Running the Coast, Recruitment thread for the online campaign |
Running the Coast, Recruitment thread for the online campaign |
Jul 1 2010, 05:53 PM
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#1
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Moving Target Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
Running the Coast, is an online, voice/open rpg, campaign located in the Gulf Coast region of the CAS. The game thread is located here. This game is set to run bi-weekly, on Friday, starting at 8:00 PM, est.
This is the recruitment thread for that game, post here if you have an interest in playing. Character creation will also be addressed in this thread.
Currently we have five players, locked up for the game, applications will be reserved if any spots open up, on a first come, first served basis. Cast of Characters; Dantic - GM Emod - Wizkid with a gun. - Human Phlapjack - Mystic Rocker in the tradition of Zamfir. - Elf lord Redcrow - Magicaly poofda - Breeder Sesix - I am a confused soul, who will smash you, then talk about it. - Big Trog AJC - Shiny, Weapons Specialist- Hobbit - MIA |
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Jul 1 2010, 06:20 PM
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#2
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Moving Target Group: Validating Posts: 151 Joined: 27-August 05 From: MI / USA Member No.: 7,628 |
I'd like to indicate my interest in playing - would like to try out a dwarven samurai/weapon specialist. If this would be a fit, I'd be happy to work a character up over the weekend for review.
Could you confirm the target starting date? AJC |
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Jul 1 2010, 10:18 PM
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#3
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Moving Target Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
This post contains information on Character improvement.
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Jul 1 2010, 10:35 PM
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#4
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Moving Target Group: Validating Posts: 151 Joined: 27-August 05 From: MI / USA Member No.: 7,628 |
Next Friday should work for me - would really like to give this a shot/go.
AJC |
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Jul 2 2010, 02:56 AM
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#5
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Moving Target Group: Members Posts: 213 Joined: 11-October 09 From: Des Moines, IA Member No.: 17,742 |
Do you have room for one more? I rarely get to play SR and have been wanting to try an online game. Fridays are good for me.
<edit> I can do any type of character the group may need. |
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Jul 2 2010, 02:59 AM
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#6
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Moving Target Group: Members Posts: 104 Joined: 20-July 04 From: Oregon Member No.: 6,498 |
Ok yeah, I can do Friday next week no problem. I Guess I will be a street Samurai, seeming how dont have one yet.
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Jul 2 2010, 07:05 AM
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#7
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Moving Target Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
Do you have room for one more? I rarely get to play SR and have been wanting to try an online game. Fridays are good for me. <edit> I can do any type of character the group may need. I don't require any particular skill sets from the players. We have five on board at the moment, which is the max I am looking for right now. We are going to have a session coming up in another week, check back after, and I'll let you know then, if I think, I can fit another player in. As it sits now, you would be first up if anyone drops out, or I add one. |
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Jul 3 2010, 11:02 AM
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#8
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Target Group: Members Posts: 32 Joined: 10-October 06 From: Dalian, China Member No.: 9,583 |
From your email I believe we're also using different licensing rules
QUOTE Licenses cost 25% of normal cost, but each restricted weapon requires it's own license, as does any armor with a balistic rating greater than 2 Does this include fake licenses attached to fake SINS or only legit licenses? |
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Jul 4 2010, 01:17 AM
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#9
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
No group contact online fan club for my character makes me sad (IMG:style_emoticons/default/frown.gif)
Dantic, can you clarify more about the rules & necessity for licenses / fake licenses / SINs / fake SINs ? |
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Jul 6 2010, 11:11 PM
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#10
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Moving Target Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
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Jul 8 2010, 01:45 AM
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#11
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Moving Target Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
No group contact online fan club for my character makes me sad (IMG:style_emoticons/default/frown.gif) If you want to have a fan club contact, work it up, and sell it, I might buy, if you make it good. (IMG:style_emoticons/default/rotate.gif) |
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Jul 8 2010, 01:58 AM
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#12
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
sweet! Thanks. I'll def. do a writeup of the fan club and sell it to you.
Only problem now is I already spent those points elsewhere...now where did those rascals go? (IMG:style_emoticons/default/smile.gif) |
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Jul 9 2010, 06:05 AM
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#13
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Fan Club: KAF
Started by one Juan Carlos, a free-lance blogger. Was covering the local happenings beat, interviewed me after one of my shows. Liked the music so much, he decided to start the fan club. Loyalty: 4 Connection:1 20-99 Members: 2 Limited network presence: 1 Very limited magic: 1 Hopefully "sold" in the writeup on the official game thread. |
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Jul 9 2010, 06:32 AM
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#14
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Also I'd like to have a new spell, the Mist / Shadow spells don't quite have the flavor I was hoping for. Alot of the thoughts behind it come from this thread: http://forums.dumpshock.com/index.php?show...31834&st=25
Fog: Manipulation Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 1 Fog creates an obscuring veil of...fog...in the area of effect. The net hits of the spell will impose a negative visibility modifier to anyone in the area (max -6). Vision enhancements (such as thermo and low-light) cut the penalty in half. The area of effect is Force radius in meters. The spell has to be sustained to reach full effect. When first cast, the spell will impose no visibility modifier. Each successive Combat Turn that the mage sustains the spell, the spell grows in strength, imposing a further -1 visibility modifer, up to the net-hits-worth of modifiers. So the first turn that the mage sustains it, a -1 is imposed, etc... The spell's area of effect cannot be moved, unlike other sustained spells. When the mage stops sustaining the spell, the fog will slowly dissipate, reducing the vision modifier by 1 per Combat Turn. |
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Jul 13 2010, 02:51 AM
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#15
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Target Group: New Member Probation Posts: 5 Joined: 17-May 10 Member No.: 18,588 |
Hey Dantic,
Replied to you on another thread, but would like to chime in here as well. If a spot opens up, I'd like to run with you guys. Open to playing whatever the group needs. If there are no particular needs, perhaps a combat hacker. jon dot swanson at gmail |
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Jul 13 2010, 03:24 AM
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#16
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Moving Target Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
We're full for now, I'll let you know if anything changes.
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Jul 16 2010, 04:45 AM
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#17
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Target Group: New Member Probation Posts: 2 Joined: 16-July 10 Member No.: 18,832 |
Heyla
I thought I would drop in and send a greeting, a tentative signal of interest and... an offer. The main reason the 'Coast caught my eye at this point (I am slowly getting back into roleplaying) is because... well... I live here, specifically about 2 hours away from Mobile (the Northshore, Louisiana, to be specific). -g- If you can think of some locales that my little digital camera and I might visit for a little added display, feel free to drop a Private Message (well, once I get a few more posts in) or an email. I will likely wander that way in a few days just to wander around now that the idea caught my attention, anyway. -laugh- -a |
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