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> Broken Rules., Or where RAW just fails.
Doc Chase
post Oct 6 2010, 05:41 PM
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QUOTE (Jaid @ Oct 6 2010, 06:33 PM) *
(so now your power throwing, missile mastery adept can throw an angry cat at a spirit for both immediate and ongoing damage)


A bag of cats. If we're going to do it, we won't do it by halves.

HOLY SHIT guys, we found a use for the kitten bandolier!
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Ascalaphus
post Oct 6 2010, 06:02 PM
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QUOTE (sabs @ Oct 6 2010, 06:21 PM) *
I feel that Mages are powerful enough and that they should be required to switch their vision to target someone.
it's a simple action. it's not really the end of the world.

You use Astral perception to target things with astral forms
You use Physical perception to target things in the real world.


But that does mean ghoul magicians can never cast spells on the physical plane. A bit harsh if you ask me.
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Yerameyahu
post Oct 6 2010, 06:06 PM
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Well, do we honestly want ghoul magicians? (IMG:style_emoticons/default/wink.gif) FAQ has some wonky rules for non-LOS targeting (ignore those *entirely*), and they can suck it up and get cybereyes. However, there's a much easier answer: ghouls are for-real Dual-Natured, whereas mages are just half-Dual-Natured. So it's okay for ghouls.
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sabs
post Oct 6 2010, 06:09 PM
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Frankly, Ghouls need to be re-written so as to not be stupid beyond belief.

And I'm okay with that. They're /blind/
Although Ghouls can get cybereyes to overcome that blindness.

But really, Ghouls as written are dumb.
Ghouls, Loup-Garou.. all the dual-natured critters make no sense, since they're defenseless little babies in astral space, and can be ravaged by any astral form spirit that feels like it.


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Ascalaphus
post Oct 6 2010, 10:22 PM
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I'm not too wild about ghouls being forcibly Dual-Natured without some sort of protection against astral stunbolting. That could've been handled better..
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Dakka Dakka
post Oct 6 2010, 10:32 PM
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QUOTE (Ascalaphus @ Oct 7 2010, 12:22 AM) *
I'm not too wild about ghouls being forcibly Dual-Natured without some sort of protection against astral stunbolting. That could've been handled better..
The same applies to all dual-natured critters that aren't mages as well.
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Ascalaphus
post Oct 6 2010, 11:32 PM
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QUOTE (Dakka Dakka @ Oct 7 2010, 12:32 AM) *
The same applies to all dual-natured critters that aren't mages as well.


As long as they don't have a Mana-based ranged attack, at any rate.
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Dakka Dakka
post Oct 6 2010, 11:34 PM
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QUOTE (Ascalaphus @ Oct 7 2010, 01:32 AM) *
As long as they don't have a Mana-based ranged attack, at any rate.
What mana-based ranged attacks are there besides spells?
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sabs
post Oct 6 2010, 11:46 PM
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Btw, where does it say in the rules that the GHoul claws can hurt critters in the astral?
I've looked and can't see it
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Yerameyahu
post Oct 6 2010, 11:49 PM
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It's a Natural Weapon power.

Isn't the easy solution to simply make these critters *not* Dual-Natured? Most of them don't thematically require it. Ghouls would be just as ghoul-y if they relied on super-hearing/smell/etc.
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Ascalaphus
post Oct 7 2010, 07:41 AM
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That would probably work yeah. I think the idea was something like "Awakened Critter => Dual Natured". Or "Dual Natured Critter => good guard against sneaky astral mages". Except they're not.
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CeeJay
post Oct 7 2010, 09:17 AM
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QUOTE (Ascalaphus @ Oct 7 2010, 12:22 AM) *
I'm not too wild about ghouls being forcibly Dual-Natured without some sort of protection against astral stunbolting. That could've been handled better..

Just get cybereyes after ghoul transformation. Voila, you lose the dual-natured power along with you magic attribute point and you can see normally...

-CJ
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Saint Sithney
post Oct 7 2010, 09:53 AM
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Most dual natured critters tend to hide away according to the fluff.

It's hard to throw manabolts from miles away at a ghoul that's in a 2-meter wide tunnel.
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Jaid
post Oct 7 2010, 05:00 PM
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QUOTE (Yerameyahu @ Oct 6 2010, 01:40 PM) *
Well, the adept's throw wouldn't work, but the cat's subsequent attacks would, except they're too weak to matter. (IMG:style_emoticons/default/smile.gif)

arguably, if you have missile mastery it's a use of an adept power (or does the missile mastery power specify otherwise?) since a cat would not normally deal that much damage.

also, the effectiveness of the subsequent attack really depends on the cat... if you've got a troll with a high enough strength, you could possibly be throwing biodrones at your enemies (IMG:style_emoticons/default/nyahnyah.gif)
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Yerameyahu
post Oct 7 2010, 06:10 PM
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No, that's my point, Jaid: throwing the cat would be a normal Missile Mastery attack, not ignoring ItNW. (IMG:style_emoticons/default/smile.gif) I meant it 'wouldn't work' for that trick.
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Jaid
post Oct 7 2010, 06:40 PM
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QUOTE (Yerameyahu @ Oct 7 2010, 01:10 PM) *
No, that's my point, Jaid: throwing the cat would be a normal Missile Mastery attack, not ignoring ItNW. (IMG:style_emoticons/default/smile.gif) I meant it 'wouldn't work' for that trick.

interesting. the quote i posted clearly states that adept powers bypass immunity to normal weapons. missile mastery is an adept power. if it were merely a technique thing, then it could be learned normally, but i just don't see someone throwing (for example) a cotton ball with such technique as to deal missile mastery levels of lethal damage.

i am left to conclude that it's the adept power which deals the damage, ultimately, and since adept powers bypass ITNW... i haven't found anything in street magic or the errata/FAQ documents to indicate otherwise either.
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Doc Chase
post Oct 7 2010, 06:41 PM
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So the adept could just...throw bullets.
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Yerameyahu
post Oct 7 2010, 06:43 PM
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OH. That's what you meant. I thought the premise here was 'cat claws bypass, so throw a cat'. (IMG:style_emoticons/default/smile.gif) Otherwise, why *bother*? Just throw things, forget the dumb cat. (IMG:style_emoticons/default/biggrin.gif)
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Doc Chase
post Oct 7 2010, 06:48 PM
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QUOTE (Yerameyahu @ Oct 7 2010, 07:43 PM) *
OH. That's what you meant. I thought the premise here was 'cat claws bypass, so throw a cat'. (IMG:style_emoticons/default/smile.gif) Otherwise, why *bother*? Just throw things, forget the dumb cat. (IMG:style_emoticons/default/biggrin.gif)


Rule of Cool, my good man. Throwing a cat should give an automatic Surprise advantage. (IMG:style_emoticons/default/nyahnyah.gif)
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Yerameyahu
post Oct 7 2010, 07:18 PM
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I'm not sure that's Rule of *Cool*, but I could see Rule of Slapstick, or Rule of Dark Comedy.
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Doc Chase
post Oct 7 2010, 07:19 PM
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As long as it's there. (IMG:style_emoticons/default/biggrin.gif)
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KarmaInferno
post Oct 7 2010, 11:14 PM
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Throw shoes.





-k
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Doc Chase
post Oct 7 2010, 11:15 PM
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Who throws a shoe? Honestly?

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Dakka Dakka
post Oct 8 2010, 12:09 AM
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Throw pop corn or rotten tomatoes.
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KarmaInferno
post Oct 8 2010, 12:44 AM
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Does Missile Mastery specify you have to use your arms to throw?

Could you kill someone by hocking a loogie through their forehead?



-k
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