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> Essence loss before awakening.
Zoot
post Sep 4 2010, 03:02 PM
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I reckon this topic has possibly been touched on a few times but I am still unsure of how to run this.

The rules say that when you lose essence you also lose magic and your magic stat maximum is also reduced. But what if you don't have a magic stat at the time you lost the essence but (thanks to qualities such as Latent Awakening) gained a magic stat at a later date?

I can see 2 options here.

Either the essence loss has no effect on your non-existent magic and you later awaken with a magic stat of 1 and a max magic of 6 as normal.

Or you will never awaken since your magic stat has been pre-emptively been reduced to 0.

Is there anything in the novels that support either conclusion?
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Summerstorm
post Sep 4 2010, 03:10 PM
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You will awaken with one magic as long as you have an essence of 1 or higher. Your MAXIMUM however will be lower if you have not full essence though.
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Zoot
post Sep 4 2010, 03:49 PM
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QUOTE (Summerstorm @ Sep 4 2010, 04:10 PM) *
You will awaken with one magic as long as you have an essence of 1 or higher. Your MAXIMUM however will be lower if you have not full essence though.



So you are saying neither option but somewhere in between. But why would the essence loss pre-emptively reduce your maximum magic but not your actual magic? Is this canon?
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Mooncrow
post Sep 4 2010, 04:37 PM
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QUOTE (Zoot @ Sep 4 2010, 10:49 AM) *
So you are saying neither option but somewhere in between. But why would the essence loss pre-emptively reduce your maximum magic but not your actual magic? Is this canon?


The Latent Awakening description covers it pretty thoroughly. Max magic is always Essence (rounded down) + levels of initiation, Latent Awakening always gives you one point of magic when it triggers; unless your essence is less than 1, in which case you don't get to Awaken.
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Yerameyahu
post Sep 4 2010, 04:46 PM
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Yes, AFAIK it's always been this way. It's the same for people who already have Magic, it's just that they *also* lose Magic with Essence. If that's unfair, you can always houserule it, but augmented Awakened characters are powerful enough already IMO. (IMG:style_emoticons/default/smile.gif)
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Doc Byte
post Sep 4 2010, 04:54 PM
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QUOTE (Yerameyahu @ Sep 4 2010, 06:46 PM) *
... but augmented Awakened characters are powerful enough already IMO. (IMG:style_emoticons/default/smile.gif)


Only in respect of covering two fields of application, but a pure specialist will always surpass them in one field.
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Yerameyahu
post Sep 4 2010, 04:59 PM
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Right: powerful enough already. (IMG:style_emoticons/default/smile.gif)
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Voran
post Sep 4 2010, 11:20 PM
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Consider, without this in effect, you'll have players going So...I'm going to be practically a cyberzombie, but I get to awaken and get to have the full range of powers and magic of a mage!
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Mordinvan
post Sep 5 2010, 12:42 AM
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QUOTE (Voran @ Sep 4 2010, 04:20 PM) *
Consider, without this in effect, you'll have players going So...I'm going to be practically a cyberzombie, but I get to awaken and get to have the full range of powers and magic of a mage!

Only if the have the karma needed to buy all the magic/skills/initiations to be any good
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Yerameyahu
post Sep 5 2010, 12:52 AM
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I think you'd find plenty of takers for that 'hardship'. (IMG:style_emoticons/default/smile.gif)
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Glyph
post Sep 5 2010, 01:28 AM
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QUOTE (Doc Byte @ Sep 4 2010, 08:54 AM) *
Only in respect of covering two fields of application, but a pure specialist will always surpass them in one field.

Augmented adepts are actually the opposite of that. Buying Magic and high resources means they are less well-rounded, but things like synaptic boosters and muscle toner make them brutally effective at combat. It is the same for faces, since they can combine kinesics with tailored pheromones to be extremely good at social skills.
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Mordinvan
post Sep 5 2010, 01:40 AM
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QUOTE (Yerameyahu @ Sep 4 2010, 05:52 PM) *
I think you'd find plenty of takers for that 'hardship'. (IMG:style_emoticons/default/smile.gif)


Just saying its a karma sink until you get enough skill, initiation, and magic to be useful. Not saying once you have that skill it isn't worth it, its just hard to put away that much when you need 'other' skills to actually get the karma needed to become a decent mage.
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Yerameyahu
post Sep 5 2010, 01:48 AM
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That's true. But, the idea is that you're a full sam to start, right? That should serve you well enough to get going on mage, and every little bit helps along the way. You don't need Magic 4 with metamagic before you can do some pretty useful things. (IMG:style_emoticons/default/smile.gif)
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Mordinvan
post Sep 5 2010, 02:11 AM
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QUOTE (Yerameyahu @ Sep 4 2010, 06:48 PM) *
That's true. But, the idea is that you're a full sam to start, right? That should serve you well enough to get going on mage, and every little bit helps along the way. You don't need Magic 4 with metamagic before you can do some pretty useful things. (IMG:style_emoticons/default/smile.gif)

No, but you need a magic of 3, at least.
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Yerameyahu
post Sep 5 2010, 02:22 AM
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Hehe. I don't think you do. (IMG:style_emoticons/default/smile.gif)
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Mordinvan
post Sep 5 2010, 03:30 AM
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QUOTE (Yerameyahu @ Sep 4 2010, 07:22 PM) *
Hehe. I don't think you do. (IMG:style_emoticons/default/smile.gif)

I can't think of many spells which are useful with less then 3 hits.
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Critias
post Sep 5 2010, 03:35 AM
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I know Adepts can be plenty nasty with just a few power points. Mages, maybe not so much...but Adepts? Sure. Lots of pretty handy stuff costs just .25 or so, and for "tools in the toolbox" they can be pretty nasty.
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Bull
post Sep 5 2010, 03:40 AM
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As was stated, your Max Magic is 6-Essence (plus Initiation Grades).

So a character with some cyber and has an essence of three awakens... He starts with a 1 Magic rating, and a Max Magic of 3. The path of the Burnout has always been a long, tall hill to climb and overcome.

Bull
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Yerameyahu
post Sep 5 2010, 03:41 AM
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Mordinvan: Well, you can start off by enjoying Astral Superman-vision, foci use, and the ability to now leave your body and fly through mana-land for at least an hour. (IMG:style_emoticons/default/biggrin.gif) If you're a MysAd, 1 PP can do some handy little things indeed. What else… I think you could probably use Mindlink with Magic 1, and some of the self-buffs (a minor +1, but better than a kick in the teeth if you've got a cheap Sustaining Focus). My point is that you don't get *nothing*, and you'll only get stronger from there.

I think you've got a typo there, Bull, but we all know what you mean. (IMG:style_emoticons/default/smile.gif)
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Karoline
post Sep 5 2010, 03:42 AM
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QUOTE (Mordinvan @ Sep 4 2010, 11:30 PM) *
I can't think of many spells which are useful with less then 3 hits.

Levitation
Control thoughts/emotions/body
Any combat spell
Heal
Invisibility
Eyes of the pack
Any stat boost spell
Fashion
Healthy Glow

And of course you're not accounting for the fact that you can overcast, and with all the boosts from cyber/bio, you should be able to handle the drain without issue, so a magic 3 can actually get you 6 hits, magic 2 can easily give you 4 hits.

There aren't a heck of alot of spells that wouldn't be useful by the time you hit 2 magic to allow you to overcast to 4, and there are several that have potential at only 1 magic.

Edit: I agree with the other posters here. You'd start at 1 magic, because that's what the quality says, and you'd have a maximum magic of Essence (round down) + initiation, because that's what the books say.
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Yerameyahu
post Sep 5 2010, 03:46 AM
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Indeed. (IMG:style_emoticons/default/smile.gif) I'm not sure about *all* of those, though. But the point is that Magic 1's far from useless.
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Karoline
post Sep 5 2010, 03:51 AM
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QUOTE (Yerameyahu @ Sep 4 2010, 11:46 PM) *
Indeed. (IMG:style_emoticons/default/smile.gif) I'm not sure about *all* of those, though. But the point is that Magic 1's far from useless.

All of those are for magic 3, which means force 6 spells. I don't think any of those are weak at force 6. You know, except for indirect combat spells, but those are always weak.
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Yerameyahu
post Sep 5 2010, 03:52 AM
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Oh, sorry. I was still in 'Magic 1 is useful' mode, because he said 'you need Magic 3 at least'. (IMG:style_emoticons/default/smile.gif) Nevermind!
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Mordinvan
post Sep 5 2010, 04:09 AM
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QUOTE (Karoline @ Sep 4 2010, 09:42 PM) *
Levitation

This one 'could' be ok, didn't realize it was 200 KG/hit, thought it was less then that.

QUOTE
Control thoughts/emotions/body

As this is an opposed test.. no it is pretty much useless.

QUOTE
Any combat spell

Again, an opposed test, so this is going to fail much of the time, far to often to be relied upon for any useful purpose.

QUOTE
Heal

I do see some utility here for minor wounds, or preventing bleed outs.

QUOTE
Invisibility

Won't hide you from most guards, any cameras or any drones.

QUOTE
Eyes of the pack

I can't even remember what this does....

QUOTE
Any stat boost spell

Only if that stat is less then 3 to begin with.

QUOTE
Fashion
Healthy Glow

Cute but not very 'mechanically' useful.


QUOTE
And of course you're not accounting for the fact that you can overcast, and with all the boosts from cyber/bio, you should be able to handle the drain without issue, so a magic 3 can actually get you 6 hits, magic 2 can easily give you 4 hits.

As the drain is handled by physical stats, there isn't a lot of cyber to boost that.

QUOTE
There aren't a heck of alot of spells that wouldn't be useful by the time you hit 2 magic to allow you to overcast to 4, and there are several that have potential at only 1 magic.

This is where we will have to simply disagree. To be 'useful' you're asking the caster to resist physical damage for every spell. It would be akin to handing a carpenter a hammer he has to hit himself in the knees with every time he goes to use it, can calling that 'useful'.
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Yerameyahu
post Sep 5 2010, 04:13 AM
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*shrug* The fact is that you can do magic, and that other guy can't. It's undeniably 'useful'; that's not to say 'all the time, for everything'. You start with minor (useful) tricks, and work up to better ones, in a nice progression. I'd always leap at that, except we're talking about a counterfactual; we know the rules don't do this anyway, alas. (IMG:style_emoticons/default/frown.gif)
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