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> Broken Rules., Or where RAW just fails.
Neraph
post Sep 9 2010, 07:20 AM
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Apparently, after re-re-re-reading the Radio Signal Scanner, it breaks the rules horribly.

Normally to detect a wireless signal, you need to roll Electronic Warfare + Scan (Variable, 1 Combat Turn), but the Radio Signal Scanner says it can do those functions but does not list that it functions as a Scan program - only as a Sniffer program. So either it can't detect signals at all, should be listed as being a Scan and Sniffer equal to its rating, or it automatically detects all wireless signals around it, including hidden ones.

EDIT: Also, it apparently also functions as a Track program, since it can automatically pinpoint the origin of the wireless signals. For 150 (IMG:style_emoticons/default/nuyen.gif) , this R6 Radio Super Scanner is a must.
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Sengir
post Sep 9 2010, 08:00 AM
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QUOTE (Neurosis @ Sep 9 2010, 05:36 AM) *
So AIs are essentially welfare cheats?

What welfare? (IMG:style_emoticons/default/wink.gif)
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Cain
post Sep 9 2010, 08:14 AM
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QUOTE (Mäx @ Sep 8 2010, 11:19 PM) *
Page 103 "SAFETY SYSTEMS AND CRASHING"(also seriuosly it took me 30s to find that and i havent even read it ever before.)

Sorry, but that rule directly contradicts the rules in the core book. According to the section on Attacks against Passengers, a ram attack hurts the passengers, and a crash is just a ram against the vehicle itself.
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Blade
post Sep 9 2010, 08:44 AM
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Pixies, gnomes, dwarves and other short-legged characters get a +1 Reach bonus with the kick martial art maneuver.
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Stahlseele
post Sep 9 2010, 08:49 AM
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Scatter Rules for Grenades and Missles and the such . .
Niicee . . you had 4 net hits on your shooting stuff test..
That means *rolls 4d6* hmm 3+4+5+2= yep, you miss by 10 meters!
And of course, the scatter diagram which allows the missle/grenade to bounce back into the shooters direction too. . .
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UmaroVI
post Sep 9 2010, 11:01 AM
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Chase Combat doesn't work, like, at all. It especially doesn't work when you have more than two sides.

Emotitoys.
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Garvel
post Sep 9 2010, 11:40 AM
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I have never seen a GM using Chase Combat.

And I saw GMs that demanded extended Climbing(100) tests to climb a 100 meter high oil platform (IMG:style_emoticons/default/biggrin.gif)
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Paul Kauphart
post Sep 9 2010, 12:05 PM
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well, without dicepool reduction and with a 1 to 5 min interval, it still make sence somehow (IMG:style_emoticons/default/nyahnyah.gif)
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Tiralee
post Sep 9 2010, 01:16 PM
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More more I read this thread, the more I facepalm and go, "no, they're kidding....Please?"
-Tir.
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Stahlseele
post Sep 9 2010, 01:21 PM
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sad but all true.
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IKerensky
post Sep 9 2010, 01:30 PM
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SR4 -SR4A vehicules rules are such a joke that I will just use my CarWars edition for all and every vehicular combat, quick simple and working rules (IMG:style_emoticons/default/smile.gif)
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sabs
post Sep 9 2010, 01:33 PM
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My personal Favorite is that my Troll has just as much body as an average car.
And as much armor as a car can max out at. (and when I get access to milspec, I'll have more armor than a car can possibly have)

That's.. silly
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Tymeaus Jalynsfe...
post Sep 9 2010, 02:47 PM
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QUOTE (Neurosis @ Sep 8 2010, 07:42 PM) *
This is pretty bone-headed, but I heard somewhere that "Grunts can't talk because they have no language skills". I think that's gibberish, and I don't consider it to be RAW, RAI, or a rule at all. It's too nonsensical and stupid. But it is something I've heard.


That is a rules interpretation from Toturi... his point is that NPC's do not have any Knowledge Skills as Written, so they get none... It is a little crazy, but apparently it works for him...

"Oook, Oook" (IMG:style_emoticons/default/smokin.gif)
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Tymeaus Jalynsfe...
post Sep 9 2010, 02:52 PM
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QUOTE (UmaroVI @ Sep 9 2010, 04:01 AM) *
Chase Combat doesn't work, like, at all. It especially doesn't work when you have more than two sides.


Works phenomenally for us, and we have used it extensively... even with multiple sides involved... (IMG:style_emoticons/default/smokin.gif)
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Smokeskin
post Sep 9 2010, 02:54 PM
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QUOTE (Tymeaus Jalynsfein @ Sep 9 2010, 04:47 PM) *
That is a rules interpretation from Toturi... his point is that NPC's do not have any Knowledge Skills as Written, so they get none... It is a little crazy, but apparently it works for him...

"Oook, Oook" (IMG:style_emoticons/default/smokin.gif)


Rofl, I just noticed almost all the NPCs are naked except for an armor vest!
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Straight Razor
post Sep 9 2010, 03:08 PM
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QUOTE (Neraph @ Sep 8 2010, 11:04 PM) *
Also - (cross)bows cannot Fire, as that action is reserved for firearms. I think I heard that 4A fixed that, but I don't have a copy to double check.


i have to ask. In you games can a crossbows be shot, as in used, not as in shot-at? Or, is every crossbow in SR have the trigger welded fast upon creation?
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Doc Chase
post Sep 9 2010, 03:13 PM
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QUOTE (sabs @ Sep 9 2010, 02:33 PM) *
My personal Favorite is that my Troll has just as much body as an average car.
And as much armor as a car can max out at. (and when I get access to milspec, I'll have more armor than a car can possibly have)

That's.. silly


Unless they changed it, cars also have a *2 damage reduction for benig a vehicle, or so I thought.
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sabs
post Sep 9 2010, 03:20 PM
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QUOTE (Straight Razor @ Sep 9 2010, 04:08 PM) *
i have to ask. In you games can a crossbows be shot, as in used, not as in shot-at? Or, is every crossbow in SR have the trigger welded fast upon creation?


The problem is this

QUOTE
Fire Weapon
A character may fire a ready firearm in single-shot, semi-automatic, or burst-fire mode via a Simple
Action (See Firearms, p. 153). If a character has one weapon in each hand, he may fire once with
each weapon by expending one Simple Action (see Attacker Using a Second Firearm, p. 150). Note
that single-shot weapons may be fired only once per Action Phase. Likewise, only one long burst
may be fired in each Action Phase.


Neither Use Simple Nor Use Complex Objects have any information about bows or crossbows.

Basically nowhere does it tell you what action is required to fire a bow, or a crossbow.
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sabs
post Sep 9 2010, 03:23 PM
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QUOTE (Doc Chase @ Sep 9 2010, 04:13 PM) *
Unless they changed it, cars also have a *2 damage reduction for benig a vehicle, or so I thought.


Nope, although Vehicles have Hardened Armor, instead of regular armor. So, If your DV < Armor Rating then Damage = 0
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Piersdrach
post Sep 9 2010, 03:25 PM
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These threads are amusing at first then...not, I guess.

This is what happens when people think everything needs to be explained in exacting detail

and

When a game has forty billion designers attached to it all communicating with cans and string
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Traul
post Sep 9 2010, 03:26 PM
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Dartguns in the core book: a gun with AP -2 whose text says it ignores armor cannot be right. The implanted dartguns in Augmentation use fixed rules, but they do not officially errate the core book ones.

The 2 different rulesets for toxins and drugs, with no resistance and speed for drugs. Slab is the worst offender since it makes it the best toxin in the game just for not being listed as a toxin.
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Doc Chase
post Sep 9 2010, 03:51 PM
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QUOTE (sabs @ Sep 9 2010, 04:20 PM) *
The problem is this



Neither Use Simple Nor Use Complex Objects have any information about bows or crossbows.

Basically nowhere does it tell you what action is required to fire a bow, or a crossbow.


What about the Archery description?

And that's what they changed about vehicles. Makes'um all but immune to small-arms fire when done proper.
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Straight Razor
post Sep 9 2010, 03:54 PM
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this is just me, but i always go with the subject-specific modules as the more authoritative rule set in any system.
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UmaroVI
post Sep 9 2010, 03:59 PM
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QUOTE (Tymeaus Jalynsfein @ Sep 9 2010, 10:52 AM) *
Works phenomenally for us, and we have used it extensively... even with multiple sides involved... (IMG:style_emoticons/default/smokin.gif)


I'm not sure how you can have failed to notice the glaring problems with it - presumably your GM has houseruled the chase combat rules into something sane. Here's a good example of one of the ways in which they do not function.

A really badass rigger (rolling 30 dice on vehicle tests) on a Suzuki Mirage racing bike (Speed 200) is being chased by the cops - 15 cops (8 dice on vehicle tests) on Dodge Scoots (Speed 60). However, an angry old lady (3 dice on vehicle tests) is following the cops because they cut her off in traffic, and wants to give them a talking to. She's also riding on a Dodge Scoots.

The rigger starts at extreme range. He knows he can't take 15 cops on in a fair fight so he just wants to get away. Logically, he should be able to get away - his bike is over three times faster than anybody else's vehicle, and he's practically a superhumanly good driver. But he can't, in fact, he's going to get run off the road in short order because the rules are silly. Of course, were the old lady not angrily chasing the cops, things would be (even more illogically) completely different. It would still be utterly impossible for the rigger to actually get away, but at least the cops wouldn't be able to run him off the road either.
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Neraph
post Sep 9 2010, 04:00 PM
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QUOTE (sabs @ Sep 9 2010, 08:33 AM) *
My personal Favorite is that my Troll has just as much body as an average car.
And as much armor as a car can max out at. (and when I get access to milspec, I'll have more armor than a car can possibly have)

That's.. silly

Actually, since you're still subject to Stun and vehicles are not, it makes you much more vulnerable.
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