Broken Rules., Or where RAW just fails. |
Broken Rules., Or where RAW just fails. |
Sep 14 2010, 12:28 PM
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#251
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Makes me wonder just how well a fan-driven re-write of the SR4/A rules would go over... and by rewrite, I mean fans going over the sections and clearing up all ambiguity and previous edition referencing. If they only did what you clarified you mean, it might work out nicely. If fans actually made a rewrite, most likely not only would you need to reference older editions, but also at least half a dozen completely different RPG lines (IMG:style_emoticons/default/wink.gif) |
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Sep 14 2010, 12:38 PM
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#252
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
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Sep 14 2010, 01:14 PM
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#253
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Running Target Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 |
Makes me wonder just how well a fan-driven re-write of the SR4/A rules would go over... and by rewrite, I mean fans going over the sections and clearing up all ambiguity and previous edition referencing. Have you been reading "Not Invented Here"? That sounds like today's strip. http://notinventedhe.re/on/2010-9-14/ |
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Sep 14 2010, 01:16 PM
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#254
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Running Target Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 |
Have you ever attempted to herd cats? I have four daughters ranging in age from 13 (almost 14) to 3 years old. Getting them all on the same page is for all intents and purposes nearly impossible. I understand just how impossible my comment is. I have toyed around with doing a revision of my own to clear things up for my satisfaction. |
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Sep 14 2010, 02:30 PM
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#255
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Moving Target Group: Members Posts: 881 Joined: 31-July 06 From: Denmark Member No.: 8,995 |
No. I read the rules. I specifically search out for passages I may have missed that are contrary to my conclusion. And I do not ever 'twist' the meaning. What I do is present the Rules as Written in their literal meaning, typically with the intent of drawing attention to a poorly written rule in the vain hopes that it will actually be changed via Errata. Such poorly written rules just happen to be the topic of this thread. Let us take a simple example. Version A Critter Powers Physical Powers can't be used from astral. Manifestation (Physical Power) Certain astral critters are capable of projecting themselves into the material world. Version B Critter Powers With exceptions, Physical Powers can't be used from astral. Manifestation (Physical Power) Certain astral critters are capable of projecting themselves into the material world. Version C Critter Powers Physical Powers can't be used from astral. Manifestation (Physical Power) As an exception to the rule that Physical Powers can't be used from astral, certain astral critters are capable of projecting themselves into the material world. I believe that version A, B, and C above have the same meaning. When a rule as written describes an exception, it is of course an exception. There is no need to spell out "this is an exception". You believe that the versions have different meaning. Versions B and C are ok, but version A is self contradictory. If a rule as written describes an exception, it needs to be explicitly stated in the general rule that it is just a general and/or exceptions are possible, or that the rule is an exception. The bow thing, that's a broken rule, we can agree on that. But Materialization and Indirect Combat spells, that's a different story. We both agree that the text describes an exception - you just think that because it doesn't say "this is an exception", it is a contradiction instead. As an experiment, I've been trying to read the rules your way. It gives a lot more problems. The Choose Target(s) section on pg 183 lists quite a different procedure than described under Indirect Combat spells on page 204 (LOS, bouncing off reflective such, etc.). Determine Effect on pg 183 doesn't say anything about the way for example Invisibility is used, where the caster rolls when casting but resistance tests or comparison to OR is only done later. Obviously, Magic Fingers, Physical Barrier and such spells also need to beat an object's OR, otherwise the object is unaffected by such spells. Honestly, when you start reading rules like that, lots of stuff stop making sense. |
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Sep 14 2010, 02:41 PM
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#256
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
They could also have made Manifestation not a Physical Power but an Astral Power.
OR they could have had a brain and had for spirits: Stats: Astral INIT/IP Movement: Skills: Attributes: Powers: Optional Powers: In attributes I would have put things like Astral Form, Materialization, Possession, Sapience, Infection, endowment. Things that are not really 'powers' but are descriptions of the types of things they are. And why do you even have to give spirits the Astral Form Power.. they're god damn spirits, it's understood they exist in the Astral Plane only. |
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Sep 14 2010, 03:28 PM
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#257
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Moving Target Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
Let us take a simple example. Version A Critter Powers Physical Powers can't be used from astral. Manifestation (Physical Power) Certain astral critters are capable of projecting themselves into the material world. Version B Critter Powers With exceptions, Physical Powers can't be used from astral. Manifestation (Physical Power) Certain astral critters are capable of projecting themselves into the material world. Version C Critter Powers Physical Powers can't be used from astral. Manifestation (Physical Power) As an exception to the rule that Physical Powers can't be used from astral, certain astral critters are capable of projecting themselves into the material world. I believe that version A, B, and C above have the same meaning. When a rule as written describes an exception, it is of course an exception. There is no need to spell out "this is an exception". You believe that the versions have different meaning. Versions B and C are ok, but version A is self contradictory. If a rule as written describes an exception, it needs to be explicitly stated in the general rule that it is just a general and/or exceptions are possible, or that the rule is an exception. The bow thing, that's a broken rule, we can agree on that. But Materialization and Indirect Combat spells, that's a different story. We both agree that the text describes an exception - you just think that because it doesn't say "this is an exception", it is a contradiction instead. As an experiment, I've been trying to read the rules your way. It gives a lot more problems. The Choose Target(s) section on pg 183 lists quite a different procedure than described under Indirect Combat spells on page 204 (LOS, bouncing off reflective such, etc.). Determine Effect on pg 183 doesn't say anything about the way for example Invisibility is used, where the caster rolls when casting but resistance tests or comparison to OR is only done later. Obviously, Magic Fingers, Physical Barrier and such spells also need to beat an object's OR, otherwise the object is unaffected by such spells. Honestly, when you start reading rules like that, lots of stuff stop making sense. I just agree with this entire post so goddamn much. |
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Sep 14 2010, 05:30 PM
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#258
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Moving Target Group: Members Posts: 172 Joined: 26-July 10 Member No.: 18,852 |
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Sep 14 2010, 05:34 PM
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#259
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
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Sep 14 2010, 05:54 PM
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#260
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
I started to wade through all this and enjoyed some of it. But in the last couple of pages it got into TL:DR range.
My pick of broken rules: Medkits: Rank 6 Medkits are relatively easy to come by and by Raw have no downside. If you have a medkit and do not have the skill you can use the medkit rating as your skill. If you have the skill you add the medkits rating as a dicepool benefit. Now heres the kicker: The maximum amount of damage you can heal with first aid is capped by your skill. In essence a person with no skill and a rank six medkit is a vastly better medic then a person with 3 in first aid and a rating 6 medkit. It's the only thing in the game I can think of that actually punishes you for having a skill and hands out free ranks in a skill like candy. |
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Sep 14 2010, 07:20 PM
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#261
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Now heres the kicker: The maximum amount of damage you can heal with first aid is capped by your skill. In essence a person with no skill and a rank six medkit is a vastly better medic then a person with 3 in first aid and a rating 6 medkit. It's the only thing in the game I can think of that actually punishes you for having a skill and hands out free ranks in a skill like candy. How did you deduce that? As I read the relevant paragraphs, you may use the medkit's dice but since you don't actually have a skill, you can't heal any damage. That's fine with me. You could use the kit for diagnostics though.I got another broken rule: Called Shots and firing more than one bullet By RAW you can call a shot to increase damage on a wide burst, but only if the weapon is in BF mode. A wide short burst or even a narrow one in FA cannot do that. Not even more than enough recoil compensation can change that. Automatically stopping to fire after three rounds must magically make the previous shot more accurate (IMG:style_emoticons/default/silly.gif) |
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Sep 14 2010, 07:28 PM
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#262
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
How did you deduce that? As I read the relevant paragraphs, you may use the medkit's dice but since you don't actually have a skill, you can't heal any damage. That's fine with me. You could use the kit for diagnostics though. That makes absolutely no sense. Especially when you read the description of the R6 medkit. It's clearly supposed to allow you to heal damage. |
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Sep 14 2010, 07:44 PM
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#263
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
That makes absolutely no sense. Let me see:Especially when you read the description of the R6 medkit. It's clearly supposed to allow you to heal damage. QUOTE ('SR4A p. 337') The medkit’s rating adds to the dice pool of all First Aid Tests, and replaces the character’s skill if the character doesn’t possess the skill How can anything that does not exist be replaced?QUOTE ('SR4A p. 252') The maximum damage healable with the First Aid skill is equal to the skill’s rating. First Aid may only be applied to a character once (for that set of wounds), and it may not be applied if the character has been magically healed. So only the skill is the limit not anything that may have replaced the skill.First Aid may also be used to simply diagnose a character’s health, the extent of wounds taken, or the effect of other ailments. The gamemaster sets the threshold as appropriate to the character’s health or affliction, and awards information appropriate to the net hits scored. QUOTE ('SR4A p. 253') If the character is untrained, she can still make the test using her own attribute and the device’s rating in place of her That only means the character can roll LOG+Medkit rating instead of LOG -1 for defaulting with a situational modifier equal to the medkit's rating. It does not confer any healing capabilities.skill As for being penalized for having a skill, you forgot that anyone who does not have a medkit suffers an additional -3 dice for not having appropriate tools. If they have the skill though, they can theoretically remove damage boxes. |
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Sep 14 2010, 07:47 PM
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#264
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Let me see: How can anything that does not exist be replaced? So only the skill is the limit not anything that may have replaced the skill. That only means the character can roll LOG+Medkit rating instead of LOG -1 for defaulting with a situational modifier equal to the medkit's rating. It does not confer any healing capabilities. As for being penalized for having a skill, you forgot that anyone who does not have a medkit suffers an additional -3 dice for not having appropriate tools. If they have the skill though, they can theoretically remove damage boxes. I think you can still stableis by defaulting. So perhaps that RAW is RAI but could be clearer. |
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Sep 14 2010, 07:56 PM
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#265
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
QUOTE The medkit’s rating adds to the dice pool of all First Aid Tests, and replaces the character’s skill if the character doesn’t possess the skill This right there makes it clear that you /can/ heal with a medkit if you have no skill. Though it is stupid that someone with skill heals for less than someone with no skill. But making a medkit not heal anyone if you don't have any skill, is equally silly given the description of the item. Its' clearly a Broken Rule. |
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Sep 14 2010, 08:10 PM
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#266
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
This right there makes it clear that you /can/ heal with a medkit if you have no skill. Though it is stupid that someone with skill heals for less than someone with no skill. But making a medkit not heal anyone if you don't have any skill, is equally silly given the description of the item. Its' clearly a Broken Rule. Is it? If it says it adds to your rating, then the number of boxes you can heal goes up. So someone with no skill and a Rating 6 caps at 6 boxes of damage, while someone with a rating 6 kit and a skill rank 3 could heal 9. |
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Sep 14 2010, 08:15 PM
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#267
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
But it doesn't say it adds to your rating.
It says: It adds to your dice pool. If you have NO skill, then the rating replaces your skill. That's very different than saying the Rating of the Medkit adds to your rating in First Aid Skill. |
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Sep 14 2010, 08:16 PM
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#268
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Moving Target Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 |
Is it? If it says it adds to your rating, then the number of boxes you can heal goes up. So someone with no skill and a Rating 6 caps at 6 boxes of damage, while someone with a rating 6 kit and a skill rank 3 could heal 9. I think the problem is that RAW, the person with 3 skill and a 6 kit rolls more dice than the person with no skill but caps out at a maximum of 3 boxes healed while the person with no skill who lets the kit do everything caps out at 6 boxes healed (but may not roll enough successes to get 6 boxes). |
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Sep 14 2010, 08:37 PM
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#269
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
The fact that there's this much discussion about how the medkit works validates the position that the rules are broken. (IMG:style_emoticons/default/biggrin.gif)
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Sep 14 2010, 09:32 PM
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#270
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Running Target Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 |
Another thread reminds me: Upgrading Sensors Rating on a vehicle/drone. It's just broken. Yes, there are plenty of sane houserules, but as written, it's critically botched.
I'd also like to nominate "rating" vs. "device rating" and "capacity" (enhancements) vs. "capacity" (sensors). |
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Sep 14 2010, 09:37 PM
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#271
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Those aren't really broken. They're functional, just unclear; people get confused.
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Sep 14 2010, 10:16 PM
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#272
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Since no one replied to called shots on bursts can I assume a general consensus that limiting the called shot three round bursts in BF is silly?
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Sep 14 2010, 10:24 PM
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#273
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I mentioned earlier that a Called Shot on *any* Wide Burst is a silly idea (but I wouldn't call it 'broken' in the sense of this thread). As for your point (3-burst BF != 3-burst FA), I agree that it's dumb, but it's not actually 'broken' in terms of nonfunctional. (IMG:style_emoticons/default/smile.gif)
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Sep 14 2010, 11:26 PM
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#274
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
NOT THE POINT. The rule, as written, does not function. "Common Sense", "Reasonable Interpretation", etc. are all irrelevant. The entire purpose of this thread is to identify rules that do not work as written, such as firing a bow, spirit Materialization/Possession, or Indirect Combat spells targeted against non-living objects. I would just argue that it is a Use Skill Test... Simple and well within the rules... But hey, that is just me I guess... |
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Sep 15 2010, 01:31 AM
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#275
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I would just argue that it is a Use Skill Test... Simple and well within the rules... But hey, that is just me I guess... what is a use skill test? I know what a skill use test is, I mean.. what are you saying is a Use Skill Test. On a different note: Another candidate for the Badly worded/broken rules line. Max IP, and IP stacking If all you own is SR4a you would think that the max IP is 5. And, there's nothing that says that Cram or K-10 don't stack with Improved Reflexes. |
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