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> Deus Ex: Human Revolution Screenshots, I think I peed myself a little.
Adarael
post Aug 6 2010, 06:25 PM
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I thought there was already a Deus Ex Human Revolution trailer, but I guess it got archived or something.

Deus Ex Screenshots on Kotaku

Seriously, these fill me with such hope for the game that it boggles the mind. The cyber-renaissance style that hearkens to Blade Runner and both of Mamoru Oshii's Ghost in the Shell films has me completely sold, because they're really what I think cyberpunk should look like: retro thrown into the ultra-modern, with everything crumbling.
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Mr. Mage
post Aug 6 2010, 06:38 PM
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I think #3 is my favorite...

Knock knock!
Who's there?
FIST-BLADE!
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Tanegar
post Aug 6 2010, 06:47 PM
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Screenshots hold literally no meaning whatsoever for me. It's very, very easy anymore to make a game that looks amazing. Making a game that is amazing... that's a little trickier. You want to sell me on DX:HR, show me a playable demo.
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Adarael
post Aug 6 2010, 06:49 PM
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Well, sure. As I said in the prior thread, however: visual style is *very* important to me. The fact that they got it right - regardless of the actual quality of the textures, polycount of the models, etc - is a huge plus. The visual language of a game - the coherence of industrial design, clothing concepting, lighting styles, etc - these are all things that many, many games do completely wrong and cause them to be condemned to feel very average. I think a perfect example of that is if you compare BioShock to Singularity. Bioshock has very nearly no 'innovative' gameplay mechanics; they've all shown up in earlier games. But the visual language of the game is so striking that you have a much more endearing experience with the game than you do in Singularity, despite Singularity being newer and technically "more advanced."

Edit: not quite 'well, sure'. It's actually pretty hard to make a game that looks amazing, even with the great tools we have now. It still takes a lot of work. However, it's pretty simple to make a game that looks amazing but has crap gameplay, because graphics are *all* you cared about.
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Wounded Ronin
post Aug 8 2010, 04:44 PM
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See, I feel like graphics are primarily a distraction from gameplay.
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Karoline
post Aug 9 2010, 01:24 AM
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QUOTE (Wounded Ronin @ Aug 8 2010, 11:44 AM) *
See, I feel like graphics are primarily a distraction from gameplay.

As someone put it today when talking about the sequel to a game (don't remember which) 'The first thing they had listed was 'vastly improved graphics' and I was just thinking "Yeah, but how is the gameplay."'

I'd have to agree with this. Alot of my favorite games are ones that don't look that spectacular, but have very solid gameplay. Now, maybe when they came out they had fairly high end graphics, but by today's standards, they aren't good enough for a free game, but that doesn't matter because the gameplay itself rocks.
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Blade
post Aug 9 2010, 10:33 AM
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Graphics aren't a distraction from gameplay. Good graphics are great for immersion and sometimes even gameplay.
But "good graphics" doesn't mean "latest-generation 3d effects".

Dreamweb had simple yet terrific graphics that helped immersion. The smoothness of the moves in Prince of Persia or Flashback helped the gameplay: it was easier to time correctly your jump in Flashback than in platformer with choppy movements.
LBA/Relentless had very good graphics... and still does! They just designed the world so that it could be rendered with the limited processing power that was available back then.
Outcast looked great (if pixellated) and the great graphics helped the immersion on the exotic planet the story took place.
I've played Dreamfall recently and even though the graphics weren't as complex as in more recent games, some of them are still to me some of the best I've ever seen in a game because of the direction and setting. Compared to its prequel, The Longuest Journey, the immersion is greater thanks to these graphics (but it's true the gameplay suffered a bit).
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Voran
post Aug 9 2010, 11:54 AM
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Screenshots are misleading. Like "OMG these Crysis screenshots are amazing!" which turns into "OMG it took me two years after Crysis came out to be able to play it on an affordable rig!"
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Karoline
post Aug 9 2010, 01:41 PM
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QUOTE (Blade @ Aug 9 2010, 05:33 AM) *
Graphics aren't a distraction from gameplay. Good graphics are great for immersion and sometimes even gameplay.

Didn't say they were a distraction, I'm just saying that many games focus more on pretty graphics than gameplay, and generally if the main thing you are touting is the great new graphics, then it might be because it doesn't have great new gameplay. I'd prefer a game with poor graphics and great gameplay over a game with great graphics and poor gameplay any day.

QUOTE (Voran @ Aug 9 2010, 06:54 AM) *
Screenshots are misleading. Like "OMG these Crysis screenshots are amazing!" which turns into "OMG it took me two years after Crysis came out to be able to play it on an affordable rig!"

I suppose I was fairly rare in being able to play mine with the computer that I already had which was a few years old and wasn't even cutting edge when it had last been upgraded. I ran the game on high till I started hitting that ice, then I had to knock stuff down some. From what I can tell, not having windows Vista/7 was a huge benefit because every game I've ever seen has nearly double requirements to play on Vista/7 over XP.
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Xahn Borealis
post Aug 12 2010, 09:30 PM
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Apparently this game is a prequel, set before the invention of nanotechnology. Which leads me to guess that the cloak works by magic, then? Still, I always wanted to see more of the 'mechs' as cyber-augmented individuals were called in the first game. Also, if you've seen the trailer, then you now know the official definition of Street Samurai, at least in terms of physical ability.
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Tanegar
post Aug 12 2010, 10:15 PM
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Why would the cloak have to work by magic?
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Karoline
post Aug 13 2010, 03:44 AM
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QUOTE (Tanegar @ Aug 12 2010, 05:15 PM) *
Why would the cloak have to work by magic?

Because in the original Deus Ex it worked via nanotechnology, which hasn't been invented yet (Edit: Or likely has, but hasn't had a chance to be implemented). There was however camo armor (Expendable item) that did the same thing as I recall, so I don't see that it was something that had to work by nanotechnology, and don't see why cloak would have to work by magic.
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Martin_DeVries_I...
post Aug 13 2010, 04:18 AM
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We have very very very rudimentary forms of the cloak now; I could imagine that in ~16 years (the timeframe of the game IIRC) we could have something like what they've got, especially if they've come so far with augment technology.
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Karoline
post Aug 13 2010, 05:52 AM
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QUOTE (Martin_DeVries_Institute @ Aug 12 2010, 11:18 PM) *
We have very very very rudimentary forms of the cloak now; I could imagine that in ~16 years (the timeframe of the game IIRC) we could have something like what they've got, especially if they've come so far with augment technology.

Do we? The best I've seen is regular cammo (which can work really well in the right terrain). Other than that I saw an interview with someone that was working on 'cloak' but he was basically in "This is how I want it to work." stages, and how he wants it to work is something that most of us could have likely told him ten years ago (Lots of tiny cameras and video screens on the armor). Funny part was he did a demonstration with one camera/video screen (12" size or so), but had the camera set poorly so when he walked behind the guy testing it, the screen didn't look anything like it should have.
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Tanegar
post Aug 13 2010, 08:01 AM
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QUOTE (Karoline @ Aug 12 2010, 11:44 PM) *
Because in the original Deus Ex it worked via nanotechnology, which hasn't been invented yet (Edit: Or likely has, but hasn't had a chance to be implemented). There was however camo armor (Expendable item) that did the same thing as I recall, so I don't see that it was something that had to work by nanotechnology, and don't see why cloak would have to work by magic.

Saying "it works by nanotechnology" is a little like saying a gun works by chemistry and metallurgy. While technically true, it doesn't actually describe anything.
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KarmaInferno
post Aug 13 2010, 04:12 PM
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QUOTE (Tanegar @ Aug 13 2010, 03:01 AM) *
Saying "it works by nanotechnology" is a little like saying a gun works by chemistry and metallurgy. While technically true, it doesn't actually describe anything.


Yeah, "it works by nanotechnology" might as well say "it works by magic".




-karma
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Martin_DeVries_I...
post Aug 13 2010, 05:37 PM
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QUOTE (Karoline @ Aug 12 2010, 10:52 PM) *
Do we? The best I've seen is regular cammo (which can work really well in the right terrain). Other than that I saw an interview with someone that was working on 'cloak' but he was basically in "This is how I want it to work." stages, and how he wants it to work is something that most of us could have likely told him ten years ago (Lots of tiny cameras and video screens on the armor). Funny part was he did a demonstration with one camera/video screen (12" size or so), but had the camera set poorly so when he walked behind the guy testing it, the screen didn't look anything like it should have.

Well here's some pleasant smooth jazz that shows the fruits of Japanese research in the subject.
And in case you think that's mere techno-wizard-video-editing, here's a piece from the news with Katie Couric making the requisite "Harry Potter' references. Sadly this one has no video of the actual technology, just her admitting her science ignorance and talking about Claude Rains. Still. We have rudimentary technology that allows for the type of refinement we see in the DE:HR era.
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Xahn Borealis
post Aug 13 2010, 07:17 PM
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QUOTE (Tanegar @ Aug 12 2010, 11:15 PM) *
Why would the cloak have to work by magic?



Because you failed your Perception test to spot my sarcasm. Let's see if it happens again.

[ Spoiler ]
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Demonseed Elite
post Aug 13 2010, 11:01 PM
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New game footage
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Martin_DeVries_I...
post Aug 14 2010, 05:54 AM
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Oh Jay thank you, you've made me the happiest girl at the ball!
That moment at 1:20... oh wow... I so want to do that in-game...
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Tanegar
post Aug 14 2010, 07:23 AM
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Fancy moves. Makes me wonder if it's actually possible through the interface. By my count, all the actual "gameplay" in that movie is behind-the-sights gunplay. That's not necessarily a bad thing, I'm just saying they still haven't show us anything that you couldn't do in the original Deus Ex.
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Voran
post Aug 14 2010, 10:26 AM
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Yknow, some of that reminded me of the Chronicles of Riddick, escape from butcher bay game. Which is kinda a good thing. CoR was actually a pretty decent game, stealth kills, melee combat with counters. It was a little unpolished and buggy, but the overall sense was nice.
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Thanee
post Aug 14 2010, 11:29 AM
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Nice, this looks pretty cool. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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LurkerOutThere
post Aug 14 2010, 01:05 PM
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I was fairly psyched until I heard the whole prequel thing. I guess they had to do something to avoid the elephant in the room that was invisible war. But couldn't they just have Highlander 2'd it?
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Xahn Borealis
post Aug 14 2010, 04:04 PM
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I'm going to say something now which may provoke outrage.

I played Invisible War first, and liked it more than the original.

*dives for cover*

Seriously, what was wrong with the plot in IW? Made sense to me.
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