Back to basics, New group, New players |
Back to basics, New group, New players |
Jul 9 2010, 08:04 AM
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#1
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Moving Target Group: Members Posts: 110 Joined: 27-May 09 Member No.: 17,211 |
My group and I all decided to learn the 4th edition and get the game down... To the point where we do not need to be prompted on what to roll or having to look everything up.
Rather than go through boring drills. I was wondering if there was a preconstructed run that was great for beginners learning the game for the first time. |
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Jul 9 2010, 08:22 AM
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#2
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Try This Thread
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Jul 9 2010, 08:31 AM
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#3
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Moving Target Group: Members Posts: 110 Joined: 27-May 09 Member No.: 17,211 |
Checking that thread out, thanks in advance...
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Jul 9 2010, 09:02 AM
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#4
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Moving Target Group: Members Posts: 322 Joined: 19-July 09 From: CAS Member No.: 17,410 |
Food fight! The classics are great.
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Jul 9 2010, 04:30 PM
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#5
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
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Jul 10 2010, 01:11 AM
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#6
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Running Target Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
Food fight! The classics are great. This! Use the stats from the Food Fight 4e version, but ditch the stupid plot. Gangers tearing up a Stuffer Shack is far more fun than a shitty botched assassination. Plus it's traditional for me to start off every campaign with Food Fight, and I carry over plot from each campaign if I have players sticking around (a run the last group they were in did may pop up in the new game as an Easter Egg), it's far easier to explain how a gang will hit a Stuffer Shack over and over, but much harder to explain an assassination getting completely botched over and over again. |
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Lo-Fi Version | Time is now: 20th April 2024 - 06:46 AM |
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