Shadowrun Master Skills List, with concentrations |
Shadowrun Master Skills List, with concentrations |
Jul 5 2010, 03:29 AM
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#1
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Moving Target Group: Members Posts: 183 Joined: 10-January 10 Member No.: 18,025 |
Has anyone compiled such a list together? I ran into a bit of confusion with this during my session ragarding skills needed to Bust a Maglock and phsyical locks
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Jul 5 2010, 07:37 AM
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#2
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Moving Target Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 |
SR4A has a complete list of all skills.
On page 120 there are two tables, one by skill group, and one by linked attribute. On pages 121-130 all skills are described, including their linked attribute, default value, skill group and specializations. |
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Jul 5 2010, 04:30 PM
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#3
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Target Group: Members Posts: 12 Joined: 7-September 05 From: near Cologne Member No.: 7,705 |
Does this list contain skills from Street Magic and Running Wild?
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Jul 5 2010, 04:34 PM
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#4
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Moving Target Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 |
No, the skills form Running Wild are not included. This bothers me every time...
cya Tycho |
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Jul 5 2010, 09:43 PM
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#5
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Moving Target Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 |
The list in SR4A includes:
Chemestry from Arsenal Arcana from Street Magic Enchanting from Street Magic But in Street Magic they suggest some alternative ways of using skills: Arcana (Divining), Assensing (Extended Masking, Psychometry), Banishing (Attack of Will), Binding (Invoking), Counterspelling (Absorption, Cleansing, Filtering, Reflecting), Ritual Spellcasting (Geomancy), Summoning (Ally Spirit), Technical skill (Attunement) And you could argue that they should all be available as specializations. Lars |
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