botched collection job, he accidentally shot and nearly killed a young girl (Big Regret). Since then, he never does wetwork on civilian targets; only those capable of defending themselves with deadly force. Considers himself a ronin, and comports himself as a professional.


Ork? Or Troll?
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HugeC
post Jun 18 2010, 04:04 AM
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Ork! Heh, can't believe I didn't mention that.
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Belvidere
post Jun 18 2010, 04:10 AM
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So we've got two so far. We need a hacker and a mage and I'll be happy. Then we can has everything else, well two other anythings. (IMG:style_emoticons/default/grinbig.gif)
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Martin_DeVries_I...
post Jun 18 2010, 04:17 AM
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OK, then I will definitely refine me to be a hacker. Maybe even a technomancer--it'll give me an opportunity to actually learn their ruleset.
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Belvidere
post Jun 18 2010, 04:20 AM
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QUOTE (Martin_DeVries_Institute @ Jun 17 2010, 11:17 PM) *
OK, then I will definitely refine me to be a hacker. Maybe even a technomancer--it'll give me an opportunity to actually learn their ruleset.


Cool, just be warned.. if you start rolling 40 some odd dice to hack on the fly... I may kill you. (IMG:style_emoticons/default/grinbig.gif) Just 10d6 lightning bolts, no saving throws. Hehehe

I kid, but just be wary if you wanna go technomancer. They can be vastly overpowered when it comes to... well anything involving the matrix.
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Abschalten
post Jun 18 2010, 04:27 AM
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QUOTE (Belvidere @ Jun 17 2010, 11:20 PM) *
I kid, but just be wary if you wanna go technomancer. They can be vastly overpowered when it comes to... well anything involving the matrix.


You know, I've played several technomancers, know their ruleset very well, and all the tricks... and I generally find them to be pretty good, but not quite "vastly overpowered." It's also sorta hard to be a technomancer and most anything else.

My worst offender was a dronomancer, but he was a karma and money sink and I had to work three times as hard as the other characters to be "awesome." Granted his killcount was getting close to triple digits...
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Martin_DeVries_I...
post Jun 18 2010, 04:30 AM
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Yeah, so I've heard ever since I started coming to DS. Believe me, I've no intent to start jacking up major dice pools and breaking into GridGuide or anything. (IMG:style_emoticons/default/smile.gif) But I'm definitely curious about them. I figure Clef is going to be young, still new to technomancy, and therefore not a gamebreaker.
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Minchandre
post Jun 18 2010, 04:40 AM
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How do you feel about a Chaos Mage? With heavily idealistic libertarian extropian leanings?
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Belvidere
post Jun 18 2010, 04:49 AM
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QUOTE (Martin_DeVries_Institute @ Jun 17 2010, 10:30 PM) *
Yeah, so I've heard ever since I started coming to DS. Believe me, I've no intent to start jacking up major dice pools and breaking into GridGuide or anything. (IMG:style_emoticons/default/smile.gif) But I'm definitely curious about them. I figure Clef is going to be young, still new to technomancy, and therefore not a gamebreaker.


Cool, I always like the idea of being new to technomancy. Sounds good to me!
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