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> Vehicle Stats for a Cruise Ship/Ocean Liner, SR4A
Badmoodguy88
post Aug 30 2010, 07:29 AM
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So basically this...
http://www.youtube.com/watch?v=ecFBcpY9NHI...feature=related
http://www.youtube.com/watch?v=lNlYBNTCBG8...feature=related
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Mooncrow
post Aug 30 2010, 07:32 AM
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QUOTE (Badmoodguy88 @ Aug 30 2010, 02:29 AM) *


Heh, that part of the movie inspired more than a few similar things in various games I've run.

Something about it just fires the imagination^^
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Makki
post Aug 30 2010, 11:33 AM
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i heard the rigger wanted to add polymer coating to the ship. body x 2k it is I think. so body=500?
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suoq
post Aug 30 2010, 01:29 PM
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Dikote the ship, get it up to full speed, turn off the wireless, and set it to ram right through Biscayne Bay, taking out all the bridges, until it finally smashes into the Haulover Beach Golf Club.

A dikoted cruise liner moving at 35 mph should cut through that section like a hot knife through butter.
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hobgoblin
post Aug 30 2010, 01:34 PM
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reminds me of the most common reaction to the supercarrier stats in rigger3, "carriers are something one do runs in, not with!".
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Summerstorm
post Aug 30 2010, 01:47 PM
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That depends on the run...

Also: For the body... wouldn't it be better to have a sum and for damage issues have sectors? Like Body 20 or so?
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Gamer6432
post Aug 30 2010, 03:23 PM
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QUOTE (Makki @ Aug 30 2010, 04:33 AM) *
i heard the rigger wanted to add polymer coating to the ship. body x 2k it is I think. so body=500?

Knowing our Rigger, that will probably come up...
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CanRay
post Aug 30 2010, 03:27 PM
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QUOTE (Summerstorm @ Aug 30 2010, 08:47 AM) *
For the body... wouldn't it be better to have a sum and for damage issues have sectors? Like Body 20 or so?

That would make more sense, and allow the ship to be blown up a piece at a time.

Then again, a few good shots under the waterline, and "Glug glug glug".

I say a few, but it might only require one big hole if the ship was built on the cheap.
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Yerameyahu
post Aug 30 2010, 03:37 PM
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Does SR4 actually have rules for sinking watercraft?
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hobgoblin
post Aug 30 2010, 03:39 PM
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Nope, but i think the Rigger3 rules should be easy to port if one have that book on hand.

Hell, that rules set could allow you to run a naval campaign if you liked paperwork...
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TommyTwoToes
post Aug 30 2010, 03:39 PM
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QUOTE (Gamer6432 @ Aug 29 2010, 10:54 AM) *
<snip>
And the team does include a character with engineering skills, so it's not outside the realm of the possible.


It takes several folks with some engineering skills just to operate the ship. If you want to make any signifigant modifications you will need dozens of workers and some serious facilities.
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TommyTwoToes
post Aug 30 2010, 03:44 PM
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QUOTE (Straight Razor @ Aug 29 2010, 09:54 PM) *
<snip>
I could only think that all cruse ships in SR will have serious ani ship to ship weapons, and a rather well trained secruity team of 8 to 12 NPC's of higher than starting PC skill and well funded.

not even thinking of all the ships AI, and fail safe protocols for having the ship remote controlled.


I think it would be more effective to have an escort or two to keep threats away from the cruise ship. You do not want the cruise ship iteslf with its ritzy passengers to be doing any fighting. Folks on a cruise are probably paying to get away from the bunker mentality of their corp enclaves, not trade one bunker for another.

Just have a small escort vessel that is a drone carrier nearby to detect and respond to threats that are miles away from your paying passengers and you save lots of upset and money.
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hobgoblin
post Aug 30 2010, 03:47 PM
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QUOTE (TommyTwoToes @ Aug 30 2010, 05:39 PM) *
It takes several folks with some engineering skills just to operate the ship. If you want to make any signifigant modifications you will need dozens of workers and some serious facilities.

Depends, modern cargo ships can survive with just a couple of highly educated people (captain, maybe first officer, chief engineer).

The rest can be trained monkeys. Hell, recently i heard of companies considering going back to having someone run around to open close valves, as having the engine room wired for remote control was to up front expensive. It's the kind of stuff that makes you wonder about drones vs human labor and AAA's.
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TommyTwoToes
post Aug 30 2010, 03:59 PM
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QUOTE (hobgoblin @ Aug 30 2010, 10:47 AM) *
Depends, modern cargo ships can survive with just a couple of highly educated people (captain, maybe first officer, chief engineer).

The rest can be trained monkeys. Hell, recently i heard of companies considering going back to having someone run around to open close valves, as having the engine room wired for remote control was to up front expensive. It's the kind of stuff that makes you wonder about drones vs human labor and AAA's.

But a Shadowrun team will probably not have the manpower (skilled or unskilled) to perform the needed tasks for longer than a few hours. Keep in mind that a freighter has a lot fewer complex systems than an ocean liner. Inert cargo doesn't have the same climate control systems that the cruise liner will.

I remember from back in my Navy days that the biggest pain in the butt was the desalinization plant. Those bastards needed constant monitoring and fiddling to keep them going and producing fresh water. Now, the sub I was on was much older than the SR ships would be, hoever the SR ships are going to require ALOT more fresh water.
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suoq
post Aug 30 2010, 04:14 PM
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QUOTE (TommyTwoToes @ Aug 30 2010, 09:59 AM) *
howver the SR ships are going to require ALOT more fresh water.

On a ship that size, they just get the fresh water from the cold fusion plant.

I don't know WHY cold fusion would produce fresh water as a byproduct, but 6th World, 2027, Los Angeles says it does.
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TommyTwoToes
post Aug 30 2010, 04:27 PM
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QUOTE (suoq @ Aug 30 2010, 11:14 AM) *
On a ship that size, they just get the fresh water from the cold fusion plant.

I don't know WHY cold fusion would produce fresh water as a byproduct, but 6th World, 2027, Los Angeles says it does.

How much water would a shipboard plant make as a byproduct? One or 2 gallons a day maybe? The sub I was on had an evaporator for 20k gallons a day (of course that number is from memory, and 20 year old memory at that), for a crew of ~120. I bet the cruise ship is looking for 200k - 800k gallons a day.
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sabs
post Aug 30 2010, 04:29 PM
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In Arsenal page 115:

Celebrian Striker
-2 10/20 50 1 30 20 3 26F 2.2MY

I would imagine a cruise ship to have a 50 body give or take, and roughly 10 armor.
something like:
-6 8/15 40 4 50 10 3 30 2.2MY

A greyhound sized bus has a 20 body, and the striker 30. If you think of multiples of 10 body as a major size increase. A Cruise ship feels like it should have a 50, and an ocean liner a 60-70, tanker 80.

As for water:
You want
2G/P for drinking
20G/P for shower
5G/P for cooking
5G/P for cleaning

so roughly 32G/P a day
But that's bare minimum. A Luxury liner would probably err on twice that.
64G/P/D * 1000. So somewhere around 64K gallons a day, probably 70K
Though this is Shadowrun, I suspect they've got that figured out (IMG:style_emoticons/default/smile.gif)

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Straight Razor
post Aug 30 2010, 04:43 PM
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QUOTE (TommyTwoToes @ Aug 30 2010, 10:44 AM) *
I think it would be more effective to have an escort or two to keep threats away from the cruise ship. You do not want the cruise ship iteslf with its ritzy passengers to be doing any fighting. Folks on a cruise are probably paying to get away from the bunker mentality of their corp enclaves, not trade one bunker for another.

Just have a small escort vessel that is a drone carrier nearby to detect and respond to threats that are miles away from your paying passengers and you save lots of upset and money.



You are going to want to have a small elite HTR team on the ship to deal with the unexpected that can get on the ship.


Getting the most bang for you buck is what a cruse is all about, for both the passengers, and the curse line its self. They are a very middle class thing. The really rich do more exclusive things. So Fully manned escort ships seem a bit messy to me. Funny thing, while you on the ship you can really only see a small part of the ship. So, having rather large drone bays on the lower decks, and above the command tower, would be very effective.
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sabs
post Aug 30 2010, 04:45 PM
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I would imagine that in 2072, Piracy is something that Professional Cruiseship lines know how to handle.
Probably a combination of protection payments, and on board security.
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hobgoblin
post Aug 30 2010, 05:05 PM
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I wonder, will this ship have a full set of passengers? Or will it basically be a floating "base"?
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Yerameyahu
post Aug 30 2010, 06:23 PM
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Without hostages, it'll very quickly be an artificial reef if you try to make it a base. (IMG:style_emoticons/default/biggrin.gif)
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suoq
post Aug 30 2010, 07:49 PM
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QUOTE (TommyTwoToes @ Aug 30 2010, 10:27 AM) *
How much water would a shipboard plant make as a byproduct?

As much as the gm handwaves it to. Much like the whole thing doesn't need a crew unless the gm says it does.

In a world where you can fit a supercomputer in a contact lens, making up a cruise ship is asking to leave reality as we know it far behind.
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sabs
post Aug 30 2010, 08:22 PM
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Honestly..
If I was running a cruise ship line.

Each ship would have:
A controlling Nexus with System 6, Pilot 5, Signal 8 (satellite uplink)
1 Engineer/Mechanic skill 4
1 Navigator/Rigger
1 Spyder
50-100 skillwired individuals that are chosen for their looks depending on the passenger manifest.
1 High Threat Response team
The right number of drones for cleaning, maintenance, and defense.

the skillwired individuals act as:
bartending, wait staff, cooking staff, cleaning staff(that drones can't do), supplemental security, supplemental engineering, entertainment, "entertainment".

The Spyder uploads the needed skillsofts/knowsofts depending on the needs of the crew/ship.




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