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> Deus Ex: Human Revolution Screenshots, I think I peed myself a little.
Karoline
post Sep 20 2010, 03:30 PM
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QUOTE (Critias @ Sep 18 2010, 01:13 PM) *
It doesn't even have to be a video game. They could just make this into a movie, and I'd buy it.

Yeah, it actually looks very much like a movie at this point, especially considering they've yet to include a single frame of actual gameplay footage that I've seen.
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Critias
post Sep 20 2010, 07:26 PM
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QUOTE (Karoline @ Sep 20 2010, 10:30 AM) *
Yeah, it actually looks very much like a movie at this point, especially considering they've yet to include a single frame of actual gameplay footage that I've seen.

There were a few in there. The Gamescom trailer has some gameplay mixed in with cutscenes and cinematics.
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Fikealox
post Sep 24 2010, 11:17 PM
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If you head to the forums linked to the official site, you can pretty easily find leaked gameplay footage. (Or you can use powerful google-fu). From what I've seen, it looks pretty awesome. In fact, learning about DX3 was what caused my latest bout of SR fever. There can never be enough cyber-punk!
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Critias
post Nov 9 2010, 02:50 AM
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Anyone heard anything new about this one lately?

I've seen a few previews (all talking about the police station level), but other than that, not a whole lot of new stuff. Any word on any preorder specials, anyone seen new footage lately, or anything like that?
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Adarael
post Nov 9 2010, 07:00 PM
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Sadly not. I'm keeping my ear to the ground, though.
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Karoline
post Nov 9 2010, 10:34 PM
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Unfortunately I'm highly pessimistic about the game. My Theory of Games includes 'the bigger the tease, the worse the game'. So far they've done nothing with tease with great cutscenes for this game, and have yet to put anything about actual gameplay.
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Wounded Ronin
post Nov 10 2010, 02:24 AM
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QUOTE (Karoline @ Nov 9 2010, 06:34 PM) *
Unfortunately I'm highly pessimistic about the game. My Theory of Games includes 'the bigger the tease, the worse the game'. So far they've done nothing with tease with great cutscenes for this game, and have yet to put anything about actual gameplay.


So you're not excited about Duke Nukem forever?
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Kagetenshi
post Nov 10 2010, 04:03 AM
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QUOTE (Karoline @ Nov 9 2010, 05:34 PM) *
Unfortunately I'm highly pessimistic about the game. My Theory of Games includes 'the bigger the tease, the worse the game'.

But Daikatana was awesome!

~J
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Karoline
post Nov 10 2010, 04:41 AM
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QUOTE (Wounded Ronin @ Nov 9 2010, 09:24 PM) *
So you're not excited about Duke Nukem forever?

Not even in the slightest.
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Wounded Ronin
post Nov 10 2010, 03:14 PM
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QUOTE (Kagetenshi @ Nov 10 2010, 12:03 AM) *
But Daikatana was awesome!

~J


Someday I'm going to play that and find out that it's the most artistic and humanistically liberating game in the history of mankind, but that at the time people weren't ready for it, or something like that.
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Kagetenshi
post Nov 10 2010, 04:28 PM
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From what I hear, it's not bad—complaints about friendly AI (what else is new), a dated feel IIRC, and nothing particularly exceptional, but a solid game. The issue is that you can't declare that John Romero will make you his bitch and then spend…

Holy crap. Daikatana only spent three years in development. How standards have changed.

~J
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Adarael
post Nov 18 2010, 05:45 PM
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Here's your gameplay!

Deus Ex: Human Revolution Gameplay

Featuring vision enhancements, ruthenium polymers, spurs, hacking, and other such fun.
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Karoline
post Nov 18 2010, 05:57 PM
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So yeah, looks good. The combining weapons looked like a neat feature, but alot of the other stuff wasn't really anything new. The vision enhancement has been around since the original deus, as has invisibility. Hacking looks like an interesting minigame. Spurs looked like a 'push e to slaughter someone close to you'.

I'm sure it'll be a good game, but it isn't revolutionary. Kinda looks like a cross between Crysis and Alpha Protocol now that I think about it.

I love how computers have become more advanced now that we're in the past of the Deus timeline (IMG:style_emoticons/default/wink.gif)
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Adarael
post Nov 18 2010, 06:10 PM
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I don't need revolutionary or "new" gameplay. I need people to polish their games, tell a good story, and fix the bugs before the ship. Basically, that's what made Bioshock so good: style, few bugs, an interesting story, and neat locales. Everything you actually DO in the game had been done before.

Edit: that's not to say I don't LIKE new gameplay. I just don't need it.
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Karoline
post Nov 18 2010, 06:24 PM
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Well, Square is generally good about all of those things, so I'd guess you're in for a good game. I don't doubt it'll be a good game, I just won't be getting all super excited about it.
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Stahlseele
post Dec 12 2010, 10:39 AM
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Tell me again this does not look and (for those who understand german) sound like shadowrun!
http://www.youtube.com/watch?v=yQqyAeHJnFY
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MortVent
post Dec 12 2010, 01:08 PM
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QUOTE (Stahlseele @ Dec 12 2010, 05:39 AM) *
Tell me again this does not look and (for those who understand german) sound like shadowrun!
http://www.youtube.com/watch?v=yQqyAeHJnFY


no magic (IMG:style_emoticons/default/nyahnyah.gif)
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Stahlseele
post Dec 12 2010, 01:22 PM
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Here it is in english
http://www.gametrailers.com/video/cg-direc...-deus-ex/708299
And in the end when he falls down in the sphere of lightning, it LOOKS like magic at least.
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KarmaInferno
post Dec 12 2010, 02:55 PM
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QUOTE (Stahlseele @ Dec 12 2010, 05:39 AM) *
Tell me again this does not look and (for those who understand german) sound like shadowrun!
http://www.youtube.com/watch?v=yQqyAeHJnFY

Cyberpunk and transhumanist themes? Yeah, I wonder why Shadowrun seems so similar?

(IMG:style_emoticons/default/smile.gif)



-k
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hobgoblin
post Dec 12 2010, 08:55 PM
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QUOTE (Stahlseele @ Dec 12 2010, 02:22 PM) *
Here it is in english
http://www.gametrailers.com/video/cg-direc...-deus-ex/708299
And in the end when he falls down in the sphere of lightning, it LOOKS like magic at least.

"sufficiently advanced technology is indistinguishable from magic".

and it looks like the kind of trick that magneto would pull.

Btw, sometimes i wonder if simply moving cyberware from being fixed bonuses to some kind of rating system would remove the game balance issues between tech and magic in SR. Tho at that point i guess one could just crack open BESM or Hero system, as one is basically playing a effect/supers game.
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WyldKnight
post Dec 12 2010, 09:02 PM
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QUOTE (hobgoblin @ Dec 12 2010, 01:55 PM) *
"sufficiently advanced technology is indistinguishable from magic".

and it looks like the kind of trick that magneto would pull.

Btw, sometimes i wonder if simply moving cyberware from being fixed bonuses to some kind of rating system would remove the game balance issues between tech and magic in SR. Tho at that point i guess one could just crack open BESM or Hero system, as one is basically playing a effect/supers game.


Would you care to explain how that would balance it? I don't think I follow.
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hobgoblin
post Dec 12 2010, 09:07 PM
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The problem right now is that while cyberware runs into a brick wall of "upgrades" (lack of new stuff to keep pushing the limits), magic have no such cap. Especially in SR4 where individual spells do not have ratings, but instead everything is "limited" by the spellcasters magic rating. As long as the character can accumulate karma, said rating can be increased.
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Karoline
post Dec 13 2010, 12:46 AM
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QUOTE (WyldKnight @ Dec 12 2010, 04:02 PM) *
Would you care to explain how that would balance it? I don't think I follow.

Step 1: Make ware a rating system.
Step 2: A different rating system than is already being used.
Step 3: ???
Step 4: Magic and tech is balanced. Also, profit (IMG:style_emoticons/default/biggrin.gif)
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WyldKnight
post Dec 13 2010, 02:45 PM
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QUOTE (Karoline @ Dec 12 2010, 05:46 PM) *
Step 1: Make ware a rating system.
Step 2: A different rating system than is already being used.
Step 3: ???
Step 4: Magic and tech is balanced. Also, profit (IMG:style_emoticons/default/biggrin.gif)


Yes, I see the genius. How could I be so blind (IMG:style_emoticons/default/nyahnyah.gif)

Ohhh I see. Wouldn't it be simpler to cap magic? I always thought it was kind of ridiculous that there wasn't a limit on it. I mean honestly, it seems magic has been around long enough that someone would have become some sort of epic magus since they can't be held back.

Back on the subject of Deus Ex, I hope they release modding tools because that is the only thing that would convince me to buy it on PC. Heck, mods are the only reason I game on my PC. Without those it's just a less comfortable console that I can't play with friends who are in the same room.

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Faraday
post Dec 13 2010, 06:49 PM
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QUOTE (WyldKnight @ Dec 13 2010, 08:45 AM) *
Yes, I see the genius. How could I be so blind (IMG:style_emoticons/default/nyahnyah.gif)

Ohhh I see. Wouldn't it be simpler to cap magic? I always thought it was kind of ridiculous that there wasn't a limit on it. I mean honestly, it seems magic has been around long enough that someone would have become some sort of epic magus since they can't be held back.

Back on the subject of Deus Ex, I hope they release modding tools because that is the only thing that would convince me to buy it on PC. Heck, mods are the only reason I game on my PC. Without those it's just a less comfortable console that I can't play with friends who are in the same room.

I cap max initiation grade by essence. Makes awakened characters think twice before getting 'ware stuffed in their body.

And as for PC gaming... Well, I generally prefer it to consoles. I find it more comfortable. To each, their own, of course.
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