Astral Adept, Adept with Astral Projection |
Astral Adept, Adept with Astral Projection |
Aug 26 2010, 11:34 PM
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#1
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Moving Target Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 |
Would it be balanced to make an "Astral Adept"?
Cost: 10 BP |
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Aug 26 2010, 11:59 PM
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#2
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Old Man of the North Group: Dumpshocked Posts: 9,652 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
You've traded one of the mystic adept's major skills for the ability to project. It certainly isn't overpowered. I assume things like Enchanting etc. are still allowed her?
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Aug 27 2010, 12:45 AM
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#3
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Easier just to spend 10 BP on Magic and take the Astral Perception power. (IMG:style_emoticons/default/smile.gif)
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Aug 27 2010, 01:26 AM
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#4
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
But then you couldn't project, which is what the OP wants.
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Aug 27 2010, 01:30 AM
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#5
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Ah, I misread (obviously). (IMG:style_emoticons/default/smile.gif) I saw this—"Unlike adepts, astral adepts do have access to astral space, as if they had purchased the Astral Perception adept power."—and my brain derailed. (IMG:style_emoticons/default/biggrin.gif)
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Aug 27 2010, 01:42 AM
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#6
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Moving Target Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 |
Ah, I misread (obviously). (IMG:style_emoticons/default/smile.gif) I saw this—"Unlike adepts, astral adepts do have access to astral space, as if they had purchased the Astral Perception adept power."—and my brain derailed. (IMG:style_emoticons/default/biggrin.gif) fixed it. |
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Aug 27 2010, 01:55 AM
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#7
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Moving Target Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
There used to be astral adepts in SR3 (or SR2?). I'd say, let the adapt pay 5 more BP and give him astral projection. Maybe he's just surged.
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Aug 27 2010, 02:01 AM
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#8
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
One question is astral adepts or astral *mystic* adepts (in this case, aspected ones).
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Aug 27 2010, 02:04 AM
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#9
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Moving Target Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
No mystics for me. - On the other hand, if it's surge... maybe.
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Aug 27 2010, 02:07 AM
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#10
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Why SURGE?
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Aug 27 2010, 02:19 AM
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#11
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Moving Target Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
Because you don't have to create any new (magic) rules nor change the way magic generally works.
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Aug 27 2010, 02:24 AM
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#12
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Er. No. I meant 'why SURGE?' as in 'what are you talking about?' (IMG:style_emoticons/default/biggrin.gif)
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Aug 27 2010, 02:30 AM
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#13
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Moving Target Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 |
One question is astral adepts or astral *mystic* adepts (in this case, aspected ones). It's pretty clear it's written as an aspected mystic adept, since they also get to choose one of the casting groups (casting vs summoning) Whether it's balanced or not... it would certainly be the deadliest thing in Astral Space, so I guess it depends on how much that matters in your campaign. Making Astral Projection a SURGE power seems... unwise. |
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Aug 27 2010, 03:08 AM
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#14
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Moving Target Group: Members Posts: 347 Joined: 28-June 10 Member No.: 18,765 |
There are a few ways to get anyone into astral already. One is a drug, another is a great form guidance spirit, and the other is exceedingly rare rifts in space. Only the first one is something you could carry around with you all the time and take often. But I thought with the drug you were still not allowed to use adept powers because it would be game destabilizing. The idea being that that magic is tied to your body and not to the projecting spirit.
QUOTE Whether it's balanced or not... it would certainly be the deadliest thing in Astral Space, so I guess it depends on how much that matters in your campaign. This would be the case but that could be OK. After all mages are king at the moment. I might bump the cost up to 15 though. One nice trade off might be that they an only buy powers for their projecting form. Or must chose to buy for projecting or physical form. If you did that you might remove the removing summoning or spellcasting but then again you might not. |
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Aug 27 2010, 03:17 AM
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#15
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Moving Target Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 |
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Aug 27 2010, 04:53 AM
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#16
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Mooncrow, I know what *Simon* wrote it as, but then Doc Chase suggested something different. (IMG:style_emoticons/default/smile.gif) My point was that there's some room to think about it.
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Aug 27 2010, 05:00 AM
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#17
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Moving Target Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 |
Mooncrow, I know what *Simon* wrote it as, but then Doc Chase suggested something different. (IMG:style_emoticons/default/smile.gif) My point was that there's some room to think about it. Ah, I see what you were saying now. |
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Aug 27 2010, 12:51 PM
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#18
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Moving Target Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
I wasn't thinking of giving astral projection to everyone out there as a surge power. Just for people with at least 1 point of magic. - And yes, this includes shapeshifters, vampires or even people with this strange magic 1 edge for casting spells or conjuring from Streetmagic.
Astral Projection Cost: 5 BP Description: This SURGE power grants the ability to project into Astral Space like a magican, following the normal rules from SR4A. This power can't be taken without having at least one point of Magic Attribute. |
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Aug 27 2010, 02:25 PM
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#19
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It seems a little extreme to give such a 'magical' power as SURGE, especially so cheap. I'm not saying it's impossible, given other SURGE options, but wow.
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Aug 27 2010, 02:52 PM
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#20
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
I've conceptualized characters like this. I don't think it's over powered. I've also allowed mystic adepts in my games to take astral projection as a metamagic on initiation with a teacher, with astral perception as a prerequisite.
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Aug 27 2010, 03:07 PM
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#21
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
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Aug 27 2010, 03:53 PM
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#22
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
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Aug 28 2010, 12:14 AM
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#23
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Moving Target Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
It seems a little extreme to give such a 'magical' power as SURGE, especially so cheap. I'm not saying it's impossible, given other SURGE options, but wow. It's not that cheap, considering you have to be magical active to use it. And don't forget, you'll have to take 5 BPs in negative SURGE qualities. But it might be better to change the costs to 10 BP and use up the full positive BPs of SURGE I. |
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Aug 28 2010, 12:44 AM
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#24
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Lots of things get a point of Magic just for existing, and negative SURGE qualities are so minor, that's all. (IMG:style_emoticons/default/smile.gif)
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Aug 28 2010, 12:59 AM
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#25
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
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