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#1
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Target ![]() Group: Members Posts: 50 Joined: 12-May 10 From: North Carolina Member No.: 18,574 ![]() |
I'm currently helping my friend make his character for Gencon. While buying skills, he wanted to take dodge. I told him that dodge only works against melee attacks, but then he showed me that one of the specializations listed under the dodge skill is for ranged attacks. So how does that work? Can you use dodge against a ranged attack if you have specialized in it, or is it an error in the book? I checked the SR4A changes document and there is nothing mentioned about changes to defending against ranged attacks. Also of note, I have very little experience with the system and he has never played, so we are pretty close to lost. Any help would be greatly appreciated. Thanks.
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#2
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 21-March 10 From: Denver, CO Member No.: 18,325 ![]() |
By RAW as I understand it, Ranged Defense is Reaction. Full Ranged Defense is Reaction + Dodge. Melee Defense is Reaction + Dodge. Full Melee Defense is Reaction + Dodge + Dodge.
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Yeah, uh, dodge works against everything, dude.
In defending against RANGED ....you roll reaction. (this is why guns are deadly. Its stat+skill+smartlink vs one attribute alone) in defending against MELEE Its Reaction + Dodge(dodge) OR Block(Unarmed) OR Parry(weaponskill) Additionally, Full Defense ADDS the following options to the above. Yes, a full parry adds weapon skill twice. Dodge OR Parry(weapon skill or unarmed) OR Gymnastics(Full Defense is the only way to get Gymdodge going). Hope that answers things. Additionally, dodge is specifically called out when rigging/driving. |
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#4
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Target ![]() Group: Members Posts: 50 Joined: 12-May 10 From: North Carolina Member No.: 18,574 ![]() |
That helps a bunch. Thanks. Another question, does full defense take your entire turn, or can you change it on your next initiative pass. Example, I have 3 initiative passes from enhanced reflexes. I attack on my first pass, full defense on my second pass, and attack again on my 3rd pass. Or am I locked into full defense on each pas I have that turn. Thanks again!
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Full defense lasts until your next Action Phase.
Also, full defense can be taken as an interrupt action that uses your next available action. As an example, let's take your hypothetical guy with three initiative passes. He uses his first action to attack, then when the security guards return fire, he declares full defense. He doesn't get his second Action Phase, but on his third initiative pass, he can go again. |
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#6
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Full Defense is a Complex Action, and it lasts until your next Action Phase (IP) begins.
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
And since it's a Complex Action, you can still take a Free Action, like running for your life.
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#8
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
"Missed me!" *bllllllllllllllllll* as a free action is frowned upon though.
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
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#10
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Moving for your life, then. (IMG:style_emoticons/default/biggrin.gif)
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Running (which is simply using the running rate instead of the walking rate) is a free action.
Sprinting (making a Running + Strength test to improve your running distance) is a simple action. |
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Sprinting (making a Running + Strength test to improve your running distance) is a simple action. And that is exactly what I would call "Running for your Life " (IMG:style_emoticons/default/wink.gif) Hough ! Medicineman |
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
If you're in that sort of situation, where you need to run for your life, you should really spend Edge to take another action.
Then use it to Run away, instead of kind of....... moseying away from harm at a casual stroll while on full defense. |
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
By RAW as I understand it, Ranged Defense is Reaction. Full Ranged Defense is Reaction + Dodge. Melee Defense is Reaction + Dodge. Full Melee Defense is Reaction + Dodge + Dodge. I was just reading these rules in prep for a game coming up. You missed a bit on melee dodge. Here's the full breakdown: NO Full Defense Action: Ranged Attack: Reaction (Edge can be used) Ranged Attack (Suppressive Fire): Reaction + Edge Melee Attack (untrained): Reaction + Dodge Melee Attack (trained): Reaction + (Combat Skill) Full Defense Action: Ranged Attack: Reaction + Dodge (Edge can be used) Ranged Attack (Suppressive Fire): Reaction + Edge + Dodge Melee Attack (untrained): Reaction + Dodge + Dodge Melee Attack (trained): Reaction + (Combat Skill) + Dodge Note: I made no distinction between Parry and Block as it's just a matter of using the related armed combat skill vs. using Unarmed Combat. Also, in melee, you have the choice between which to use depending on whether you wish to declare Full Defense or which skill you'd like to use (Dodge = Dodge, Parry = armed combat skill (Edged Weapons, Clubs, etc), Block = Unarmed Combat) |
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
I really don't see how that's an improvement over my list, above. About the only thing you've added is suppressive fire. You've also missed several melee defenses - reaction + combat skill + combat skill is entirely possible.
Whether or not you're trained doesn't matter;because you can still default, - listing it is just confusing. It also doesn't account for gymnastic dodging. |
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#16
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
K.I.S.S.: Full Defense adds Dodge or Gymnastics or Melee/Unarmed, as appropriate, to the existing defense pool. Done.
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#17
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
@suppressive fire: You don't need to defend at all. All you need to do is spend a free action to drop prone. No one forbids you to shoot back while prone either.
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#18
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Good old prone. (IMG:style_emoticons/default/smile.gif) But, not everyone's always ready for that, so suppression has uses.
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#19
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
with a bipod or tripod weapon, dropping prone actually makes it easier to shoot back too . . but no dodging or anything fancy, just stand, or rather, in this case, lie and deliver . . if you wanna deal, you had better be able to take it too . .
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#20
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
As soon as you're prone, you are not damaged by suppressive fire. That's the beauty of it.
What makes you think that you cannot dodge, when you're prone? QUOTE ('SR4A p. 159') Characters who are on the ground have a more difficult time getting out of the way and suffer a –2 dice pool modifier. This modifier does not apply to defending against ranged attacks unless the attacker is extremely close (5 meters or less).
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#21
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
O.o
OK . . |
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#22
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
As soon as your prone, you are not damaged by suppressive fire. That's the beauty of it. What makes you think that you cannot dodge, when you're prone? Which does not make any sense. Ok, you are just rolling Reaction to "dodge" the shot, but when you are prone there isn't much you can do except to roll over (and possibly die?). The attacker is probably having a penalty for cover since you reduced your hitting area. |
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#23
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Which does not make any sense. Ok, you are just rolling Reaction to "dodge" the shot, but when you are prone there isn't much you can do except to roll over (and possibly die?). The attacker is probably having a penalty for cover since you reduced your hitting area. While this would make sense, the rules say otherwise. Anyone who drops prone or is already prone is immune to suppressive fire. Unless the shooter is very close a prone character can "dodge" the shot normally. Remember dodging is not dodging bullets Neo-style but not being where the attacker is likely to shoot.
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
While this would make sense, the rules say otherwise. Anyone who drops prone or is already prone is immune to suppressive fire. Unless the shooter is very close a prone character can "dodge" the shot normally. Remember dodging is not dodging bullets Neo-style but not being where the attacker is likely to shoot. I know, and I'm not exactly complaining about supressive fire, I'm complaining about taking pot-shots against someone who is over 100ft away without cover and lying prone. I would penalized on shooting a small target, sure. But the attacked person wouldn't have much room to avoid being hit in the first place. |
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