![]() ![]() |
Jun 30 2010, 09:20 PM
Post
#1
|
|
|
Target ![]() Group: Members Posts: 79 Joined: 19-June 08 From: St. Louie Member No.: 16,065 |
The rule reads: "Effects depend on the drug payload, but to successfully deliver the payload and penetrate armor, the attacker needs two net hits on the Ranged Combat Opposed Test."
The AP for both the Parashield Dart Pistol and Rifle is -2, as is the damage for both "As Drug/Toxin". Lastly, for this example, let us select Narcojet, with a power 10 and penetration of 0. So, my attack scores 4 hits with the Parashield Rifle. My target would get to react (Reaction) or dodge (Reaction + Dodge) to reduce my hit to 1 or less to negate my attack. If my attack retains 2 or more hits, would my target would then get to resist damage, as they would with a normal attack? This assumes that damage of the attack, when listed "As Drug/Toxin", is the same as the power, in this case Narcojet. I have to assume since the rules never flatly state that damage and power are synonymous, but I am of the opinion that this is a safe assumption. So, does my target now resist the 10 power and net hits of my attack with Body and Impact Armour Rating? Do they receive any bonuses from toxin resistance for this test, or is there a follow up Toxin Resistance test if the damage isn't reduced to nothing? If there is a follow up test, is the power of the toxin the original amount, 10 for Narcojet, or is the power value equal to the remaining damage from the damage test previously? Since the injection dart has no inherent damage value, and the book never states that damage and power are the same; I have to assume the system required to resolve the action. Is there printed errata? Is there previous intent? Can you help, please? |
|
|
|
Jun 30 2010, 09:25 PM
Post
#2
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 21-March 10 From: Denver, CO Member No.: 18,325 |
QUOTE (SR4A pg. 254) Power The Power of a toxin represents its potency. In most cases, Power represents the DV (Stun or Physical) inflicted by the substance, as noted under Effect. This damage is reduced with a Toxin Resistance Test (see below); if the damage is reduced to 0, no other effects apply unless specifically noted. In the case of toxins that do not inflict actual damage, Power is still used to determine if other effects apply; if the Toxin Resistance Test fails to reduce the Power to 0 (just like DV), then other effects apply. QUOTE Toxin Resistance Test
The victim makes a resistance test using Body + the rating of any protective systems or gear. Every hit reduces the toxin’s Power by 1 point. If the Power is reduced to zero, the toxic substance takes no effect; otherwise apply the Effect depending on the remaining power level. If a contact-vector toxin was applied with a melee attack, the character receives her Impact armor bonus as well. |
|
|
|
Jun 30 2010, 09:27 PM
Post
#3
|
|
|
Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I believe you then apply the toxin as it had been injected. So use rolling body+toxin resistance. However I wouldn't count me on that I've never used them.
|
|
|
|
Jun 30 2010, 09:29 PM
Post
#4
|
|
|
Target ![]() Group: Members Posts: 79 Joined: 19-June 08 From: St. Louie Member No.: 16,065 |
Alright, Gamer, How would you resolve the weapon's AP of -2?
Please, I am asking for suggestion, not a reprinting of the rules. I understand what you have posted, but it doesn't answer my question. Thank you Dumori, but does the Power reset or is it reduced from the damage resistance test? In you responce, was there a damage resistance test at all? Alright.....I see the answer now, sorry Gamer. |
|
|
|
Jun 30 2010, 09:34 PM
Post
#5
|
|
|
Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Thank you Dumori, but does the Power reset or is it reduced from the damage resistance test? In you responce, was there a damage resistance test at all? No no damage resitance test this dose may the AP pointless unless it apples to the toxin resistance test though. |
|
|
|
Jun 30 2010, 09:44 PM
Post
#6
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 21-March 10 From: Denver, CO Member No.: 18,325 |
Sorry I forgot the commentary with the re-post of rules. Best as I can tell, the -2 AP on the Parashield weapons is pointless and doesn't enter into the equation. If you succeed on your Ranged Attack test with 2 net hits, the victim them must resist the drug's power rating as if it were DV, using Body + any toxin resistance gear rating. Each hit reduces the power of the drug by one. If the power is reduced to zero, the drug has no effect. As best as I can tell, this includes any secondary effects like disorientation, nausea, or blindness.
|
|
|
|
Jul 1 2010, 12:02 AM
Post
#7
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 312 Joined: 3-March 10 Member No.: 18,237 |
Could the -AP apply to toxin protection from armor? Ie its a way to reduce the effectiveness from the toxin protection.
|
|
|
|
Jul 1 2010, 01:56 AM
Post
#8
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
Could the -AP apply to toxin protection from armor? Ie its a way to reduce the effectiveness from the toxin protection. I almost feel like you should roll armor; doesn't that make sense? If I shoot someone with a dart gun, it's got to get through their armor jacket before the poison hits them. Unless you're negating armor by calling your shot. So that's what I think the "-2 AP" for the Dart Rifle is for. I don't have my book at the moment, so I could be way off on this. -DrZaius |
|
|
|
Jul 1 2010, 02:01 AM
Post
#9
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I almost feel like you should roll armor; doesn't that make sense? If I shoot someone with a dart gun, it's got to get through their armor jacket before the poison hits them. Unless you're negating armor by calling your shot. So that's what I think the "-2 AP" for the Dart Rifle is for. I don't have my book at the moment, so I could be way off on this. -DrZaius Yeah... Impact Minus 2 makes a lot of sense to me... Of course, if it was me, I would just use a called shot to negate the armor all together... Keep the Faith |
|
|
|
Jul 1 2010, 02:05 AM
Post
#10
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
Yeah... Impact Minus 2 makes a lot of sense to me... Of course, if it was me, I would just use a called shot to negate the armor all together... Keep the Faith So in game terms, you'd roll reaction (to avoid the dart hitting you), Impact armor -2 (to see if the dart got through your armor), then Body + Toxin Resist to resist the poisons effects. That's how I'd call it. -DrZaius |
|
|
|
Jul 1 2010, 02:28 AM
Post
#11
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Better playtest it a little. (IMG:style_emoticons/default/smile.gif)
|
|
|
|
Jul 1 2010, 02:40 AM
Post
#12
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
So in game terms, you'd roll reaction (to avoid the dart hitting you), Impact armor -2 (to see if the dart got through your armor), then Body + Toxin Resist to resist the poisons effects. That's how I'd call it. -DrZaius Seems Logical, But Yerameyahu is correct, this might need playtesting... Of course, if you are shooting someone who does not know you are there, then Reaction is right out, and all you have to do is either avoid armor, or see if it penetrates. Keep the Faith |
|
|
|
Jul 1 2010, 02:41 AM
Post
#13
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I never even knew about 'must have 2 net hits'. I always thought it was 'must do 1 box of damage after soak'. I see now that I think about it (because I never have) that that doesn't really make any sense. (IMG:style_emoticons/default/smile.gif)
|
|
|
|
Jul 1 2010, 02:42 AM
Post
#14
|
|
|
Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
How ever as it dose no damage. Any armour will stop the dart.
|
|
|
|
Jul 1 2010, 02:45 AM
Post
#15
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
How ever as it dose no damage. Any armour will stop the dart. Whcih is why it pays to avoid the Armor, or know that the target is wearing armor that only provides 2 points of impact value (which the dart will penetrate easily with the -2 AP) as the dart will ignore it completely. The other option is to treat it as a weapon that does 0p damage that stages with Normal Net Successes and has an AP -2, and then resist the damage normally... if at least 1 physical point gets through, the toxin is delivered. Keep the Faith |
|
|
|
Jul 1 2010, 02:55 AM
Post
#16
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, if you're going that route, 0P isn't fair. 1P at the very least (literally), and probably more for a rifle dart.
|
|
|
|
Jul 1 2010, 02:57 AM
Post
#17
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Well, if you're going that route, 0P isn't fair. 1P at the very least (literally), and probably more for a rifle dart. Why? Rifle Darts do not cause any level of real damage to the targets they are intended to affect. It is like getting stung by a bee or wasp. It may Hurt, but no damage is really inflicted (unless you are allergic, of course). They are generally a device for intramuscular delivery of a toxin. Keep the Faith |
|
|
|
Jul 1 2010, 02:58 AM
Post
#18
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Because, no one is going to get 14 net hits with their dart rifle! (IMG:style_emoticons/default/biggrin.gif) It's that, or change the -2 AP.
|
|
|
|
Jul 1 2010, 03:00 AM
Post
#19
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 258 Joined: 31-January 08 Member No.: 15,593 |
Whcih is why it pays to avoid the Armor, or know that the target is wearing armor that only provides 2 points of impact value (which the dart will penetrate easily with the -2 AP) as the dart will ignore it completely. The other option is to treat it as a weapon that does 0p damage that stages with Normal Net Successes and has an AP -2, and then resist the damage normally... if at least 1 physical point gets through, the toxin is delivered. Keep the Faith The problem with that is if you don't do enough damage, then the armor makes the damage Stun. |
|
|
|
Jul 1 2010, 03:04 AM
Post
#20
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
The problem with that is if you don't do enough damage, then the armor makes the damage Stun. Which is really okay in my opinion... After looking at it, Any damage should impart the Toxin... I can pretty much guarantee you that when you get a Flu Shot you are not taking any Physical Damage (or Stun damage for that matter) at all... a small sting and you are done. Same Principle here... (IMG:style_emoticons/default/wobble.gif) Keep the Faith |
|
|
|
Jul 1 2010, 03:06 AM
Post
#21
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, as I said, I *don't* think the 'must do at least 1 damage' rule is correct or good. (IMG:style_emoticons/default/smile.gif)
|
|
|
|
Jul 1 2010, 03:07 AM
Post
#22
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 258 Joined: 31-January 08 Member No.: 15,593 |
How about give the dart a damage code, add in the net hits, and if it is greater than 1/2 impact armor after AP modifier then the dart deliver's the toxin. Go directly to Toxin Resistance Test.
This way there isn't an extra roll. |
|
|
|
Jul 1 2010, 03:09 AM
Post
#23
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Well, as I said, I *don't* think the 'must do at least 1 damage' rule is correct or good. (IMG:style_emoticons/default/smile.gif) But it does work... if a little wonky... Personally, if you just use what is in the book, all you need is 2 Net hits to deliver the toxin... Move directly to Toxin Resistance... Do not pass Go, and do Not Collect 200 (IMG:style_emoticons/default/nuyen.gif) AS the Dart will, at that point, bypass any of the Armor, an Armor based Toxin Resistance will no longer apply (Dart penetrated the Armor and is embedded in Skin) Keep the Faith |
|
|
|
Jul 1 2010, 03:10 AM
Post
#24
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I think we're looking at why it doesn't really work. (IMG:style_emoticons/default/smile.gif) Against basically any target, you need 6 net hits? Better off calling the shot to bypass armor.
|
|
|
|
Jul 1 2010, 03:11 AM
Post
#25
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I think we're looking at why it doesn't really work. (IMG:style_emoticons/default/smile.gif) Against basically any target, you need 6 net hits? Better off calling the shot to bypass armor. Nope... Against any Target, you only need 2 Net Hits... that is what the rule states. Keep the Faith |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 11th April 2026 - 09:36 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.