Broken Rules., Or where RAW just fails. |
Broken Rules., Or where RAW just fails. |
Sep 10 2010, 05:58 PM
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#176
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Running Target Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
Not on the Ends of the roll ^^ Even better, now you have a goo-gun (IMG:style_emoticons/default/nyahnyah.gif) |
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Sep 10 2010, 06:02 PM
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#177
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
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Sep 10 2010, 06:03 PM
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#178
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
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Sep 10 2010, 06:03 PM
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#179
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
That depends.... are said runners female, scantily clad, and bi-curious? Well if they're locked in the shower, then it's quite possible that two of the three possible criteria have been met. (IMG:style_emoticons/default/nyahnyah.gif) |
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Sep 10 2010, 06:13 PM
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#180
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Moving Target Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 |
Well if they're locked in the shower, then it's quite possible that two of the three possible criteria have been met. (IMG:style_emoticons/default/nyahnyah.gif) But after the Flashbang, you may have some "issues" with shower scenes for a while. Oh God, the blood, it was everywhere! |
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Sep 10 2010, 06:30 PM
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#181
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
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Sep 10 2010, 06:32 PM
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#182
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
The solution is not to allow flashbangs to bounce (IMG:style_emoticons/default/smile.gif)
but the whole explosives/grenade section of the game is fubared. |
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Sep 10 2010, 07:10 PM
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#183
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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Sep 10 2010, 07:15 PM
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#184
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Target Group: Members Posts: 8 Joined: 26-June 10 From: Virginia Member No.: 18,756 |
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Sep 10 2010, 07:16 PM
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#185
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Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
I don't think so, otherwise, Feathers the Troll could batter his way through a cement wall with a pillow. Stuff with a barrier rating should be immune to Stun --> I'm looking at you SnS rounds. Barriers can't be immune to stun damage. Otherwise you wouldn't be able to break barriers with your fists... not even a standard glass window... -CJ |
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Sep 10 2010, 07:22 PM
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#186
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Moving Target Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 |
Barriers can't be immune to stun damage. Otherwise you wouldn't be able to break barriers with your fists... not even a standard glass window... -CJ By the rules, you can't.....but then again this is a discussion on broken rules. Also there is no glass in Shadowrun, there is only Transparisoy. The slight flexibility is possesses will stop mere fleshy fists from breaking it. |
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Sep 10 2010, 07:28 PM
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#187
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Nuh uh! Read the barrier rules. Your fists don't do Stun against them, because there's no 'Stun or Physical'. It's just 'DV vs. Barrier'. (IMG:style_emoticons/default/smile.gif)
In fact, flashbangs probably count as 'Explosive', so they do 'Base DV * 2'. Cue the deflation of all these Flashbang-makes-Smooth-Salsa scenarios. (IMG:style_emoticons/default/wink.gif) |
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Sep 10 2010, 07:31 PM
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#188
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
Read the barrier rules. Your fists don't do Stun against them, because there's no 'Stun or Physical'. It's just 'DV vs. Barrier'. (IMG:style_emoticons/default/smile.gif) In fact, flashbangs probably count as 'Explosive', so they do 'Base DV * 2'. Cue the deflation of all these Flashbang-makes-Smooth-Salsa scenarios. (IMG:style_emoticons/default/wink.gif) Except that if the flashbang destroys the elevator car what happens next? You start falling. |
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Sep 10 2010, 07:32 PM
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#189
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Moving Target Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 |
Read the barrier rules. Your fists don't do Stun against them, because there's no 'Stun or Physical'. It's just 'DV vs. Barrier'. (IMG:style_emoticons/default/smile.gif) In fact, flashbangs probably count as 'Explosive', so they do 'Base DV * 2'. Cue the deflation of all these Flashbang-makes-Smooth-Salsa scenarios. (IMG:style_emoticons/default/wink.gif) That will actually make them do less damage since the walls can't hold the explosion in. |
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Sep 10 2010, 07:32 PM
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#190
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, sure. (IMG:style_emoticons/default/smile.gif) But that's hardly 'you turn to vapor because this rule is broken'. (IMG:style_emoticons/default/biggrin.gif) Your fault for even being in an elevator.
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Sep 10 2010, 07:41 PM
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#191
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Staircases ain't that much better.
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Sep 10 2010, 07:50 PM
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#192
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I'm still trying to wrap my brains around the idea that as a passenger of a car, you can try to dodge.
That just seems.. weird. |
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Sep 10 2010, 08:04 PM
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#193
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Moving Target Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 |
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Sep 10 2010, 08:07 PM
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#194
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
You do take a -2 penalty.
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Sep 10 2010, 08:12 PM
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#195
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
You do take a -2 penalty. oooh -2 (IMG:style_emoticons/default/smile.gif) Really it should be a barrier issue. You're shooting through the armored vehicle to get to the person. So you have to punch through the armor, and get to the person. Then you have to punch through the personal armor mod of the car, and then through to the person's personal armor. And with Vehicles having hardened armor, you need to do more damage than the armor rating to make the passenger make a soak roll. And I'd allow the driver to make a pilot test to either avoid getting hit altogether or decide which part of the car gets hit. |
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Sep 10 2010, 08:22 PM
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#196
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
-2 to dodge for sitting in a seat seems pretty fair. (IMG:style_emoticons/default/smile.gif)
It is a strange difference between vehicle damage resistance, barrier rules, and passenger damage resistance. I wouldn't say that vehicles (by RAW) have Hardened Armor, though; they simply ignore minor (Stun) attacks by virtue of being vehicles (no Stun). I *agree* that things would make more sense if they were treated as you suggest: weak attacks bounce off before ever reaching the passenger. The driver *does* get a 'vehicle dodge' test. |
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Sep 10 2010, 08:26 PM
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#197
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Target Group: Members Posts: 84 Joined: 25-September 09 Member No.: 17,677 |
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Sep 10 2010, 08:36 PM
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#198
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
-2 to dodge for sitting in a seat seems pretty fair. (IMG:style_emoticons/default/smile.gif) It is a strange difference between vehicle damage resistance, barrier rules, and passenger damage resistance. I wouldn't say that vehicles (by RAW) have Hardened Armor, though; they simply ignore minor (Stun) attacks by virtue of being vehicles (no Stun). I *agree* that things would make more sense if they were treated as you suggest: weak attacks bounce off before ever reaching the passenger. The driver *does* get a 'vehicle dodge' test. SR4a Page 170 QUOTE Whenever a vehicle is hit by an attack, it resists damage as normal, rolling Body + Armor. If the attack’s modified DV does not exceed the vehicle’s modified Armor, no damage is applied Isn't that basically hardened armor? |
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Sep 10 2010, 08:37 PM
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#199
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
As much as you can with good jumping and so on. That is, 'yes, within the context of Shadowrun'. You drive defensively, making it hard to aim against you. *shrug*
I agree, sabs. It's because vehicles don't have a Stun track. I dunno when the distinction would matter, but I was just mentioning it. (IMG:style_emoticons/default/smile.gif) It kind of matters for the fluff; if bullets are going through the vehicle skin, but simply not causing boxes of damage, then passengers can be hit. Given that this is the RAW way it works… (IMG:style_emoticons/default/smile.gif) Messy, yes. |
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Sep 10 2010, 09:05 PM
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#200
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
I would list that one more under "Lets assume the readers can use their brains and figure this out on their own, so lets not waste word count" and not under broken rules (IMG:style_emoticons/default/wink.gif) ok, let's try this again: if this rule needs fixing (ie requires the user to ignore what the rules say), then it is clearly broken. you arguing that there is a solution to the problem, even an easily available solution, does not make the fact that there is a problem go away. it merely proves that there is in fact a problem in need of solving. Nuh uh! Read the barrier rules. Your fists don't do Stun against them, because there's no 'Stun or Physical'. It's just 'DV vs. Barrier'. (IMG:style_emoticons/default/smile.gif) In fact, flashbangs probably count as 'Explosive', so they do 'Base DV * 2'. Cue the deflation of all these Flashbang-makes-Smooth-Salsa scenarios. (IMG:style_emoticons/default/wink.gif) no, that just means we need to put wheels on the chain link fence before we wrap people in it (so that it's a vehicle) (IMG:style_emoticons/default/nyahnyah.gif) beware the outhouse on wheels! |
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