Parry/Counterattack/Martial Arts |
Parry/Counterattack/Martial Arts |
Aug 23 2010, 04:03 PM
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#1
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Moving Target Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
Hey guys,
I can probably find *something* in the rules about these melee defenses but...how do these work: Parry/Riposte instead of dodge (most of the combat skills mention at least parrying/blocking) Counterattack instead of dodge (can you just take the hit and hit back?) Defensive Martial Arts (Jujitsu, Kung Fu, using opponents attack against them) Is it possible to injure your attacker on a defensive roll? So...somebody tries to hit you with a katana, rolls like 10 dice to hit, you can: 1. Roll Reaction + Dodge 2. Roll Reaction + Combat skill to parry or block 3. Go on full defense and roll Reaction + Dodge + Dodge 4. ???? |
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Aug 23 2010, 04:34 PM
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#2
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Based on the basic rules, a Parry is simply using Reaction + Weapon Skill in melee to avoid damage. In this case Weapon Skill replaces "Dodge" and you can use Unarmed Combat to represent an unarmed block.
There are rules for Martial Arts in Arsenal which actually provides Martial Arts maneuvers for ripostes. It allows you to "borrow" later actions in order to act again after successfully parrying a blow, if I remember correctly. |
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Aug 23 2010, 05:51 PM
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#3
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Moving Target Group: Members Posts: 161 Joined: 18-May 08 Member No.: 15,985 |
Is it possible to injure your attacker on a defensive roll? There is a martial arts manuever (riposte I believe) that allows you to make an immediate action attack if you successfully parry an attack (that is, use weapon skill + reaction to completely negate an attack). So your defensive roll doesn't deal damage, but it does give you the opportunity to possibly deal damage. |
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Aug 23 2010, 10:09 PM
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#4
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Moving Target Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 |
Of course, if you are playing a SR version before 4th, if the defender rolled more successes than the attacker then the attacker did in fact take damage.
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Aug 24 2010, 02:05 AM
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#5
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Of course, if you are playing a SR version before 4th, if the defender rolled more successes than the attacker then the attacker did in fact take damage. Indeed... Beware the Troll Melee Character who gets in close enough to hook and jab... he generally did damage on both his attacks and his defense... Of course, Elves were good for this as well, they just did not pack as much of a whallop... (IMG:style_emoticons/default/smokin.gif) |
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Aug 24 2010, 03:22 AM
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#6
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
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Aug 24 2010, 03:30 AM
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#7
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I dunno if that counts as 'defensive' in the context. (IMG:style_emoticons/default/smile.gif)
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Aug 24 2010, 10:14 AM
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#8
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
I dunno if that counts as 'defensive' in the context. (IMG:style_emoticons/default/smile.gif) I would say yes, as the disarm is a full-parry action. |
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Aug 24 2010, 12:47 PM
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#9
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Oh, sorry. For some reason I thought that Disarm was an 'active' maneuver, not a reactive one. It's still not what the OP described, but it's certainly a defensive roll.
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