![]() ![]() |
Aug 9 2010, 05:57 AM
Post
#26
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
Tactical movement is not to be compared with running in olympics or something.
I mean, sure I could run 100m under 11 sec, even with a backback. But I could not do it on slippery floor, around corners. I certainly would hit the wall trying. Ideal for dividing would be 12 and 24m per Combat turn. I would go with 12. |
|
|
|
Aug 9 2010, 10:05 AM
Post
#27
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
Yeah, being able to split runs evenly along 1,2,3,+4 IPs would be nice, but then, what about the walking rate?
|
|
|
|
Aug 9 2010, 01:23 PM
Post
#28
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
|
|
|
|
Aug 9 2010, 07:30 PM
Post
#29
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 5-April 10 Member No.: 18,418 |
|
|
|
|
Aug 10 2010, 02:31 AM
Post
#30
|
|
|
The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
If we are worried about simulating reality in our shadowrun game, I think there are other oddities then the running rates that are perhaps a little less realistic simulations.
|
|
|
|
Aug 10 2010, 02:34 AM
Post
#31
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 3-March 10 Member No.: 18,233 |
I thought 1 of the key reasons people loved SR was that it wasn't a tactical game (despite all the weapons and combat themes in it)? Minis and a combat map aren't required for the game so you don't need to check for AOO's, threatened squares, etc. If such was the case, then I could see movement rates and limits being important. MY GM always played it by ear and eyeballed it if a person could run or get to a certain location/distance within a time alloted.
|
|
|
|
Aug 10 2010, 02:45 AM
Post
#32
|
|
|
Target ![]() Group: Members Posts: 38 Joined: 13-July 10 Member No.: 18,820 |
indeed, ive been trying to run the game on a square mat with minis out of habit and honestly it has taken away from some of the combat. I am planning to use my mat/markers simply to make a list of who is in melee with who or who is behind what kind of cover and simply using print-outs or drawn maps
|
|
|
|
Aug 10 2010, 03:02 AM
Post
#33
|
|
|
The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
You just need to run faster then your teammate.
|
|
|
|
Aug 10 2010, 12:42 PM
Post
#34
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Me and Garou changed the rules for running to work like this:
We've changed the movement rates of everyone to make them divisible by 4 (Humans, Orks, Elves run 24m, dwarves run 20 and Trolls 36m per combat turn). Each IP you move 1/4 of the total movement. You make a single running test for combat turn. The hits you get are applied to every IP since you started running (with three when doing the test on the first IP, a Trolls would run 11m per IP). This way, people with faster reactions won't be able to outrun a bike or car but they will be able to do other stuff while running (which is the whole point of having faster reactions). If you want to run faster, get some muscles and better oxygenation. |
|
|
|
Aug 10 2010, 06:21 PM
Post
#35
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
If we are worried about simulating reality in our shadowrun game, I think there are other oddities then the running rates that are perhaps a little less realistic simulations. Exactly. I'd also point out that people always seem hell bent on interpreting the rules in the way that makes it seem the worst to them. "Characters with the Running skill may attempt to increase the distance they can run by spending a Simple Action and making a Running Test. The Sprinting specialization applies to this test. Each hit adds 2 meters to the character’s distance for that Combat Turn (Movement, p. 148). The gamemaster may apply modifiers for various types of terrain (slippery, rocky, and so on) and other conditions." That is the total of the running rules right there. The rules are silent on what happens if you use multiple SA per pass, and each additional pass you have. So lets say you get 7 hits due to a 20 die pool in running, you go 14 extra meters this turn. If you make another SA running test is it another 14 meters or is it best of? The 14 meters will be divided among your 4 passes like the rest of your movement, but even if you can use both SAs in a pass and they stack do the next 2 SA in the next pass stack on top of that or is it a if you can beat the last rolls you go at the new speed. The rules don't say so people assume and get bitchy about it. Personally I am fine with cyber/adept monsters running at 70 MPH, I have no problem with reactions including that just like how they let you punch and kick more often and shoot more people, you can pump your legs in running more often. So if the stacking up to absurdity is how the rules are intended I am fine with that. |
|
|
|
Aug 10 2010, 09:18 PM
Post
#36
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Something to ponder:
The current 100m record is 9.58 seconds (approximately 32 meters per combat turn). Your average person (Str 3) woud not match that. Your average athelete (Str 4, Athletics 3) would need 4 Successes to reach this speed. At base speed of 25, you would need 30 successes to go 100 KPH (60 MPH). |
|
|
|
Aug 10 2010, 10:46 PM
Post
#37
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Do we all make the 6 million dollar man sound effect when we run?
|
|
|
|
Aug 10 2010, 11:08 PM
Post
#38
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 |
Me and Garou changed the rules for running to work like this: We've changed the movement rates of everyone to make them divisible by 4 (Humans, Orks, Elves run 24m, dwarves run 20 and Trolls 36m per combat turn). Each IP you move 1/4 of the total movement. You make a single running test for combat turn. The hits you get are applied to every IP since you started running (with three when doing the test on the first IP, a Trolls would run 11m per IP). This way, people with faster reactions won't be able to outrun a bike or car but they will be able to do other stuff while running (which is the whole point of having faster reactions). If you want to run faster, get some muscles and better oxygenation. Pretty much identical to how I handle movement in my games. I allow for re-tries of the movement test, but only the latest try applies and you only get the new speed for your "unspent" IP's in that Combat Turn. |
|
|
|
Aug 10 2010, 11:22 PM
Post
#39
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
|
|
|
|
Aug 11 2010, 10:23 AM
Post
#40
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 111 Joined: 21-July 08 Member No.: 16,154 |
Why do people run so fast? Its magic!
Hihi. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 27th November 2025 - 01:20 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.