High defense builds...., ... not armor stacking |
High defense builds...., ... not armor stacking |
Jul 15 2010, 04:09 PM
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#1
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Moving Target Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 |
As an alternative to armor stacking, i was hoping i could get an analysis of high defense tactics/builds. Here's the way i see it;
-Method 1- High reaction stat. What's the max reaction a person can get? 9 is the aug max but then you can add 2 other things to increase that (gene mod and something else i believe), so that's 11 max? -Method 2- High dodge/gym/unarmred/weapon skills. Add on top of that skill enhancing bioware/cyberware/spells/adept powers such as synthacardium, reflex recorders, improv combat skills, combat sense. I like to call these buffs. -Method 3- High modifiers against the enemy. Debuffs baby. Decrease stat spells, thermal smoke, mist, shadow, invisibility. The best debuffs are the ones that help you and harm the enemy. Ultimately a person wants to borrow from all 3 methods, correctly and effectively stacking them. |
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Jul 15 2010, 04:14 PM
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#2
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
-Method 1- High reaction stat. What's the max reaction a person can get? 9 is the aug max but then you can add 2 other things to increase that (gene mod and something else i believe), so that's 11 max? 13 is the highest for normal people, 15 for ghouls and vampires. 6+Genetic Optimization+Exceptional Attribute+SURGE=9 Base, which equals 13 augmented. Vampires and ghouls have 8 base, but cannot take gene therapies, so it's 10(15) for them. |
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Jul 15 2010, 04:24 PM
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#3
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Moving Target Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 |
13 is the highest for normal people, 15 for ghouls and vampires. 6+Genetic Optimization+Exceptional Attribute+SURGE=9 Base, which equals 13 augmented. Vampires and ghouls have 8 base, but cannot take gene therapies, so it's 10(15) for them. Cool, then that's 1/3 of the equation done 13 (no infected) reaction+method 2+method 3= profit I'd like to propose that the max debuff would be -6 (blind equivalent). I mean if you are invisible and throw a thermal smoke nade they can only get a -6 to hit all other vision mods aside. Invisibility +mist would stack but would reach the max -6 for visual tests, correct? so 13+x+(-6)=profit |
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Jul 15 2010, 04:35 PM
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#4
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Running Target Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
Don't forget to add to your buffs section Tactical Networks. 6 drones with sufficent sensors, + a rating 4 TacSoft program will yield 4 dice for defense.
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Jul 15 2010, 04:52 PM
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#5
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Shooting Target Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
Also don't forget the Adept Power "Combat Sense".
EDIT: D'oh! Didn't see you mention "Combat Sense" under buffs. Still, 9 natural reaction, +3 from Improved Reflexes, +6 from Combat Sense, and your adept is pretty hard to hit, even before he dodges. -DrZaius |
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Jul 15 2010, 04:58 PM
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#6
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Moving Target Group: Members Posts: 155 Joined: 7-July 10 Member No.: 18,799 |
The Reakt geneware is .4 essence, 30k and provides a +2 modifier to all tests using reaction to defend.
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Jul 15 2010, 05:23 PM
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#7
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Moving Target Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 |
good
13 reaction + combat senses +6 (adept power) improv reflex +3 Suprathyroid Gland +1 reaction enh +3 combat sense spell +hits increase attrib spell +hits + 6 thresh mod adjustments from various blinding spells, equip, etc Now this is in terms of no active defense (ie full defense). I'm guessing the Reakt geneware +2 modifier to all tests using reaction to defend is for full defense rolls only. Correct me if i'm wrong, so i can add it in the equation above. |
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Jul 15 2010, 05:25 PM
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#8
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Moving Target Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 |
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Jul 15 2010, 05:27 PM
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#9
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
The 13 reaction is the augmented cap, i.e. Improved Reflexes and Reaction Enhancers cannot further enhance it. Basically, you're limited to:
13 reaction + Combat Sense +Rating Reaktin +2 Combat Sense Spell +Force/net hits |
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Jul 15 2010, 05:30 PM
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#10
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Moving Target Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 |
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Jul 15 2010, 05:30 PM
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#11
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
Geneware should be in Augmentation.
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Jul 15 2010, 05:31 PM
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#12
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Moving Target Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 |
The 13 reaction is the augmented cap, i.e. Improved Reflexes and Reaction Enhancers cannot further enhance it. Basically, you're limited to: 13 reaction + Combat Sense +Rating Reaktin +2 Combat Sense Spell +Force/net hits I knew i forgot something, same idea on the skill caps (1.5) |
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Jul 15 2010, 05:42 PM
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#13
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Jul 15 2010, 05:46 PM
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#14
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
Isn't stealth a form of defense? Just throwing that out there. They can't hit you if they can't see you.
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Jul 15 2010, 06:03 PM
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#15
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Isn't stealth a form of defense? Just throwing that out there. They can't hit you if they can't see you. Covered: -Method 3- High modifiers against the enemy. Debuffs baby. Decrease stat spells, thermal smoke, mist, shadow, invisibility. The best debuffs are the ones that help you and harm the enemy. |
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Jul 15 2010, 06:41 PM
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#16
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Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
It would take some karma gen and initiation but here we go. And I'm going with hypothetical situations here, mainly getting max hits on a spellcasting.
Mystic adept. Magic 9(8[reduced for 'ware]) Adept5/Mage3 Reaction: 13 Combat Sense: 8 Tactsoft: 4 Reakt: 2 Combat Sense Spell: (Overcasted) 6 Deflection Spell: (Overcasted) 6 Not sure if they all stack, but there ya go. thats 39 dice to avoid attacks. You're rolling more than most people are allowed to roll on an attack. (IMG:style_emoticons/default/grinbig.gif) |
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Jul 15 2010, 06:43 PM
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#17
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Moving Target Group: Members Posts: 155 Joined: 7-July 10 Member No.: 18,799 |
Now this is in terms of no active defense (ie full defense). I'm guessing the Reakt geneware +2 modifier to all tests using reaction to defend is for full defense rolls only. Correct me if i'm wrong, so i can add it in the equation above. QUOTE Reakt is a transgenic neurohormone released by the pituary gland during stress, enhancing perception to the degree that movements are perceived as if in slow motion, making it easier to react to situations or incoming dangers. Characters with Reakt get a +2 dice pool modifier to all Reaction Tests to defend themselves (combat, Indirect Combat Spells, etc.). Reaction-linked skill tests, Initiative, and Surprise Tests are not affected by this modification. This effect is cumulative with all other augmentations that enhance Reaction.
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Jul 15 2010, 07:19 PM
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#18
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Jul 15 2010, 08:29 PM
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#19
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Target Group: Members Posts: 42 Joined: 29-August 02 Member No.: 3,195 |
You forgot Method 4: Cover.
I prefer a troll. |
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Jul 15 2010, 08:38 PM
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#20
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Moving Target Group: Members Posts: 165 Joined: 3-March 09 From: A top-secret federal party facility. Member No.: 16,929 |
For method 2 bonuseseses, you also have a choice of:
Dodge: move-by-wire 3. Total 3 Gymnastics: synthacardium 3, enhanced articulation. Total 4. Unarmed/blades/clubs/<other melee skill>: Weapon focus. Total (at character creation, with restricted gear) 4. Any: Improved ability(adept power) and reflex recorder(for appropriate skill) but these are capped at 1/2 your skill rating, total. Aptitude(quality) helps give you more of the improved ability, etc. So skill 7+(3~4)+(1~6 [EDIT:1~4, 1/2 skill rating]) added to defense when using full defense. |
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Jul 15 2010, 08:42 PM
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#21
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Moving Target Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
As an alternative to armor stacking, i was hoping i could get an analysis of high defense tactics/builds. Here's the way i see it; -Method 1- High reaction stat. What's the max reaction a person can get? 9 is the aug max but then you can add 2 other things to increase that (gene mod and something else i believe), so that's 11 max? -Method 2- High dodge/gym/unarmred/weapon skills. Add on top of that skill enhancing bioware/cyberware/spells/adept powers such as synthacardium, reflex recorders, improv combat skills, combat sense. I like to call these buffs. -Method 3- High modifiers against the enemy. Debuffs baby. Decrease stat spells, thermal smoke, mist, shadow, invisibility. The best debuffs are the ones that help you and harm the enemy. Ultimately a person wants to borrow from all 3 methods, correctly and effectively stacking them. The idea I played around with was a R8 Pixie Adept, with combat sense 6, Improved Ability (Dodge) 3, Imrpoved Reflexes 1, Dodge 6, Edge 6 That gives you: Ranged Dodge: 15 dice Ranged Full Dodge: 24 dice Melee Dodge: 24 dice Melee Full Dodge: 30 dice But there are probably better dodge builds out there. |
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Jul 15 2010, 08:44 PM
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#22
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
MBW bonus is capped in the same way, because it specifically adds to the Dodge *rating*.
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Jul 15 2010, 08:57 PM
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#23
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Moving Target Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
MBW bonus is capped in the same way, because it specifically adds to the Dodge *rating*. I've read that on the adept power and I think I remember reading it as a general rule for skill rating enhancements, biut I can't find it anyomre. You got a quote for me? As far as I can tell atm, the 1.5x skill rating only applies to the Adept power. |
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Jul 15 2010, 08:58 PM
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#24
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Moving Target Group: Members Posts: 165 Joined: 3-March 09 From: A top-secret federal party facility. Member No.: 16,929 |
[pulls out Augmentation...]
Well I'll be, It DOES say rating. Thanks. I still like the MBW for biker duels, though (IMG:style_emoticons/default/biggrin.gif) |
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Jul 15 2010, 10:32 PM
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#25
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Moving Target Group: Members Posts: 139 Joined: 7-June 10 Member No.: 18,672 |
ya, when you get into skills there's no real limit since you could potentially level up your skill with enough karma after chargen. That's why i wanted to stick to passive defense (not full) with chargen limitation at around 400bp. We haven't even touched on the semi passive defense aka two weapon style. Technically it's full defense but passive as well since you can attack without leaving full defense.
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