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shadowfire
post Jun 26 2010, 05:12 AM
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So i ran across something interesting today and I am wondering if this is true. If so I want to be apart of the playtest group. I am so hoping this is true.
Shadowrun V
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Abschalten
post Jun 26 2010, 05:17 AM
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Looks like an April Fool's joke from LAST YEAR.
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imperialus
post Jun 26 2010, 05:20 AM
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well... Ullysses Games doesn't exist... They don't hold the license (that would be Topps and by extension Catalyst Game Labs) They didn't spell Ulysses right, and they skipped at least 3 VITAS outbreaks. The point buy model only became standard in 4th edition (prior to that it was priorities) more "exotic" races have existed in every edition from 2nd on... Oh, and the posting date was 04/01/09.

I'm sure I missed a few points there but I'd say that about sums it up.
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Cabral
post Jun 26 2010, 05:21 AM
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No, it's true. And it's based upon the Pathfinder system ...
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imperialus
post Jun 26 2010, 05:22 AM
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QUOTE (Cabral @ Jun 25 2010, 10:21 PM) *
No, it's true. And it's based upon the Pathfinder system ...


Really? I'd heard they were licensing the Palladium system.
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Martin_DeVries_I...
post Jun 26 2010, 05:28 AM
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You thought assault cannons were strong before? Just wait until they do Mega Damage...
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Medicineman
post Jun 26 2010, 05:35 AM
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Pegasus is holder of the German SR4 Licences (I should know that)
Ulisses was competing with Pegasus some Years ago for said Licences and lost
Ulisses has the Licences for DSA (The Black Eye in English I guess) and Pathfinder in Germany

with a Dance in Germany
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Dakka Dakka
post Jun 26 2010, 06:06 AM
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I think it is called the Dark Eye, since a black eye is a circular hematoma around the eye. Not such a good game title.
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shadowfire
post Jun 26 2010, 06:08 AM
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So old and dead news. Ok.

I just got a little excited because... I don't like fourth edition and the thought of a 5th edition that would bring the game back to look something more like 2nd and 3rd sounded great. Edge is broken and i don't like it when it takes a day and half to make a character.. Plus perception should never be a skill, especial in a game where its used so much (there can be a skill to assist with it though- i'm fine with that). But since it not happening i'll just stick with third for now.
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Medicineman
post Jun 26 2010, 06:40 AM
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If Ulysses would Produce SR5 It'll look like D&D4th and that would be even Worse !
(and anybody playing It should get a Black Eye (IMG:style_emoticons/default/wink.gif) )

he who dances with clear Eyes
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Thanee
post Jun 26 2010, 07:23 AM
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QUOTE (imperialus @ Jun 26 2010, 07:20 AM) *
well... Ullysses Games doesn't exist... They don't hold the license (that would be Topps and by extension Catalyst Game Labs) They didn't spell Ulysses right, ...


Well, they certainly do exist... http://www.ulisses-spiele.de/

And you are right, that it was spelt wrong. Just one l and an i instead of the y. (IMG:style_emoticons/default/wink.gif)

Bye
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Stahlseele
post Jun 26 2010, 08:22 AM
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Point-Buy was very much the best option for Character Generation under SR3.
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Patrick Goodman
post Jun 26 2010, 04:27 PM
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QUOTE (Stahlseele @ Jun 26 2010, 03:22 AM) *
Point-Buy was very much the best option for Character Generation under SR3.

But it wasn't the standard. You had to have the Shadowrun Companion for the point-buy rules.
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Tymeaus Jalynsfe...
post Jun 26 2010, 04:37 PM
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QUOTE (shadowfire @ Jun 25 2010, 11:08 PM) *
So old and dead news. Ok.

I just got a little excited because... I don't like fourth edition and the thought of a 5th edition that would bring the game back to look something more like 2nd and 3rd sounded great. Edge is broken and i don't like it when it takes a day and half to make a character.. Plus perception should never be a skill, especial in a game where its used so much (there can be a skill to assist with it though- i'm fine with that). But since it not happening i'll just stick with third for now.


Really? How is Edge any more broken then the Karma Pools of previous games? In 4th, I am capped at Edge 8 for a Human and 7 for anything else... In SR2/3. I had 37 Karma Pool for my Favored Character (Human)... Which exactly is broken now?

Just Curious...

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Dakka Dakka
post Jun 26 2010, 04:42 PM
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I agree the 1/10 karma pool for humans was especially broken. 1/20 became broken a lot later - after most characters were dead or retired or the gaming group dissolved.
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Tymeaus Jalynsfe...
post Jun 26 2010, 04:50 PM
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QUOTE (Dakka Dakka @ Jun 26 2010, 09:42 AM) *
I agree the 1/10 karma pool for humans was especially broken. 1/20 became broken a lot later - after most characters were dead or retired or the gaming group dissolved.


True, but with comparisons, even at 18 points of Karma Pool for a comparable Non-Human character (to my human example) is still a bit overpowering.

I like Edge a lot more than I like Karma Pool...

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Shinobi Killfist
post Jun 26 2010, 10:39 PM
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QUOTE (Tymeaus Jalynsfein @ Jun 26 2010, 12:37 PM) *
Really? How is Edge any more broken then the Karma Pools of previous games? In 4th, I am capped at Edge 8 for a Human and 7 for anything else... In SR2/3. I had 37 Karma Pool for my Favored Character (Human)... Which exactly is broken now?

Just Curious...

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I think the difference for many people is Edge is frequently broken from the get go, karma pools you had to earn before they became broken.
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shadowfire
post Jun 27 2010, 12:57 AM
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QUOTE (Shinobi Killfist @ Jun 26 2010, 05:39 PM) *
I think the difference for many people is Edge is frequently broken from the get go, karma pools you had to earn before they became broken.



Plus Exploding 6's. this can lead to a tremendous amount of successes, giving something like a common punch the power to knockout/kill a dragon.
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Abschalten
post Jun 27 2010, 01:29 AM
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Man, you would break the world's record for luck, I think, if you got enough exploding 6's to do that. Seriously, why not say your punch has the power to shatter the planet while you're at it? Seriously, with all those exploding 6's, man! It's possible!
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shadowfire
post Jun 27 2010, 02:04 AM
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Its has been done.. Not impossible, just normal unlikely.

Besides that was an extreme example.
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Whipstitch
post Jun 27 2010, 02:31 AM
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Ah, yes, Edge. Edge won me a bet once-- I made a character who used Spell Knack and didn't completely suck. Basically, Edge dice hits are not capped by the Force of the spell you cast. Low Force casting is harder to detect than any other sort of casting, and Permanent spells take Drain Valuex2 turns before they are considered Permanent, so a hypothetical low Force but decent hits Permanent spell is sneakier and faster than brute force casting. So I made a 7 Edge uncybered Infiltrator/Face with Spell Knack: Influence as well as the Trustfund: High Lifestyle, Day Job, and Black Market Pipeline: Awakened Drugs qualities so he always had some Immortal Flower handy for when things went south. Plus, you know... 7 Edge and a handgun. Hijinks ensued. Never let it be said that my munchkin-fu is not strong.
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Brazilian_Shinob...
post Jun 27 2010, 03:46 AM
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QUOTE (shadowfire @ Jun 26 2010, 09:57 PM) *
Plus Exploding 6's. this can lead to a tremendous amount of successes, giving something like a common punch the power to knockout/kill a dragon.


Unless the dragon is a great one. In which case he just Twists Fate and you are screwed anyway.
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Tymeaus Jalynsfe...
post Jun 27 2010, 04:05 AM
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QUOTE (Whipstitch @ Jun 26 2010, 08:31 PM) *
Ah, yes, Edge. Edge won me a bet once-- I made a character who used Spell Knack and didn't completely suck. Basically, Edge dice hits are not capped by the Force of the spell you cast. Low Force casting is harder to detect than any other sort of casting, and Permanent spells take Drain Valuex2 turns before they are considered Permanent, so a hypothetical low Force but decent hits Permanent spell is sneakier and faster than brute force casting. So I made a 7 Edge uncybered Infiltrator/Face with Spell Knack: Influence as well as the Trustfund: High Lifestyle, Day Job, and Black Market Pipeline: Awakened Drugs qualities so he always had some Immortal Flower handy for when things went south. Plus, you know... 7 Edge and a handgun. Hijinks ensued. Never let it be said that my munchkin-fu is not strong.



Sounds interesting Indeed... Your Fu is Strong...

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Ol' Scratch
post Jun 27 2010, 09:57 AM
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The thing a few people seem to be forgetting about the exploding 6s of old is that the target number wasn't set, nor did exceeding the target number provide any real benefits for you. As soon as you hit the target number, that's it. Anything beyond that is pointless. The sole point of exploding 6's was to allow you to get a target number above 6, and thus get a "hit" at all. If the final TN was, say, 4... you didn't even use the exploding 6 rule. Well, unless you just like rolling random dice.

Basically, exploding 6s increased the range of a single die (instead of 1-6 it became 1-infinity). It didn't add extra dice to the roll.

So no, they don't lead to "a tremendous amount of successes," nor did they even remotely allow some Joe Schmoe to TKO a dragon in one shot on a regular basis... if ever at all.
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Stahlseele
post Jun 27 2010, 11:07 AM
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Well, under SR4, exploding 6's do that.
Every tie you roll a die and it comes up higher than 4, it's a hit. and if you haqve one die, and you reroll it 3 times due to 3 6's being rolled, then that one die has generated 3 hits.
But yes, exploding 6's was sorely needed and much less problematic under SR3 rules.
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