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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
„Did you know that a magician might be reading your innermost thoughts and most private memories RIGHT NOW? A scary, but REALISTIC thought. But what are you supposed to do against mages grossly misusing their TERRIFYING POWER? Everybody knows that only other mages can protect themselves against the fearsome powers of mindCONTROL.
WRONG. This is where your friends from SCIPROTECT come into play. In years of highly dedicated research with WORLD RENOWNED psychologists, trustworthy corporate mages and neurologists we have developed EFFECTIVE countermeasures against invasions of the mind, which EVERYBODY can implement to protect themselves aginst the evils of magic. If your very own mind isn't worth it, what is? Monthly training only 5.499 Nuyen + taxes, success not guaranteed“ New Qualities: Protected Mind; 10 or 20 BP In intensive training you have learned to confuse intruders into your own mind. If you are aware of an attack OR unconscious, your subconscious scrambles your thoughts and memories and layers it with metaphors and lies. Every Level of this quality adds a +2 dice pool modifier for your spell resistance against Mindprobe, implant memory and similar spells designed to read/alter your mind. „Trusty security guards and employees are a blessing to have. BUT did you know that an average mage has no problems turning them all against the corporation they LOVE? How can you screen and mainstain magical security over all those people? And worse: If your security forces engage a target magician, how can you ensure the safety of your people AGAINST THEMSELVES? This is where your business partners from SCIPROTECT come into play In years of research our cybertechnologiests, neurologists and computer scientists developed the BE-SURE technology: A neurological implant steeling your most valued assets against hostile takeover“ New cyberware: BE-SURE Headware; Essence cost: 0.4, Cost: 12.500 Nuyen, Avail.: 12 The BE-SURE is a dedicated SIMSENSE module, steadily analyzing thought processes and emotional responses. Any inconsistencies get amplified feedback from the unit, effectively amplifying the sense of “right and wrong” the subject experiences and helps keeping/regaining control over himself. This translates into a +2 dice pool modifier for all spell resistance tests against all control spells targeted at the subject. BE-SURE “Secondary Mind” Advanced System; Essence cost: 1.0, Nuyen: 60.000, Avail: 15F This System build upon the standard BE-SURE system, but utilize much higher processing power and connectivity to the users brain. Effectively this module is a “second voice in your head” directing actions on a subconscious level while also reminding your conscious self of critical information. When the user is accustomed to the system he can input mission parameters, friendly subjects, known enemies etc. The system then begins to oversee actions and reactions and keeps motivating the user. It provides a +2 dice pool modifier against: any control spells, fear effects, spirit possession, compulsion and influence powers and all similar effects. ALSO it forces a defense roll against these powers, even if the user is not actively going against his own will every combat turn, as long as the user is conscious. It is also fully compatible with a TAC-NET system. Effectively confusing the user when he goes against the tactical advice of the Tacnet. (He loses 1 die per rating of the Tacnet to any action opposed to the team) “Did you know that a mage has LITERALLY the power of a rocket launcher in his hands? And he can not be stopped to walk into your “safe” area of residence and use it? No outside watcher can now what his intentions are and when he will be using his FEARFUL POWERS. But do not PANIC, your friends from SCIPROTECT are here to help. For a paltry sum we can reinforce your vehicle against magical ATTACKS. LIVE SAFE, DRIVE SAFE. Also please follow our newsfeed about the soon to be introducted “Safe-Life” - Antimagical Armor SCIPROTECT... because science protects you from the horrors of magic!” New Vehicle mod: Anti-Magical Armor; 1 Slot, Cost: Body*1500 or Body*2500. Install: 8/1 Day. Avail: 12R Maximum Rating: 2 These armor modification replaces some of the bulk of your normal armor with a fine net of tubes containing some cellular creatures very much like the FAB bacterias. It also installs a pumping/selfsealing system. While the bulk lowers the rating of the installed normal armor (concealed or standard, not smartarmor) by DOUBLE the rating of system, it adds its rating to the object resistance of the vehicle, OR against elemental attacks adds its rating as dice to the resistance test. The bacterias need to be fed (and partially replaced) This costs (Body of Vehicle)*50 Nuyen per month, and requires 5 minutes work each week. New personal armor: “Safe-Life” - Antimagical Armor; Armor: 5/3, Costs: 8000 Nuyen, Avail.: -R The “Safe-Life” personal armor is a full-body armor like the standard “Camoflage Suit” prevalent in all armed forces and uses the same rules. ADDITIONALY it replaces some of the life-saving kevlar like armor with a fine net of flexible tubes containing bacterias similar to one of the tested and trusted FAB strains. Effectively the wearer counts as being in a constant Rating 2 mana ebb, only covering his own aura. The armor encumbers like it were a rating 8/6 armor. This is a prototype not available to the public/rival corporations yet. - So, any comments to balance, bad thematic and such? (And yes i know that all makes it a bit harder for the weak mages... but be honest: The mid/highlevel mages ARE too powerful.) |
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Lo-Fi Version | Time is now: 16th September 2025 - 03:02 PM |
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