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#26
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
I'd say that the plane that they "exist" on (in terms of "where can they be dispelled, etc.") isn't very debatable, at least the only solid information on that (albeit being an "ingame article") is page 161 of SR3. The question is rather if the place where they cause their effect will be limited to the plane that they are cast on (and thus "exist") ...
All that just because of Mana Static? :D |
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
My opinion on Weapon Foci.
Ok, first of all, what is a weapon foci? It is a magically bonded item that responds to the character, making him/her "one" with the weapon, enhancing the characters understanding and use of said weapon. Second, it can hit and wound astral beings due to it's astral connection, ignoring their invulnerability to normal weapons. Now thing's become a bit confused. According to Canon you CANNOT use a ranged weapon as a weapon foci, why? Game balance since they assumed that everyone would walk around with astral assault cannons and make mincemeat out of every GM monster they could find. :wobble: Why should one NOT be able to make a weapon foci out of a ranged weapon? The character gains a bond with the itemm in question, the weapon becomes even more of an extension of the character instead of just a weapon, thus enhancing his or her skillwith the weapon. So, what would the pros and cons be of an ranged weapon foci? 1. Enhanced skill (Force rating of foci equals amount of extra D6 of skill) 2. No extra damage (the GUN is a foci, the BULLETS are not, astral creatures still gain their invulnerability. 3. Cheap, almost, a pistol would be a reach 0 foci and could be used as the skill "Clubs (Pistol butt) and a rifle would be Reach 1 and the skill Polearm. So, the character would only gain SOME of the bonuses unless using said gun in close combat. Conclusion Personally I *would* allow a ranged weapon foci with the above restrictions and possibly add 1 to the reach of the weapon when calculating cost, it's to good otherwise. I don't want to see a beginning adept with a F6 pistol foci slinging 12-24D6 with improved skill at the beginning of the game. |
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
But they can be dispelled on any plane that the target is present on. An astral mage can cast a mana spell on a dual creature, and it can be dispelled by a purely physical mage. All that's required is that the dispeller and the target share a plane. So saying that they exist where they can be dispelled is a bad idea.
Plus Spell Shield/Wall and Spirit Barrier, yeah. :P |
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#29
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Yes and no to both. It's a magically-bonded item that gives the user increased skill with the weapon. It's also an "abnormal" weapon. The exact mechanisims you describe may or may not be how they actually work, though.
Well, yes... but the thing here is, it would only confer increased skill in melee combat. So, I would charge base price for anyone who wanted weapon foci pistols; but they'd only gain benefits if you're pistol-whipping people. In ranged combat, they'd get none of the foci benefits. |
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Ok, according to canon you can ONLY use it in Melee. Then I have another question, how does one explain the increased skill? I can understand the extra DAMAGE in CC but skill?
Why wouldnt the user gain the same skill bonus with a ranged weapon when making a ranged attack, he is still holding on to the weapon, in just the same manner as one would hold a sword, nor is there a contact with the opponent when you make the attack test in close combat, you still get a bonus for using the actual weapon. I don't really get that part, WHY can't you get the skill bonus for a ranged weapon. If they call it game balance i would call it illogical. Sure, the damage would be the usual one but still, the skill should apply since you are using a familiar weapon that has been bonded to you. If I use my bonded crossbow to hit an apple at 50 paces or skewer it with my spear at two paces away then the skill bonuses should apply. :| |
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#31
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Well becasue technically by canon only a melee weapon can be a foci in the first place.
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#32
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Couple of reasons... First of all, technically only melee weapons can be enchanted into weapon foci. The reason why this application is technically legal is that MitS makes it clear you can potentially enchant anything into anything. In a rules collision, the sourcebook wins out. Second, no weapon focus gives a bonus to two skills. It only adds dice to the one "appropriate skill"-- which can vary dramatically; the "weapon focus shock gloves" is a classic example-- but it can't add to two skills. If you allowed it to work for both ranged and melee combat, you'd have a huge game balance issue. So, you have to restrict it to one skill. Since weapon foci can't really be ranged weapons, it ends up having to be a melee skill. |
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