IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> High defense builds...., ... not armor stacking
iategod
post Jul 15 2010, 04:09 PM
Post #1


Moving Target
**

Group: Members
Posts: 139
Joined: 7-June 10
Member No.: 18,672



As an alternative to armor stacking, i was hoping i could get an analysis of high defense tactics/builds. Here's the way i see it;

-Method 1-
High reaction stat. What's the max reaction a person can get? 9 is the aug max but then you can add 2 other things to increase that (gene mod and something else i believe), so that's 11 max?

-Method 2-
High dodge/gym/unarmred/weapon skills. Add on top of that skill enhancing bioware/cyberware/spells/adept powers such as synthacardium, reflex recorders, improv combat skills, combat sense. I like to call these buffs.

-Method 3-
High modifiers against the enemy. Debuffs baby. Decrease stat spells, thermal smoke, mist, shadow, invisibility. The best debuffs are the ones that help you and harm the enemy.

Ultimately a person wants to borrow from all 3 methods, correctly and effectively stacking them.
Go to the top of the page
 
+Quote Post
Elfenlied
post Jul 15 2010, 04:14 PM
Post #2


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



QUOTE (iategod @ Jul 15 2010, 05:09 PM) *
-Method 1-
High reaction stat. What's the max reaction a person can get? 9 is the aug max but then you can add 2 other things to increase that (gene mod and something else i believe), so that's 11 max?


13 is the highest for normal people, 15 for ghouls and vampires. 6+Genetic Optimization+Exceptional Attribute+SURGE=9 Base, which equals 13 augmented. Vampires and ghouls have 8 base, but cannot take gene therapies, so it's 10(15) for them.
Go to the top of the page
 
+Quote Post
iategod
post Jul 15 2010, 04:24 PM
Post #3


Moving Target
**

Group: Members
Posts: 139
Joined: 7-June 10
Member No.: 18,672



QUOTE (Elfenlied @ Jul 15 2010, 04:14 PM) *
13 is the highest for normal people, 15 for ghouls and vampires. 6+Genetic Optimization+Exceptional Attribute+SURGE=9 Base, which equals 13 augmented. Vampires and ghouls have 8 base, but cannot take gene therapies, so it's 10(15) for them.


Cool, then that's 1/3 of the equation done


13 (no infected) reaction+method 2+method 3= profit

I'd like to propose that the max debuff would be -6 (blind equivalent). I mean if you are invisible and throw a thermal smoke nade they can only get a -6 to hit all other vision mods aside. Invisibility +mist would stack but would reach the max -6 for visual tests, correct?

so
13+x+(-6)=profit
Go to the top of the page
 
+Quote Post
Demerzel
post Jul 15 2010, 04:35 PM
Post #4


Running Target
***

Group: Members
Posts: 1,206
Joined: 9-July 06
From: Fresno, CA
Member No.: 8,856



Don't forget to add to your buffs section Tactical Networks. 6 drones with sufficent sensors, + a rating 4 TacSoft program will yield 4 dice for defense.
Go to the top of the page
 
+Quote Post
DrZaius
post Jul 15 2010, 04:52 PM
Post #5


Shooting Target
****

Group: Members
Posts: 1,856
Joined: 25-July 07
Member No.: 12,360



Also don't forget the Adept Power "Combat Sense".

EDIT: D'oh! Didn't see you mention "Combat Sense" under buffs. Still, 9 natural reaction, +3 from Improved Reflexes, +6 from Combat Sense, and your adept is pretty hard to hit, even before he dodges.

-DrZaius
Go to the top of the page
 
+Quote Post
The Grue Master
post Jul 15 2010, 04:58 PM
Post #6


Moving Target
**

Group: Members
Posts: 155
Joined: 7-July 10
Member No.: 18,799



The Reakt geneware is .4 essence, 30k and provides a +2 modifier to all tests using reaction to defend.
Go to the top of the page
 
+Quote Post
iategod
post Jul 15 2010, 05:23 PM
Post #7


Moving Target
**

Group: Members
Posts: 139
Joined: 7-June 10
Member No.: 18,672



good

13 reaction
+
combat senses +6 (adept power)
improv reflex +3
Suprathyroid Gland +1
reaction enh +3
combat sense spell +hits
increase attrib spell +hits
+
6 thresh mod adjustments from various blinding spells, equip, etc

Now this is in terms of no active defense (ie full defense). I'm guessing the Reakt geneware +2 modifier to all tests using reaction to defend is for full defense rolls only. Correct me if i'm wrong, so i can add it in the equation above.
Go to the top of the page
 
+Quote Post
iategod
post Jul 15 2010, 05:25 PM
Post #8


Moving Target
**

Group: Members
Posts: 139
Joined: 7-June 10
Member No.: 18,672



QUOTE (Demerzel @ Jul 15 2010, 04:35 PM) *
Don't forget to add to your buffs section Tactical Networks. 6 drones with sufficent sensors, + a rating 4 TacSoft program will yield 4 dice for defense.


would +4 be the max? or.. how does that work? for active defense or passive??
Go to the top of the page
 
+Quote Post
Elfenlied
post Jul 15 2010, 05:27 PM
Post #9


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



The 13 reaction is the augmented cap, i.e. Improved Reflexes and Reaction Enhancers cannot further enhance it. Basically, you're limited to:

13 reaction
+
Combat Sense +Rating
Reaktin +2
Combat Sense Spell +Force/net hits
Go to the top of the page
 
+Quote Post
iategod
post Jul 15 2010, 05:30 PM
Post #10


Moving Target
**

Group: Members
Posts: 139
Joined: 7-June 10
Member No.: 18,672



QUOTE (The Grue Master @ Jul 15 2010, 04:58 PM) *
The Reakt geneware is .4 essence, 30k and provides a +2 modifier to all tests using reaction to defend.


where can i find this?
Go to the top of the page
 
+Quote Post
Doc Chase
post Jul 15 2010, 05:30 PM
Post #11


Runner
******

Group: Members
Posts: 3,179
Joined: 10-June 10
From: St. Louis, UCAS/CAS Border
Member No.: 18,688



Geneware should be in Augmentation.
Go to the top of the page
 
+Quote Post
iategod
post Jul 15 2010, 05:31 PM
Post #12


Moving Target
**

Group: Members
Posts: 139
Joined: 7-June 10
Member No.: 18,672



QUOTE (Elfenlied @ Jul 15 2010, 05:27 PM) *
The 13 reaction is the augmented cap, i.e. Improved Reflexes and Reaction Enhancers cannot further enhance it. Basically, you're limited to:

13 reaction
+
Combat Sense +Rating
Reaktin +2
Combat Sense Spell +Force/net hits


I knew i forgot something, same idea on the skill caps (1.5)
Go to the top of the page
 
+Quote Post
Draco18s
post Jul 15 2010, 05:42 PM
Post #13


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (iategod @ Jul 15 2010, 12:25 PM) *
would +4 be the max? or.. how does that work? for active defense or passive??


You get +N where N is the rating of the tacnet, provided that you have 3 members that can contribute 2N channels of sensory data.

And you get +N to "anything you can justify."
Go to the top of the page
 
+Quote Post
StealthSigma
post Jul 15 2010, 05:46 PM
Post #14


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



Isn't stealth a form of defense? Just throwing that out there. They can't hit you if they can't see you.
Go to the top of the page
 
+Quote Post
Draco18s
post Jul 15 2010, 06:03 PM
Post #15


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (StealthSigma @ Jul 15 2010, 12:46 PM) *
Isn't stealth a form of defense? Just throwing that out there. They can't hit you if they can't see you.


Covered:
QUOTE (iategod @ Jul 15 2010, 11:09 AM) *
-Method 3-
High modifiers against the enemy. Debuffs baby. Decrease stat spells, thermal smoke, mist, shadow, invisibility. The best debuffs are the ones that help you and harm the enemy.

Go to the top of the page
 
+Quote Post
Belvidere
post Jul 15 2010, 06:41 PM
Post #16


Moving Target
**

Group: Members
Posts: 448
Joined: 20-July 09
From: Detroit
Member No.: 17,413



It would take some karma gen and initiation but here we go. And I'm going with hypothetical situations here, mainly getting max hits on a spellcasting.

Mystic adept. Magic 9(8[reduced for 'ware]) Adept5/Mage3

Reaction: 13
Combat Sense: 8
Tactsoft: 4
Reakt: 2
Combat Sense Spell: (Overcasted) 6
Deflection Spell: (Overcasted) 6

Not sure if they all stack, but there ya go. thats 39 dice to avoid attacks. You're rolling more than most people are allowed to roll on an attack. (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
The Grue Master
post Jul 15 2010, 06:43 PM
Post #17


Moving Target
**

Group: Members
Posts: 155
Joined: 7-July 10
Member No.: 18,799



QUOTE (iategod @ Jul 15 2010, 12:23 PM) *
Now this is in terms of no active defense (ie full defense). I'm guessing the Reakt geneware +2 modifier to all tests using reaction to defend is for full defense rolls only. Correct me if i'm wrong, so i can add it in the equation above.


QUOTE
Reakt is a transgenic neurohormone released by the pituary gland during stress, enhancing perception to the degree that movements are perceived as if in slow motion, making it easier to react to situations or incoming dangers. Characters with Reakt get a +2 dice pool modifier to all Reaction Tests to defend themselves (combat, Indirect Combat Spells, etc.). Reaction-linked skill tests, Initiative, and Surprise Tests are not affected by this modification. This effect is cumulative with all other augmentations that enhance Reaction.
Go to the top of the page
 
+Quote Post
Draco18s
post Jul 15 2010, 07:19 PM
Post #18


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Belvidere @ Jul 15 2010, 01:41 PM) *
Combat Sense Spell: (Overcasted) 6
Deflection Spell: (Overcasted) 6


They aren't overcast, unless you're playing by FAQ.
Go to the top of the page
 
+Quote Post
biccat
post Jul 15 2010, 08:29 PM
Post #19


Target
*

Group: Members
Posts: 42
Joined: 29-August 02
Member No.: 3,195



You forgot Method 4: Cover.

I prefer a troll.
Go to the top of the page
 
+Quote Post
Falanin
post Jul 15 2010, 08:38 PM
Post #20


Moving Target
**

Group: Members
Posts: 165
Joined: 3-March 09
From: A top-secret federal party facility.
Member No.: 16,929



For method 2 bonuseseses, you also have a choice of:

Dodge: move-by-wire 3. Total 3

Gymnastics: synthacardium 3, enhanced articulation. Total 4.

Unarmed/blades/clubs/<other melee skill>: Weapon focus. Total (at character creation, with restricted gear) 4.

Any: Improved ability(adept power) and reflex recorder(for appropriate skill) but these are capped at 1/2 your skill rating, total.

Aptitude(quality) helps give you more of the improved ability, etc.

So skill 7+(3~4)+(1~6 [EDIT:1~4, 1/2 skill rating]) added to defense when using full defense.
Go to the top of the page
 
+Quote Post
D2F
post Jul 15 2010, 08:42 PM
Post #21


Moving Target
**

Group: Members
Posts: 765
Joined: 28-December 09
Member No.: 18,001



QUOTE (iategod @ Jul 15 2010, 04:09 PM) *
As an alternative to armor stacking, i was hoping i could get an analysis of high defense tactics/builds. Here's the way i see it;

-Method 1-
High reaction stat. What's the max reaction a person can get? 9 is the aug max but then you can add 2 other things to increase that (gene mod and something else i believe), so that's 11 max?

-Method 2-
High dodge/gym/unarmred/weapon skills. Add on top of that skill enhancing bioware/cyberware/spells/adept powers such as synthacardium, reflex recorders, improv combat skills, combat sense. I like to call these buffs.

-Method 3-
High modifiers against the enemy. Debuffs baby. Decrease stat spells, thermal smoke, mist, shadow, invisibility. The best debuffs are the ones that help you and harm the enemy.

Ultimately a person wants to borrow from all 3 methods, correctly and effectively stacking them.

The idea I played around with was a R8 Pixie Adept, with combat sense 6, Improved Ability (Dodge) 3, Imrpoved Reflexes 1, Dodge 6, Edge 6

That gives you:

Ranged Dodge: 15 dice
Ranged Full Dodge: 24 dice

Melee Dodge: 24 dice
Melee Full Dodge: 30 dice

But there are probably better dodge builds out there.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 15 2010, 08:44 PM
Post #22


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



MBW bonus is capped in the same way, because it specifically adds to the Dodge *rating*.
Go to the top of the page
 
+Quote Post
D2F
post Jul 15 2010, 08:57 PM
Post #23


Moving Target
**

Group: Members
Posts: 765
Joined: 28-December 09
Member No.: 18,001



QUOTE (Yerameyahu @ Jul 15 2010, 08:44 PM) *
MBW bonus is capped in the same way, because it specifically adds to the Dodge *rating*.


I've read that on the adept power and I think I remember reading it as a general rule for skill rating enhancements, biut I can't find it anyomre. You got a quote for me? As far as I can tell atm, the 1.5x skill rating only applies to the Adept power.
Go to the top of the page
 
+Quote Post
Falanin
post Jul 15 2010, 08:58 PM
Post #24


Moving Target
**

Group: Members
Posts: 165
Joined: 3-March 09
From: A top-secret federal party facility.
Member No.: 16,929



[pulls out Augmentation...]

Well I'll be, It DOES say rating. Thanks. I still like the MBW for biker duels, though (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
iategod
post Jul 15 2010, 10:32 PM
Post #25


Moving Target
**

Group: Members
Posts: 139
Joined: 7-June 10
Member No.: 18,672



ya, when you get into skills there's no real limit since you could potentially level up your skill with enough karma after chargen. That's why i wanted to stick to passive defense (not full) with chargen limitation at around 400bp. We haven't even touched on the semi passive defense aka two weapon style. Technically it's full defense but passive as well since you can attack without leaving full defense.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 04:49 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.