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> Eclipse Phase: A trip to Renewal, Recruitment
Jimson
post Jul 14 2010, 08:46 PM
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“Hey everyone, we have a first timer”, so said some lady the first (and only) time I took the city bus to work.

I have been posting my intentions to try out GMing Eclipse Phase via PbP in the “Eclipse Phase RPG: Scouting for interest!” thread. So here we go.

Players will begin on Phelan’s Recourse (Saturn)

QUOTE
Eclipse Phase p.105
PHELAN’S RECOURSE
Phelan’s Recourse (usually just called "Phelan’s" by inhabitants) is the largest nomadic settlement in the system, with a population estimated around 250,000. Phelan’s is a swarm of some 10,000 small craft and tin can habitat modules that orbits Saturn along a highly elliptical path somewhat inclined to the plane of the ecliptic. The swarm’s orbit is calculated to maximize the number of encounters with near moons and stations, providing a six to eight hour window in which craft can leave the swarm for trade. Phelan’s Recourse passes through the rings once a month, allowing craft to resupply with water and volatiles.

Phelan’s accepts all comers. One could meet just about anyone here, from the government in exile of East Timor to Hasidim from Brooklyn. The core of the swarm is the Stills, a fusion-illuminated grain farm and distillery operated by an allegedly reformed gang of Irish travelers who conned their way off Earth a few weeks before the Fall and escaped to the outer system. The Stills produce Phelan’s Ma, the most sought-after whiskey in the system, and Phelan’s Da, possibly the worst beer ever made. Despite the Phelans’ protestations of legitimacy, the criminal element is heavily represented here. The swarm represents an important link in red and gray market supply chains.


I’m pretty flexible on characters, and as long as its by the normal creation rules I should be ok with it. A brief background/description of the character would be appreciated.

Umm…is there anything else I’m forgetting for the time being?
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Combat Mage
post Jul 14 2010, 09:08 PM
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I'd really like to have a try at this game.

I will put up a character during the next 2-3 days.

He will very likely have a Fury Morph, stem from a group of isolates and sympathize with the anarchists.
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crizh
post Jul 14 2010, 09:14 PM
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In progress

Some of this is shamelessly ripped off but apparently from sources that nobody at Posthuman has ever read so I should be safe....

The concept is an Argonaut spacer with a Tetrad mind who specializes in Programming and Nano-fabrication. She's a bit cracked and a wild individualist, she was killed coming from the outer system into Saturn and suffers from memory loss and severe mental alterations that occurred before she left the Kuiper Belt. She is an excellent Psycho-surgeon and dabbles a little in sculpture.

Markov
[ Spoiler ]



Rebel
[ Spoiler ]


Stats
[ Spoiler ]
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BlackHat
post Jul 14 2010, 09:23 PM
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QUOTE (Jimson @ Jul 14 2010, 04:46 PM) *
Umm…is there anything else I’m forgetting for the time being?


You'll probably want to post the timeframe that you'll be recruiting characters, and how many (I think you said 3-4 in the other thread).
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Sixgun_Sage
post Jul 14 2010, 09:32 PM
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I've got an ex-soldier turned anarcho-capitalist "security expert" and gunsmith that is fond of Fury Morphs as a sleeve, has a pet smart monkey named Mojo, and talks to his guns.....
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Abschalten
post Jul 14 2010, 09:55 PM
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My character concept is named "Xen," an Infolife Argonaut: a Muse-turned-fully sentient AI by her previous owner, who mysteriously vanished right after he completed her programming. She is aware that she used to be "just" a hobbled "helper" AI and that she now has free will, but is new to it. She's trying to become more "human," whatever that means now, while searching for the one that gave her her freedom.

Since her former owner was an Argonaut, she took up the cause in his honor, and looks for data and information that she can pass onto the scientific community in order to advance transhuman progress. He was also a member of Firewall, and since she was with him every moment and helped filter his communications, she was aware of his secret. In fact it was in her desperation to find the man that created her that caused her to reach out to Firewall using his old access codes. Since she was privvy to all of the information that he'd had access to, they recruited her as well into their cause.

She's ridiculously good at computer skills, programming, and finding information on the Mesh, but pretty horrid at social skills being as she spent most of her life being a digital helper. She is also very good at Psychosurgery, being that she is aware of what it took to make her into a full ego. She can fire a gun to protect herself but she's not a hardened soldier by any stretch of the imagination. She prefers synthmorphs that have a synthetic mask on them in order to appear human.
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BlackHat
post Jul 15 2010, 12:29 AM
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The concept I am leaning towards would be a async Gatecrasher ("touched" by something on the other side?), based loosely on the Xenoarcheologist sample character. His psi abilities would manifest as a rewiring of his mind to allow for incredible mathematical and linguistic potential (and some slight telepathy). He would excel at a number of things that are unlikely to come up (like xenolinguistics, and xenobiology, etc), but still sounds like an interesting character to play, and would have some useful skills that could be put to use in a number of other situations. Sheet and bio to come - but like I said, Monday at the earliest.

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Grinder
post Jul 15 2010, 02:07 AM
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My concept:

I'm going with a re-instantiated guy (born in 1950s black guy who spent his time in Vietnam and law enforcement) who is now a member of the Ultimate faction (hence his synthmorph: a slitheroid with additional arms). During his years as infomoprh after the Fall he got more and more into the idea that human life as we knew it is in-efficient and too short-lived. Yeah. Something along that line. Spent his time in a mercenary unit, equipped with a cheap synth moph, until he had earned enough money to buy his Slitheroid morph.
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pragma
post Jul 15 2010, 07:17 AM
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Interested in playing a scum async who is, entirely unwillingly, a technical mastermind. Scumborn and scumbred he was entirely interested in living the life of a space hipster to the fullest. Much to his dismay, he discovered that he had a knack for science, mathematics and computation. In spite of his best efforts to quash his talent, it kept expressing itself to the point that he's become suspicious of his own potential.

He makes his living repairing bits and pieces of the scum fleet while actively trying to hide the fact that he can and striving to live the of a starving artist and party animal. The unnatural mental abilities that make his work easier are hidden even more jealously.

Of course, firewall's discovery that he could be a useful member of society gave them tremendous leverage over him. All they'd need to do was tell people he was useful and the party would end forever. He grudgingly attempts to save humanity, but often thinks this all amounts to "polishing brass on the titanic before the buffet tables get flooded."

In short: Scumborn Scum Async Technologist with a Bouncer morph and a lazy streak a mile wide.

Stats to come when I figure out how to make them.
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Jimson
post Jul 15 2010, 02:32 PM
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QUOTE (BlackHat @ Jul 14 2010, 04:23 PM) *
You'll probably want to post the timeframe that you'll be recruiting characters, and how many (I think you said 3-4 in the other thread).


Right! How about 2 weeks from today for character submissions. Then I'll go through them and pick out 3-4 for the game.

So far the concepts are looking good. Haven't had much time to read through them all thoroughly yet. If anyone has any questions for me, feel free to ask.
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Jimson
post Jul 15 2010, 03:12 PM
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Hi crizh. I'm still learning the rules, but just a few questions about some of your stats.

Stats
[ Spoiler ]


I noticed a few of your skills are all 85 or more. Did these get bumped over the 80 skill limit from your Attribute bonus from your Remade morph? Even with this, are you still allowed to exceed the 80 skill point max stated on p. 136? Also, noticed you had your Programming (w/Expert (Programming)) up to 100. The most you can have in a skill is 99. If you spent the CP for that last point, you now have them back.

As for your additional two morphs, where will those be stored? Just curious. So far, looking good.

Maybe for future character postings, perhaps having the format of the EP Character Sheet (Base, Morph Bonus, Total) for skills might make things a bit easier. For example, Fray 75 + 10 = 85
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crizh
post Jul 15 2010, 05:27 PM
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Yeah, Morph bonuses apply to skills after you've bought them so you start with Base Aptitude plus background/faction mods and can then buy up to 80. Morph mod's will shift that up or down appropriately.

You're right about the Programming skill it is limited to 99, the spreadsheet doesn't catch that and I wasn't paying attention.

The two Flats have Hibernation so they can be stored easily, I haven't given much thought as to where. I shall get right on with designing my evil base.....
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Jimson
post Jul 15 2010, 06:29 PM
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Perfect. Thanks!

Also, unless I missed it, I did not see Rebel's three personal motivations. Just something to think about.
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horvagab
post Jul 15 2010, 06:40 PM
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Would an Octomorph Master Thief by the name of Pazuzu would be out of place? Maybe I'll think of something else, but Octomorph's just reek of Awesome (IMG:style_emoticons/default/biggrin.gif)
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Jimson
post Jul 15 2010, 07:21 PM
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As long as it's by the rules, I will most likely be ok with it. Octomorph's are in the rules, so party on.
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crizh
post Jul 15 2010, 09:46 PM
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QUOTE (Jimson @ Jul 15 2010, 07:29 PM) *
Perfect. Thanks!

Also, unless I missed it, I did not see Rebel's three personal motivations. Just something to think about.


I've got Immortality, Open Source and Nano-ecology jotted down somewhere...

I haven't done languages yet either. I've gotten a bit distracted inventing new and cool stunts with Forking....

Elizabeth Charm Mudlark

[ Spoiler ]
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Aria
post Jul 16 2010, 04:29 PM
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Sadly KxU has put a hold on his EP game...I've sorted a themed background for a couple of concepts which I'll try and narrow to one if you have space...I'm thinking of a Neotenic Hacker, a former AGI who wants to experience what it's like to be 'human'

A
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Jimson
post Jul 16 2010, 04:49 PM
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crizh, liking the character (and the depth you are putting into her...it is a her, right? Or should I use "they/them"?), but I'm starting to get a little confused. The "base" character is Elizabeth Mudlark, but also has alternate identities as Charm, Rebel, and Markov? Also, your stats look great, but wondering if you were planning on throwing any points in there in case She gets into any combat/stuff-hits-the-fan situations (Fray, for example).

Aria, feel free to put a character together. I plan on picking 3-4 come July 29th. If someone needs a little more time, then it could get pushed out a little. So far, I've only seen concepts, and the one concept w/stats from crizh.

It is sad KxU had something come up. Gotta love real life getting in the way of gaming.
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crizh
post Jul 16 2010, 07:23 PM
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Markov is a habitat in the Kuiper Belt.

I'm not really sure how to go with the multiple personalities thing. I was just going to feel my way around how you wanted things to develop as GM.

One option is to be running several identical forks that might have different packages of tweaks but are otherwise the same mind.

The other more complex option is to have several completely distinct Egos with their own aptitudes, skills and 'character' that trade control of the Morph depending on which one is best suited to the situation at hand. I could do that by reassigning all the points spent on aptitudes, skills and traits to create a number of alternate Egos. It's a lot of work and it might not be to your taste.

I'm easy either way.

Charm is designed as a kind of thought experiment.
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Jimson
post Jul 16 2010, 09:24 PM
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I may need to do some more reading up on forks. I'm thinking more along the lines of your first option. Just a suggestion, but maybe take a few points from your higher stats and use them for skills associated with Charm (i.e. Criminal networking, and such...don't have my PDF available right now). When Elizabeth users the Charm fork, those skills come into play more than your your other ones. So one ego, but when she's forked into one of the other morph's, the Chram personality kicks in.
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Combat Mage
post Jul 16 2010, 09:46 PM
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I'll have to bow out of this one. While the game looks very exciting and I'd love to play I just can't seem to find the time and energy to properly read up on the setting and rules enough to create a good fleshed-out character that does the game justice.

I'll still follow this thread as a spectator. Have fun with it.
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Jimson
post Jul 17 2010, 03:22 AM
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Thanks for the interest Combat Mage. I'm still learning the system and setting. I have a feeling this will be a learning experience for all. Hopefully as time goes, a few others will be running some EP games.
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BlackHat
post Jul 19 2010, 01:21 PM
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Back from vacation, and eager to get something together in the next day or two (have to catch up on work most of today, unfortunately).

One question I had was if you had a particular game type or theme in mind (are we working for Firewall, which is the default assumption, etc)?
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Jimson
post Jul 19 2010, 03:12 PM
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Welcome back from vacation.

Yes, it will be the "default campaign" (p. 22). So...something comes up and you'll be brought in by Firewall. If its ok with people, to make things easier, it will be assumed players will already be aware of firewall and been recruited to be a sentinel. It will save sometime on getting started and players can put points into Firewall Rep and networking.

[EDIT]
As for theme...nothing quite yet is coming to mind, but then again, once the ball starts rolling, lots of ideas start coming to me. I would suggest characters be somewhat able to handle there own combat, either with equipment (armor, weapons) or stats (Fray, combat skills, or high attributes to default in the skill).

I do have a lot of ideas on what to do right now...just not sure how far I want to take it. Guess we'll roll with the punches.
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Xahn Borealis
post Jul 19 2010, 03:23 PM
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I'm thinking of a Lost nanotechnologist/genehacker. Female in both ego and morph and is actually in favour of the the experiment that created her, to the point of wanting to try again. To this end, she will be in contact with a small network of scientists willing to continue the research. Think the Lunar Ego Hunter with opposite motivations. Stat'ed by tonight.
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