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> Caracas: Hole in the Heart, Recruitment Thread
Abschalten
post Jun 24 2010, 07:46 AM
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Caracas: Hole in the Heart


"Hole in the Heart" is a PbP game I intend to start that takes place in the dangerous urban hell known as Caracas. The game will be done in a gritty, street level, film noir style, but with a distinctive South American flair. Fans of hard-boiled fiction and those who enjoy themes of hopelessness, cynicism, and depravity will find themselves right at home.

Details on Caracas itself can be found in Runner Havens, pages 124-127; and in Ghost Cartels, pages 134 and 135. I will be using this material as a reference, since I think the setting is magnificent for the style of game I want to run. However, whatever is not laid out on the page is within my domain to invent and create as I see fit. Since Caracas is more or less a bare-bones city as of right now, this minimal description gives me great leeway to come up with a living, vibrant backdrop. Characters may leave Caracas at some point, but the game will be based there primarily.

The game will start towards the end of the Ghost Cartels arc, when Tempo is still on the streets but starting to slowly fade as distribution channels are disrupted. Political tensions are high between Aztlan and Amazonia, with Caracas as the tainted, black prize in between them. The city is already on the verge of anarchy and complete collapse. It’s a scary time to be alive in Caracas.

This campaign will be VERY roleplay-oriented. There will be dice rolls for situational resolution, but I am looking for dedicated posters who really want to explore not only my twisted version of Caracas but also plumb the inner depths of their own tortured PCs. As stated previously, this is going to be a game done in a very film noir style. Your characters should be built to survive in such a world and mesh up thematically. Caracas is very dangerous, and only the toughest and hardest runners can make it, though doing so may come at a very heavy cost.

We will be using the optional Severe Wounds rules as described on pages 120-122 of Augmentation, for that extra gritty and dangerous feel. If you take enough damage, you will feel it in the morning. While I am not out to capriciously kill off characters, I do intend to create high tension, dramatic scenarios. If you’re twisted like me, you think it’s awesome when your PC is suffering from grievous bodily injury, because it adds to the story.

Characters will be built with the standard 400 BP character generation. All of the core books (SR4A, Augmentation, Arsenal, Street Magic, Unwired, and Runners Companion) will be allowed and used. There is a twist, however. The standard limit on Qualities applies, in that you can take 35 BP worth of Positive and 35 BP worth of negative. However, there is a list of negative Qualities from which you MUST choose AT LEAST ONE for your character, though you can take as many as you’d like from the list, up to the limit. Any negative qualities from this list are worth x1.5 (round up) their standard value. So for example if you take Bad Luck (20 BP), you would instead have 30 extra BP to use for your characters. This incentivizes making flawed, imperfect, tormented characters and also makes them slightly stronger than standard 400 BP PCs, meaning you have more points to spend on skills, special attributes, spells, etc.

This list of Negative Qualities is:
Addiction (Moderate or higher), Bad Luck, Scorched, Uncouth, Uneducated, Enemy, Bad Rep, Bi-Polar, Big Regret, Borrowed Time, Lost Loved One, Hung Out To Dry, Paranoia, Poor Self Control (any), Prejudiced, Amnesia (10 BP only), and SINner (Criminal), Cyberpsychosis

Allowed: Any of the standard metatypes and the metavariants in Runners Companion.

Disallowed: Drakes, AIs, Changelings, Infected, Sapient Critters, Free Spirits.

Requirements to be in this game:
• Must be a dedicated poster (RL circumstances are understandable)
• Must be willing to play an imperfect, tormented character in a harsh world
• Must be willing to play in a game with adult themes
• Must have an affinity for film noir and hard-boiled fiction

I Will:
• Engage you all as a team
• Help you explore your individual storylines
• Work with you if foresee an extended absence
• Do my damn best to create an enjoyable gaming experience for you all

Do not apply to play if you are not willing to stick around for the long term. I am not even fucking kidding about this. I want a handful (five or six at most) of dedicated, enthusiastic posters, and I really don’t want to have to write somebody out of an engaging story and fill that spot back in. I want to get to know your characters and see into their souls. I want to challenge them, and force them to confront their personal demons.

Now that I’m done with the pitch, all I can ask is: anyone interested? (IMG:style_emoticons/default/smile.gif)

Edit:
Players:
1. Combat Mage - "Amnesiac Sam" (Street Samurai)
2. Rastus - Smiley (Rigger/Smuggler)
3. Doc Chase - Kennedy "Sonora" Rojas (Social Adept)
4. DrZaius - Stephen Jacobs (Ork Magician/Investigator)
5. Mister Juan - Dexter Pope (ex-Special Forces)
6. MDI - Esteban Moreno (Troll Pitfighter)
7. Lamhslea - Chaske Mato (Technomancer)
8. Rystefn - Raul Blanca (Athletics Adept)

That's It Folks! - Recruitment is Over!
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Abschalten
post Jun 24 2010, 07:51 AM
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House Rules

1.) Ammo Faucet - All regular ammo is free, virtue of the Caracas Municipal Water System. All sinks have three nozzles: one for hot water, one for cold water, and one for bullets. (Yes, this is a joke... or is it? (IMG:style_emoticons/default/wink.gif) ) You don't have to make tests for regular ammunition, nor do you have to buy it in character generation. Of course, you still have to buy other stuff - no free stick-and-shock, anti-aircraft missles, or panther cannon rounds.

2.) Wardrobe - We're here to play Shadowrun, not Barbie Shopping Simulator. I assume you have a reasonable wardrobe representative of your overall character and Lifestyle. You have jackets, coats, shoes, cosmetics, underwear, etc. You will not have to go to the store to buy a nice suit, nor will you have to spend money on it in character generation. I will not expect a Squatter or Street level character to have a 5,000 (IMG:style_emoticons/default/nuyen.gif) suit and tons of golden jewelry, though. There are limits. Just look at the Lifestyle for your character and assume you have something in the closet that fits that level or lower.

3.)Scatter - I hate the new, "improved" scatter rules in SR4A. I have no idea what they were trying to "fix" but they failed miserably. For scatter we will use the older rules in SR4, the non-anniversary edition. I'd like to think that grenades have uses aside from blowing up the user and not the intended recipient.
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Combat Mage
post Jun 24 2010, 08:03 AM
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This sounds really awesome. I've been looking for the opportunity to play a character with amnesia and that film noir flair is just the thing for me.

I'm thinking of a guy that wakes up in a dark alley under a black sky, heavy rain is falling and he realizes that he has no idea where he is or even who he is. His body is aching with half-healed bullet wounds and a gun is lying next to him. Before he has time to think his situation over, he sees people appear on the streets pointing at him and raising weapons. He grabs the gun and stumbles out of the alley as the first shots barely miss him.

Mechanically it would be a street sam. I'm thinking of letting him start with amnesia, enemies and either big regret or lost love ones (or both) all tieing into the background story. Maybe an addiction too.

Of course with amnesia it's more fun to not know the exact background as a player but I don't know how you want to handle that. I can think up the background myself and seperate player from character knowledge or I can drum up a rough concept and let you do the details (which would be fun for me but more work for you). (IMG:style_emoticons/default/wink.gif)

Probably a guy who started as an idealist but made a big mistake that cost him everything, his work, his girlfriend, his friends and family and led to him being hunted.

i have to think about this a little bit more, this kind of game needs a really fleshed out concept.
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Abschalten
post Jun 24 2010, 08:17 AM
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My idea for the Amnesia quality is that I would come up with the background and have you retracing your steps and trying to rediscover what you've lost. You can come up with a very rough outline but I'd need that giant "hole," so to speak, so I can come up with a good story. (IMG:style_emoticons/default/smile.gif)

I actually waffled on Amnesia, but the deciding factor in its favor was this old NES game I played years ago, Deja Vu. Did you ever play that? You start off in a bathroom stall, waking up from unconsciousness, with no idea what your name is or who you are. There's a trenchcoat hanging off the door and a gun underneath it, and you have absolutely no idea why you are there. It's done in a film noir style and it provides a compelling narrative, so that's what made me allow Amnesia. (IMG:style_emoticons/default/smile.gif)
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Martin_DeVries_I...
post Jun 24 2010, 08:18 AM
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There's an island in Oceania called Narau, on which Aztechnology runs a penal colony. They use the prisoners as a workforce--putting goods together, or doing deep sea mining nearby. But there's another facet of Narau: the pit fights. After lights out, select prisoners are forced to fight while the guards watch and gamble. The more blood is spilled, the more fun the guards have. Lots of blood gets spilled.
Word has it, last year there was a riot. In the confusion a few of the prisoners stole a boat and got away. I hear a couple of them are hiding in Argentina, but one of them? A big troll named Coatl. One of their pit fighters. Word is, he's in Caracas, looking for some payback on the people who sold him out to the Big A...


EDIT: I remember Deja Vu! I rented that damn game a bunch of times from the place down the street. Never did get very far in it but it stuck with me, for sure.
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Abschalten
post Jun 24 2010, 08:21 AM
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You're quite in luck, Martin. In my version of Caracas underground pit fights abound, since life is cheap. Lots of skilled fighters come from Aztlan to take part in the circuit, especially fighters skilled in Sangre y Acero. The cyberimplant fights tend to be the bloodiest and have the highest stakes.
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Combat Mage
post Jun 24 2010, 08:27 AM
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QUOTE (Abschalten @ Jun 24 2010, 10:17 AM) *
My idea for the Amnesia quality is that I would come up with the background and have you retracing your steps and trying to rediscover what you've lost. You can come up with a very rough outline but I'd need that giant "hole," so to speak, so I can come up with a good story. (IMG:style_emoticons/default/smile.gif)

I actually waffled on Amnesia, but the deciding factor in its favor was this old NES game I played years ago, Deja Vu. Did you ever play that? You start off in a bathroom stall, waking up from unconsciousness, with no idea what your name is or who you are. There's a trenchcoat hanging off the door and a gun underneath it, and you have absolutely no idea why you are there. It's done in a film noir style and it provides a compelling narrative, so that's what made me allow Amnesia. (IMG:style_emoticons/default/smile.gif)


I never played that game but the funny thing is I totally imagined my character waking up in that alley wearing a trenchcoat with a gun lying on the ground. It's just so film noir. (IMG:style_emoticons/default/wink.gif) But I think the Vampire: The Masquerade Bloodlines game had a very film noir style too, that's what came to my mind when I read your intro.

I'd love it if you do the background, that means I can discover it as a player not just as a character. Would I still choose the qualities (like big regret and such) and you would decide what exactly it was?
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Abschalten
post Jun 24 2010, 08:30 AM
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@Combat Mage: You most certainly can choose them. However, expect the impact to be exacerbated due to the Amnesia quality. Of course, if you're posting in this thread that won't deter you. (IMG:style_emoticons/default/smile.gif)
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Martin_DeVries_I...
post Jun 24 2010, 08:31 AM
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QUOTE (Abschalten @ Jun 24 2010, 01:21 AM) *
You're quite in luck, Martin. In my version of Caracas underground pit fights abound, since life is cheap. Lots of skilled fighters come from Aztlan to take part in the circuit, especially fighters skilled in Sangre y Acero. The cyberimplant fights tend to be the bloodiest and have the highest stakes.


I don't know if I'd call it luck, exactly. (IMG:style_emoticons/default/nyahnyah.gif) Although I guess bad luck counts, too.
I'm definitely going to take SINner. I was thinking of taking Enemy and pumping it up to represent AZT, but given the noirish feel it would probably be more appropriate to ignore Aztechnology and instead take Hung Out To Dry and a smaller Enemy to represent the folks that set Coatl up. (Not sure yet what he was set up for, but I'll figure that out tonight while I try to fall asleep.)
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Digital Heroin
post Jun 24 2010, 08:34 AM
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Oh the agony of so many threads starting at once, while I'm still getting the last bits of starting my own game off done... and such a promising bit of gritty this looks to be.
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Rastus
post Jun 24 2010, 08:41 AM
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Well it's about time you got around to this, been waiting forever. Without further ado, my rigger/smuggler, because it just ain't noir unless you got a glorifed taxi with fancy gadgets(or maybe that's more pulp noir).

Cesar de'Silva aka "Smiley"

Background
[ Spoiler ]


Character Sheet
[ Spoiler ]

And for everyone else, here's a little extra dose of noir.
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BlackHat
post Jun 24 2010, 01:57 PM
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My interest is certainly piqued, and I am usually a very avid poster. I'll see what I can get put together tonight.
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crizh
post Jun 24 2010, 03:10 PM
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I recently had a few ideas for darker characters that I would love to explore and Caracas sounds like just the place to really let your hair down.
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Abschalten
post Jun 24 2010, 03:38 PM
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After rereading my pitch I wanted to post and clarify something. Caracas is a dangerous place and runners needs to be equipped to deal with it, but I don't necessarily mean that you need to all play cyborgs with max armor ratings layering the FFBA, or cybertrolls or anything. While some bullets may fly, I'm mostly speaking in terms of emotionally and psychologically. The kind of armor that will serve you best is not the kind you buy down at WeaponsWorld, but rather the kind that keeps you somewhat sane and functional in a world that seeks to tear you down. I'd still like to get a nice blend of characters and roles, so not everyone has to build sams.
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Doc Chase
post Jun 24 2010, 05:00 PM
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Been more than a few years, Abs.

I'll have to see what I can put together tonight post-workthing.
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DrZaius
post Jun 24 2010, 05:13 PM
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I'm interested. I think this time I'll try a character outside of my comfort zone a bit, to try and spice things up. I'll noodle on it for a while and get back to you.

-DrZaius
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Abschalten
post Jun 24 2010, 07:47 PM
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Take your time. I'll have this thread up a week or more. That should be enough time for everyone to come up with character ideas.
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Renard
post Jun 24 2010, 11:14 PM
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I'm definitively interested.

I think about playing a medic, does this suit you ?

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Martin_DeVries_I...
post Jun 24 2010, 11:36 PM
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Lord knows we're probably going to need one.
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Rastus
post Jun 24 2010, 11:44 PM
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Yeah, a medic is definately a talent to have around just in case.

... Unless we face off against a special ops team, right Abschalten? (IMG:style_emoticons/default/nyahnyah.gif)
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Mister Juan
post Jun 25 2010, 12:00 AM
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Burnt out, on the edge ex Force Recon Marine, reporting in.
When do you want a character sheet in by?

Dexter Pope
[ Spoiler ]












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Abschalten
post Jun 25 2010, 12:33 AM
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QUOTE (Rastus @ Jun 24 2010, 07:44 PM) *
Yeah, a medic is definately a talent to have around just in case.

... Unless we face off against a special ops team, right Abschalten? (IMG:style_emoticons/default/nyahnyah.gif)


Oh man, fuck you for even bringing that up. (IMG:style_emoticons/default/wobble.gif)
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Abschalten
post Jun 25 2010, 12:38 AM
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@Mister Juan: Holy shitballs, that is exactly what I'm looking for. Good job!

Edit: As for when character sheets are due, let's try to get them all in in about a week. Say July 1st? I'll make the pick of who gets in based on who I think would work in the game. I really like the driblets I'm seeing so far, though. I'm getting all excited and coming up with some cool ideas. If I get carried away I might allow more than I originally planned in and weave you guys in and out of the main arc. But you guys will never be without events going on. There will essentially be as many plotlines as there are players, not including whatever overall plot arc I've got cooking at the time.
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Mister Juan
post Jun 25 2010, 12:49 AM
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QUOTE (Abschalten @ Jun 24 2010, 08:38 PM) *
@Mister Juan: Holy shitballs, that is exactly what I'm looking for. Good job!


I actually created this character a long time ago, in the hopes that a dark gritty game would someday come along (IMG:style_emoticons/default/wink.gif) Somehow... it seemed appropriate to submit him (IMG:style_emoticons/default/nyahnyah.gif)

I was wondering, are you using any special house rules for contacts?
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Abschalten
post Jun 25 2010, 12:56 AM
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QUOTE (Mister Juan @ Jun 24 2010, 07:49 PM) *
I actually created this character a long time ago, in the hopes that a dark gritty game would someday come along (IMG:style_emoticons/default/wink.gif) Somehow... it seemed appropriate to submit him (IMG:style_emoticons/default/nyahnyah.gif)


I think you've found that game. Oh, and Paris Island! You know I live in SC, right? (IMG:style_emoticons/default/smile.gif)

QUOTE
I was wondering, are you using any special house rules for contacts?


I sometimes use Cha*2 in free points. But considering you guys will be able to get extra points by loading up on those special negative qualities, I think it might be a bit much to allow that in this case.
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