Dikote Question, I disagree with my GM |
Dikote Question, I disagree with my GM |
Mar 1 2004, 05:52 AM
Post
#51
|
|
Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Like the test of 72 stacked quotes.
|
|
|
Mar 1 2004, 10:05 AM
Post
#52
|
|||
Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
RIP :( |
||
|
|||
Mar 14 2004, 10:29 AM
Post
#53
|
|
Moving Target Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
One thing a former GM of mine liked to remind me of with Dikote is that it is an Industrial Process. It is made for beams and other large objects. If anything, there should be an additional multiplier tacked onto the price for have to work with something as small as a sword.
On the other hand, he also told me of a character he allowed once which spent an insane amount of money to have somebody take his flechette rounds, open them up, dikote every individual fragment, then repack them into the bullet to increase the damage code. But the cost was extremely high. |
|
|
Mar 14 2004, 10:46 AM
Post
#54
|
|
Target Group: Members Posts: 54 Joined: 18-March 02 Member No.: 2,411 |
Another thing would be a non-monetary cost. How exactly are you going to find this blast furnace, schedule time to use it, or even pay someone who knows the process to do the process (and turn a blind eye)? There might be many months of waiting at any of such a facility. Cost doesn't always have to be entirely in :nuyen: you know :)
Edit: Whups, contributing to necrophilia of old threads. Sorry :| |
|
|
Mar 14 2004, 02:13 PM
Post
#55
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Um, Glay, that's the entire point of street index, it's to represent the costs of such incidentals along with the proper bribes to not be remembered or recorded when it comes time to pick up said item.
|
|
|
Mar 14 2004, 02:26 PM
Post
#56
|
|
Moving Target Group: Members Posts: 223 Joined: 3-February 04 Member No.: 6,054 |
However, I do think Glav has a point that things may take time and effort on the part of the character. It is a good way for a gm to limit things at character generation and in game.
|
|
|
Mar 14 2004, 02:39 PM
Post
#57
|
|
Running Target Group: Members Posts: 1,403 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Yknow, wierd thing. I never looked at the street index of Dikote until today. Man, with an index of 10 that's some expensive coating. Better to just get one of those fineblades from the Mercs sourcebook. Nearly as good.
Though when I think about it a bit more, nearly half the time I get some cool piece of tech, its because I've taken it from the fingers of someone who won't be burdened as much by material things anymore. :P |
|
|
Mar 15 2004, 02:44 AM
Post
#58
|
|
Running Target Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 |
I think about 300 cm^2.
|
|
|
Mar 15 2004, 04:19 PM
Post
#59
|
|
Moving Target Group: Members Posts: 138 Joined: 26-February 02 From: Paris, France Member No.: 639 |
The fact that the katana blade alloy is not ruined by the furnace is beyond me, by the way...
|
|
|
Mar 15 2004, 06:19 PM
Post
#60
|
|||
Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
Depends on the alloy - not all katanas use the same one. Technically, a classic katana would be wrecked in the furnace, yes, but there's also alloys that shouldn't be bothered. Or, at least, there's alloys that can survive the process and then be re-heat treated to get back into fighting form. |
||
|
|||
Mar 17 2004, 10:13 AM
Post
#61
|
|
Moving Target Group: Members Posts: 498 Joined: 31-May 02 From: All the way in the Back to the Left. Member No.: 2,800 |
I love when people nit pick about reality in a game where the discussed object is to be used to cut Earth Elementals and magic wielding Dragons in half. ;)
Just an observation. Not a knock on the engineers out there who know far more than I on this topic. Keep up the good work I enjoy your comments. :grinbig: |
|
|
Mar 17 2004, 10:32 AM
Post
#62
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the inclusion of fantasy elements in fiction is no excuse for wild inaccuracy in those elements which are not fantastic. earth elementals and magic-wielding dragons follow rules which are, nominally, internally consistent; coating items with a diamond film should also be internally consistent.
|
|
|
Mar 17 2004, 11:09 AM
Post
#63
|
|
Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
mfb sounds like a lawyer in real life. :cyber:
|
|
|
Mar 17 2004, 11:24 AM
Post
#64
|
|||
Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
:P I love when people nitpick reality checks in a game where cybernetics, machine guns and high technology are half the selling point. ;) |
||
|
|||
Mar 17 2004, 11:43 AM
Post
#65
|
|||||
Moving Target Group: Members Posts: 498 Joined: 31-May 02 From: All the way in the Back to the Left. Member No.: 2,800 |
Touche pussycat. @ mfb. Relax dude, I was just making an observation. I didn't say there was anything wrong with it. Note the emoticon in my post. Personally Dikote™ isn't one of the aspects of reality in SR I have a problem with. Dikote works well enough for me why worry about real life details? Other don't feel that way so you have this thread. House Rule and let House Rule. |
||||
|
|||||
Mar 17 2004, 09:17 PM
Post
#66
|
|
Moving Target Group: Members Posts: 293 Joined: 27-January 03 From: Kentucky, USA Member No.: 3,958 |
Actually, mfb makes a good point. While we shouldn't expect ultra-realism in our games, there are some issues that just don't make sense by what we know of physics/science in general.
|
|
|
Mar 17 2004, 09:27 PM
Post
#67
|
|
Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
Sorry Kage. You know I'll do anything for a laugh.
This post has been edited by Shanshu Freeman: Mar 17 2004, 11:14 PM |
|
|
Mar 17 2004, 09:49 PM
Post
#68
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Shanshu, with all due respect, shut up.
~J |
|
|
Mar 17 2004, 09:57 PM
Post
#69
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
er, didn't mean to offend. just stating my POV as clearly as possible.
|
|
|
Mar 17 2004, 11:23 PM
Post
#70
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
D'ye remember the flamewar that thread turned into? There are a few topics that go hand-in-hand with thread degeneration, including but not limited to politics, creationism, and magic in real life (the presence or lack thereof). They're better left untouched.
Other than that, no harm done :) ~J |
|
|
Mar 17 2004, 11:24 PM
Post
#71
|
|||
Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
True, true. Thanks for catching that. I can't blame you for being the peace keeper. Thanks for understanding. |
||
|
|||
Mar 17 2004, 11:26 PM
Post
#72
|
|||
Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
oh, mfb, to clarify, I agree with you. I wasn't picking on you. It was a joke referrencing something else from awhile back. |
||
|
|||
Apr 11 2004, 05:57 PM
Post
#73
|
|
Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
Could someone tell me if I can coat a Fineblade. In the description, it states you get the same effect of Dikote, yet lacks intimation of whether one could coat it. I'm leaning towards no, based on that discription, but does anyone have a canon/workable answer?
Don |
|
|
Apr 11 2004, 07:58 PM
Post
#74
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
By canon you can, as nothing states you can't so the usual Dikote™ rules hold. GMs may declare differently, though.
~J |
|
|
Apr 11 2004, 08:48 PM
Post
#75
|
|
Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Though it's not canon, my personal viewpoint is that any weapon which already has a special edge on it (fineblade, monosword) can benefit from the hardness increase, but doesn't gain any damage bonuses (as the edges would have to be shielded from the Dikote or loose their special edge). You can't make a monowire edge sharper, for instance (all a Dikote could do would be to ruin such an edge, actually).
[edit]Looking at it, I'd give the +1 power, too, to account for the relative lack of friction on the edges of the weapon. [/edit] |
|
|
Lo-Fi Version | Time is now: 2nd January 2025 - 11:15 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.