Low-Down in Loveland, OOC Thread |
Low-Down in Loveland, OOC Thread |
Dec 30 2010, 12:14 PM
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#51
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Scratch is still around...
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Dec 30 2010, 03:49 PM
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#52
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
I'm here, and I know BlackHat's still about as well.
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Jan 3 2011, 06:52 AM
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#53
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Alrighty, it warms the cockles of my heart that y'all are still onboard, seriously. I think part of my absence was anxiety-based... I get busy, I miss updating, I feel an ass, and don't post that day and a bad cycle starts. That's something I am working to resolve. I just got in from a long travel day, so I'm going to crash, but tomorrow, aside from work prep, is being dedicated to reviewing my game notes, and a resuming of the game will follow.
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Jan 3 2011, 10:23 AM
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#54
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
If you haven't PMed the non-responders yet, I know a lot of them are still around.
Maybe not paying as close attention, but not out of reach. |
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Jan 4 2011, 12:50 PM
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#55
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
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Jan 6 2011, 09:37 PM
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#56
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Ok, caught up on review. Expect a post in the next few hours, depending on workload (I love an office where they don't give a shit if I surf). I'll also be sending out PMs to those who haven't come back yet, to see how they stand. As they say at sea, shit is about to get real. Ok, only douchebags say that at sea, and usually when it's an exercise, and shit is definitely not real.
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Jan 7 2011, 07:58 PM
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#57
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
There we are, the scene has been updated, and action continues. I'll call for initiative from everyone now, but it won't be in effect right away. Feel free to post in any order until I signal here full on combat has officially started.
Also, Karma is being tallied up, but I'm just figuring out what level of progression to go with for the game. It'll be awarded next time the majority of people get back to the Dive, and usually that will be the time when such thing happen. Anyone have any concerns at this point? Questions? Comments? Death threats? |
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Jan 8 2011, 12:13 AM
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#58
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Moving Target Group: Members Posts: 602 Joined: 2-December 07 From: The corner of Detonation Boulevard and Fascination Street Member No.: 14,464 |
just got your Pm...am definitly here..
and heres my insh roll... [ Spoiler ] edited; oops, I am way out of practice...Initiative 9- 1pass...(actually had to look innish up in the book. thats what i get for 6 months of pathfinder and deadlands..*sheepish grin* |
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Jan 8 2011, 02:40 AM
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#59
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Shooting Target Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
Micky's initiative roll:
Reaction 3 (+1 Nova coke in cigarette) + Intuition 3 : [6,6,5,2,3,5,5] = (5) : Initiative 12, 1 ip |
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Jan 8 2011, 09:41 AM
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#60
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
Can I activate my autoinjector to shoot some Cram once I see the shot, but before Initiative comes up? Ought to be a free action.
Rea 4 +4 Ini = 8d6.hits(5) → [1,4,2,2,4,5,6,3] = (2) So moves on 10 1IP. 11 2IP with the Cram. Should I roll perception to try and spot the shooter? |
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Jan 8 2011, 02:16 PM
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#61
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Am I right thinking that the boy with the uzi is on our turf or did we move on to neutral territory?!? Oh, and having read the IC thread more carefully, is Scratch within LOS of the sniper and can she see backup approaching?
This post has been edited by Aria: Jan 8 2011, 02:20 PM |
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Jan 8 2011, 02:26 PM
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#62
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Grim's initiative = 4d6.hits(5) = 1 hit, so 5. (With 2 IPs
He's probably in cold-sim now, but if shit hits the fan, he may spend some actions switching to hot-sim |
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Jan 8 2011, 10:37 PM
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#63
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Saint: Until one of the Dozen actively engages the sniper, or Scratch engages the lookout, we're still out of initiative, so feel free to dose up.
Aria: I try to stick to the details a character would be able to observe themselves in my posting. Scratch can't directly see the sniper, as that face of the building is around the corner from where she is at. Someone else providing video would be the only way for her to see them, but it wouldn't be LOS of course. |
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Jan 9 2011, 02:59 AM
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#64
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Moving Target Group: Members Posts: 602 Joined: 2-December 07 From: The corner of Detonation Boulevard and Fascination Street Member No.: 14,464 |
just made my post. I will be going for a first aid check and a trauma pactch check if I have time to get there befort initiative begins. wont post it in case there is not enough time. if there is I can add it later. will drop the 1st aid check here anyhoo.
first-aid:2(+2 combat wounds)+logic 3=7dice= (7d6.hits(5)=3) |
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Jan 9 2011, 03:12 AM
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#65
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
If you're using one of grim's medkits, you can add it's rating to you dice pool.
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Jan 9 2011, 03:15 AM
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#66
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Couldn't keep track of who took some, but I'll go back and check at some point to make sure my gear list is up to date.
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Jan 9 2011, 04:05 AM
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#67
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Moving Target Group: Members Posts: 602 Joined: 2-December 07 From: The corner of Detonation Boulevard and Fascination Street Member No.: 14,464 |
If you're using one of grim's medkits, you can add it's rating to you dice pool. I went back and re- read my earlier posts before rolling and since Matto had been on the roof and I didn't mention picking one up, I didn't add one.*grin* It is one of my pet peeves when players in my games pull crap out of thin air. even so, I figured with his skills and background he'd carry a small collection of stuff that would help in a pinch. I went with basically what I carry in my hunting kit; tube of antibiotic, tampons, maxi pads, a few flexible bandages, tweezers, single edge razor blade,and an ace bandage. |
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Jan 9 2011, 04:05 AM
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#68
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Moving Target Group: Members Posts: 602 Joined: 2-December 07 From: The corner of Detonation Boulevard and Fascination Street Member No.: 14,464 |
double post.sorry
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Jan 9 2011, 05:11 AM
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#69
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
On the down side, there's a healing/modifiers table on p253, and it's pretty much all penalties.
Really, all you need to worry about for now is stabilization and getting him moved. More accurately, all you need to worry about for now is that there is a sniper shooting at your position! Might be a good move to make an infiltration check to avoid getting shot. Then again, neon green mohawk. |
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Jan 9 2011, 11:38 AM
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#70
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Moving Target Group: Members Posts: 602 Joined: 2-December 07 From: The corner of Detonation Boulevard and Fascination Street Member No.: 14,464 |
ok, that makes sense,SS.
infiltration check.. Infiltration 2 + agility3(5d6.hits(5)=1) and Matto's 'hawk is black, cyber-eyes are neon green, so shouldn't be a prob on the infiltration check. |
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Jan 12 2011, 02:44 AM
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#71
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
If someone's engaging, I assuem we're in initiative order now? Grim will probably move his drone to the wounded troll, and attend to him personally, but I think this will take multiple combat turns (1 for each box of damage Grim is attempting to heal). How damaged is the troll?
IN any case, Grim's turn doesn't come up until late in the round, and he'll likely be busy for the whole combat (and can't help much with a sniper, anyway). |
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Jan 12 2011, 10:45 PM
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#72
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Aye, now that we've had shots fired the other direction we will be switching to initiative. Don't worry intrepid travellers, I'm hoping to keep this relatively streamlined. I'll post up the rival gangers' initiative as soon as I get a moment at home, as well as in the tie in 'what the oh shit' from their perspective.
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Jan 13 2011, 02:27 AM
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#73
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
So who is still incommunicado?
Branmac? Combat Mage? Sucks to lose all our magical backup, but 7/9 isn't bad for a week back after 6 months off. |
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Jan 13 2011, 10:34 PM
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#74
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Aye, it does suck to lose the mojo, but I'm not counting anyone out yet. Lord knows I go absent, I can't fault anyone else for it. Anyone who goes missing for a while will have their character wake up in the Dive with a wicked hangover.
I'm considering Cosimo's first shot as a surprise, so going into Initiative we've got Mickey (12) Cosimo (11) Matto (9) Gangers (7) Grim (5) Let's start up posting from there. I'll elaborate IC on the damage to the ganger Cosimo shot, but for the moment assume he has dropped out of sight. Lucky would have LOS on the SUV from the balcony, and on Alex, but not the ganger beside it. Anyone yet to roll initiative, roll it up now and post when appropriate. If you roll higher than the spot we're at, post in right away. |
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Jan 13 2011, 10:58 PM
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#75
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Target Group: Members Posts: 51 Joined: 18-May 10 From: A Residence For The Magically Deviant Member No.: 18,590 |
It's now been so long that I've pretty much completely blanked on the Shadowrun rules, so, um...I may need some help with that when it comes time for me to use them. Just thought I'd mention it.
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