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> Low-Down in Loveland, OOC Thread
Red-ROM
post Jan 14 2011, 01:57 AM
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ok, looked like I was up.
Free action: Spoke to team
Simple action: Observed in detail (perception 2, intuition 3 +1 novacoke):[1,2,3,3,4,2] = (0)

so much for that...
simple action: readied weapon
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Digital Heroin
post Jan 15 2011, 10:02 PM
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Cosimo's up. Once it gets to the gangers turn I will post an update on just how the battlefield looks at the moment.

Prop, I just PMed you a copy of Alex's sheet (sorry it took so long, I'm leaky in the brainpan). Roll up an initiative (Init in dice, add the hits to your initiative score). And post in accordingly.
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Saint Sithney
post Jan 16 2011, 05:04 AM
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QUOTE (Digital Heroin @ Jan 15 2011, 02:02 PM) *
Cosimo's up. Once it gets to the gangers turn I will post an update on just how the battlefield looks at the moment.


Did you want me to post my actions here as well?
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Digital Heroin
post Jan 16 2011, 02:51 PM
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I do like Red's approach, with posting actions here in concert to an IC post. Help's sort things out if I get lost with a post (leaky in the brainpan and all). Cosimo got the drop on the guys, but he still gets to act again now, since it wasn't officially initiative until after he fired his first shots...
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Saint Sithney
post Jan 16 2011, 11:27 PM
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Oh, okay. (IMG:style_emoticons/default/smile.gif) I just figured it like a surprise test.

Can Cozi see anything or anyone still posing a threat? I still don't know the results of the first two shots.

If there's no one in view, I suppose the move is to scan the surrounding buildings looking for more sniper nests, right?
Lemme know, and I'll write it out.
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Digital Heroin
post Jan 16 2011, 11:34 PM
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I'll describe it better when the gangers' round comes up, but that sniper dropped from sight. I'm still getting a feel for how things are going to work combat-wise, and if need be I'll post more often next time around IC. Barring the rest of the results, it is safe to say that sniper dropped out of view, at the very least having ducked after being shot. As for sniper nests, the prior perception check is still good. The only other decent buildings for sniper nests would require a lot longer shot, something your typical gang member just would not have the skill for. The building the sniper was in, however, does have another window on that floor, but no one is evident in it at the moment.
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Saint Sithney
post Jan 17 2011, 12:55 AM
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Alright then. The bones of it are going to be:

Free action: address the crowd.
Simple action: held to use as interrupt on the Ganger's turn.
Simple action: held to use as interrupt on the Ganger's turn.
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kanislatrans
post Jan 17 2011, 05:37 AM
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grrrr! have tried to post three times, only to have the craptacular computer freeze up half way through the post...

Matto is going to continue working on the downed squatter....trauma patch rating 4 and some field medic work...I know in game terms it's somewhat redundant, but fits the story well.
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Digital Heroin
post Jan 19 2011, 07:22 PM
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Sniper

- No chance in hell of dodging either attack;
- DV: 7P + 6 net hits = 13P
- Modified Armor Value = 4B + 1AP = 5 (Damage is indeed Physical)
- Damage Resistance: 4 Body + 5 MAV = 9 Dice (2 Hits)
- Damage Taken: 11P

Ganger falls - Cosimo gets free check-fire (only one burst expended)

Spotter

- Sneak: Infitl + Agility = 6 Dice (2 Hits)
- Spotter Has Good Cover (-4 to Ranged)

Lookout

- Dives for the driver's side door of the SUV, grabs gun
- Full Defense
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BlackHat
post Jan 19 2011, 07:30 PM
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Working medical magic on the troll will take longer than combat, so I'm just checking in to say I'm here and paying attention, but probably won't be posting anything until combat is resolved. I could post a first-aid test ahead of time, but I'd be interested to know the threshold (the number of boxes of damage) ahead of time so I can consider what to bring to bear (edge, etc).
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Aria
post Jan 19 2011, 07:51 PM
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Any chance Scratch can try to intercept the ganger before he grabs the gun? It was kind of what she was waiting for...?!?
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Digital Heroin
post Jan 19 2011, 09:19 PM
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Sorry, I hadn't seen an initiative roll for Scratch, but it's safe to assume she'd be faster than him. I'll edit the lookout part...
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Saint Sithney
post Jan 20 2011, 12:44 AM
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QUOTE (Digital Heroin @ Jan 19 2011, 11:22 AM) *
Ganger falls - Cosimo gets free check-fire (only one burst expended)

Spotter

- Sneak: Infitl + Agility = 6 Dice (2 Hits)
- Spotter Has Good Cover (-4 to Ranged)


A couple questions for clarity.
1) The check-fire, is that basically an observe in detail action from last turn to see the spotter, or should I roll a Perception check to see the spotter before firing this pass?
2) Should I subtract the cover modifier from my attack roll, a la SR4, or is he adding it to his dodge roll, a la SR4a?
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Digital Heroin
post Jan 20 2011, 01:11 AM
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1. Since the sniper dropped out of sight after first burst there was no need to fire the second, and Cosimo's next action was to start observing so the burst goes to an Observe in detail, with no need to roll perception to see the spotter;
2. I prefer the SR4 method, as cover does not help a person dodge, so the -4 would come off of your pool.
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Red-ROM
post Jan 20 2011, 02:29 AM
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Micky is kind of clueless at the moment. I'm not sure where he's at in relation to the burning building, the sniper building, or the SUV. I guess his observe in detail roll was accurate (IMG:style_emoticons/default/smile.gif)
just give me a nod when it's a new combat turn. I only have one pass
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Aria
post Jan 20 2011, 09:02 AM
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QUOTE (Digital Heroin @ Jan 19 2011, 10:19 PM) *
Sorry, I hadn't seen an initiative roll for Scratch, but it's safe to assume she'd be faster than him. I'll edit the lookout part...


Initiative (finally): 7d6.hits(5) → [1,5,1,5,1,1,5] = (3)
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Aria
post Jan 20 2011, 12:44 PM
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Simple action:
Throw - Agi+Throw+Spec:

8d6.hits(5) → [5,2,2,3,2,2,4,3] = (1)

Re-roll failures with Edge:

7d6.hits(5) → [6,2,2,5,4,1,5] = (3) Total Hits 4

Damage = (STR/2 + 1)P (+4Str power throw) = 4P → Resist 8P (Hope he's got some armour on!)

Simple action: ready another knife
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Digital Heroin
post Jan 20 2011, 09:25 PM
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Oh my poor undercover gangers... of them all the sniper had the best armor, and that was only a duster...
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Digital Heroin
post Jan 21 2011, 04:42 PM
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Spotter

- Full Defense Dodge = 8 Dice (2 Hits);
- DV: 7P + 3 net hits = 10P;
- Modified Armor Value = 2B + 1AP = 3 (Damage is Physical);
- Damage Resistance: 3 Body + 3 MAV = 6 Dice (1 Hits); - Damage Taken: 9P;
- Spotter drops out of sight;

Lookout

- Full Defense Dodge = 6 Dice (2 Hits);
- DV: 4P + 2 Net Hits = 6P (Still potentially painful);
- Modified Armor Value = 2I (Damage is Phsyical);
- Damage Resistance = 4 Body + 2 MAV = 6 Dice (2 Hits);
- Damage Taken: 4P;

My poor wittle gangers...

Prop still about? Anyone seen him?
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Saint Sithney
post Jan 22 2011, 02:52 PM
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QUOTE (Digital Heroin @ Jan 21 2011, 08:42 AM) *
Spotter

- Full Defense Dodge = 8 Dice (2 Hits);
- DV: 7P + 3 net hits = 10P;
- Modified Armor Value = 2B + 1AP = 3 (Damage is Physical);
- Damage Resistance: 3 Body + 3 MAV = 6 Dice (1 Hits); - Damage Taken: 9P;
- Spotter drops out of sight;


Did that full dodge include the -2 from the wide burst? If not, losing the last two dodge dice would cost him a hit and make the final damage tally 10P. I wouldn't worry about it normally, but I suspect that's the difference between a massively wounded ganger squawking S.O.S. over the comms and an unconscious ganger starting his trip into overflow.
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Digital Heroin
post Jan 23 2011, 02:48 AM
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I did forget that, didn't I? Damn the rust is flaking right off of me... yeah, consider the spotter dropped... not that you weren't going to sweep the building anyway, right?
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Propaganda
post Jan 24 2011, 12:47 AM
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I'm still about, but I kinda blanked on the rules so I didn't put anything up, sorry.
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Digital Heroin
post Jan 24 2011, 06:28 AM
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No worries Prop. If you've got any concerns, just toss me a PM or ask here and we'll work the rule out.

Fenris: Give me two Athletics test for the grapple, one for climbing to seat it proper, one for gymnastics to make the cross street flying landing. I think that'll approximate it well enough.
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Propaganda
post Jan 24 2011, 02:20 PM
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Fair enough. From what I vaguely remember I've not done anything other than a simple action anyway (drawing the gun), but I could be wrong.
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Digital Heroin
post Jan 26 2011, 05:35 PM
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Sorry to let this stall...

Ok, Grim should be up next, and then, pending Lucky's cross street arial antics we're on the top for the next IP. Also, I'm going to start posting in combat more often, to keep the intel fresh and prompt the action along. There is a lot more in store for the Dozen, so I want to keep combat quick and dirty.
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