IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Activesofts?, Only skillwires and move-by-wire?
Belvidere
post Jul 5 2010, 06:33 PM
Post #1


Moving Target
**

Group: Members
Posts: 448
Joined: 20-July 09
From: Detroit
Member No.: 17,413



I've been curious about it. Are Activesofts only usable by those with skillwires and move by wire systems? I'd understand that for physical things. But If you're in full VR, would you be able to run a hacking or electronic warfare activesoft with a sim module or would you need one of the two above?
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 5 2010, 06:52 PM
Post #2


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Belvidere @ Jul 5 2010, 12:33 PM) *
I've been curious about it. Are Activesofts only usable by those with skillwires and move by wire systems? I'd understand that for physical things. But If you're in full VR, would you be able to run a hacking or electronic warfare activesoft with a sim module or would you need one of the two above?


Technically, you need the wires to interpret the data from the Skillsoft to something that you could use...

Keep the Faith
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 5 2010, 06:54 PM
Post #3


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



It's bad enough they even work in VR. (IMG:style_emoticons/default/smile.gif) No, you must have skillwires or equivalent. As far as I can understand, they're actually headware that interfaces with your brain quite intricately, beyond what a normal DNI does. That's the only fluff that makes sense, anyway. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Belvidere
post Jul 5 2010, 10:04 PM
Post #4


Moving Target
**

Group: Members
Posts: 448
Joined: 20-July 09
From: Detroit
Member No.: 17,413



QUOTE (Yerameyahu @ Jul 5 2010, 12:54 PM) *
It's bad enough they even work in VR. (IMG:style_emoticons/default/smile.gif) No, you must have skillwires or equivalent. As far as I can understand, they're actually headware that interfaces with your brain quite intricately, beyond what a normal DNI does. That's the only fluff that makes sense, anyway. (IMG:style_emoticons/default/smile.gif)

Oh, okay. I had always assumed they ran up your spin and kind of half controlled your body. Like say I've got skillwires for blades and I'm holding a katana. I think "parry", but I don't really know how so the activesoft takes over for the second and controls my muscles to parry an attack.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jul 5 2010, 10:18 PM
Post #5


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Well, technically, there's a precedent for this sort of thing . .
The Biowire Echo the Technomanschers get . .
There is nothing really in their body doing anything, and yet it still works . .
All out from just their comlink technically . .
Go to the top of the page
 
+Quote Post
MortVent
post Jul 5 2010, 10:25 PM
Post #6


Moving Target
**

Group: Members
Posts: 446
Joined: 16-May 03
Member No.: 4,598



QUOTE (Stahlseele @ Jul 5 2010, 06:18 PM) *
Well, technically, there's a precedent for this sort of thing . .
The Biowire Echo the Technomanschers get . .
There is nothing really in their body doing anything, and yet it still works . .
All out from just their comlink technically . .


Re-read it.. it's neural pathway changes that allow for it to work when they emulate the software.

Same with the wired reflex echo.

The difference is the echo has phsysical changes to the body that allow the emulation or use of complex form versions of activesofts
Go to the top of the page
 
+Quote Post
Stahlseele
post Jul 5 2010, 10:40 PM
Post #7


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Still, a Technomancer's Mind is basically his Comlink.
Go to the top of the page
 
+Quote Post
Jaid
post Jul 5 2010, 10:43 PM
Post #8


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



strictly speaking, it is the cyborg adaptation made to a drone that has skillwires included, not the cyborg modification to the metahuman.

as such, provided you have special activesoft programs for the drone you're operating, and you're rigging the drone, you could in theory use those activesofts. note that unless the drone is extremely similar to human form, normal activesofts won't work though.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 6 2010, 12:15 AM
Post #9


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Strictly speaking, no, the CCU is part of the metahuman. The drone *only* gets the CCU socket.

Belividere, I thought the same thing, but we had a thread about this the other day. In SR4, it's apparently not the case. (IMG:style_emoticons/default/frown.gif) Which I think is dumb, but hey.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 8th December 2025 - 08:44 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.