Broken Rules., Or where RAW just fails. |
Broken Rules., Or where RAW just fails. |
Oct 6 2010, 05:41 PM
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#576
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
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Oct 6 2010, 06:02 PM
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#577
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
I feel that Mages are powerful enough and that they should be required to switch their vision to target someone. it's a simple action. it's not really the end of the world. You use Astral perception to target things with astral forms You use Physical perception to target things in the real world. But that does mean ghoul magicians can never cast spells on the physical plane. A bit harsh if you ask me. |
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Oct 6 2010, 06:06 PM
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#578
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, do we honestly want ghoul magicians? (IMG:style_emoticons/default/wink.gif) FAQ has some wonky rules for non-LOS targeting (ignore those *entirely*), and they can suck it up and get cybereyes. However, there's a much easier answer: ghouls are for-real Dual-Natured, whereas mages are just half-Dual-Natured. So it's okay for ghouls.
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Oct 6 2010, 06:09 PM
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#579
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Frankly, Ghouls need to be re-written so as to not be stupid beyond belief.
And I'm okay with that. They're /blind/ Although Ghouls can get cybereyes to overcome that blindness. But really, Ghouls as written are dumb. Ghouls, Loup-Garou.. all the dual-natured critters make no sense, since they're defenseless little babies in astral space, and can be ravaged by any astral form spirit that feels like it. |
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Oct 6 2010, 10:22 PM
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#580
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
I'm not too wild about ghouls being forcibly Dual-Natured without some sort of protection against astral stunbolting. That could've been handled better..
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Oct 6 2010, 10:32 PM
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#581
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
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Oct 6 2010, 11:32 PM
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#582
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
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Oct 6 2010, 11:34 PM
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#583
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
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Oct 6 2010, 11:46 PM
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#584
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Btw, where does it say in the rules that the GHoul claws can hurt critters in the astral?
I've looked and can't see it |
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Oct 6 2010, 11:49 PM
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#585
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It's a Natural Weapon power.
Isn't the easy solution to simply make these critters *not* Dual-Natured? Most of them don't thematically require it. Ghouls would be just as ghoul-y if they relied on super-hearing/smell/etc. |
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Oct 7 2010, 07:41 AM
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#586
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
That would probably work yeah. I think the idea was something like "Awakened Critter => Dual Natured". Or "Dual Natured Critter => good guard against sneaky astral mages". Except they're not.
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Oct 7 2010, 09:17 AM
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#587
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Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
I'm not too wild about ghouls being forcibly Dual-Natured without some sort of protection against astral stunbolting. That could've been handled better.. Just get cybereyes after ghoul transformation. Voila, you lose the dual-natured power along with you magic attribute point and you can see normally... -CJ |
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Oct 7 2010, 09:53 AM
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#588
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
Most dual natured critters tend to hide away according to the fluff.
It's hard to throw manabolts from miles away at a ghoul that's in a 2-meter wide tunnel. |
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Oct 7 2010, 05:00 PM
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#589
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Well, the adept's throw wouldn't work, but the cat's subsequent attacks would, except they're too weak to matter. (IMG:style_emoticons/default/smile.gif) arguably, if you have missile mastery it's a use of an adept power (or does the missile mastery power specify otherwise?) since a cat would not normally deal that much damage. also, the effectiveness of the subsequent attack really depends on the cat... if you've got a troll with a high enough strength, you could possibly be throwing biodrones at your enemies (IMG:style_emoticons/default/nyahnyah.gif) |
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Oct 7 2010, 06:10 PM
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#590
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
No, that's my point, Jaid: throwing the cat would be a normal Missile Mastery attack, not ignoring ItNW. (IMG:style_emoticons/default/smile.gif) I meant it 'wouldn't work' for that trick.
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Oct 7 2010, 06:40 PM
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#591
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
No, that's my point, Jaid: throwing the cat would be a normal Missile Mastery attack, not ignoring ItNW. (IMG:style_emoticons/default/smile.gif) I meant it 'wouldn't work' for that trick. interesting. the quote i posted clearly states that adept powers bypass immunity to normal weapons. missile mastery is an adept power. if it were merely a technique thing, then it could be learned normally, but i just don't see someone throwing (for example) a cotton ball with such technique as to deal missile mastery levels of lethal damage. i am left to conclude that it's the adept power which deals the damage, ultimately, and since adept powers bypass ITNW... i haven't found anything in street magic or the errata/FAQ documents to indicate otherwise either. |
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Oct 7 2010, 06:41 PM
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#592
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
So the adept could just...throw bullets.
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Oct 7 2010, 06:43 PM
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#593
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
OH. That's what you meant. I thought the premise here was 'cat claws bypass, so throw a cat'. (IMG:style_emoticons/default/smile.gif) Otherwise, why *bother*? Just throw things, forget the dumb cat. (IMG:style_emoticons/default/biggrin.gif)
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Oct 7 2010, 06:48 PM
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#594
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
OH. That's what you meant. I thought the premise here was 'cat claws bypass, so throw a cat'. (IMG:style_emoticons/default/smile.gif) Otherwise, why *bother*? Just throw things, forget the dumb cat. (IMG:style_emoticons/default/biggrin.gif) Rule of Cool, my good man. Throwing a cat should give an automatic Surprise advantage. (IMG:style_emoticons/default/nyahnyah.gif) |
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Oct 7 2010, 07:18 PM
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#595
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I'm not sure that's Rule of *Cool*, but I could see Rule of Slapstick, or Rule of Dark Comedy.
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Oct 7 2010, 07:19 PM
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#596
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
As long as it's there. (IMG:style_emoticons/default/biggrin.gif)
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Oct 7 2010, 11:14 PM
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#597
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Throw shoes.
-k |
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Oct 7 2010, 11:15 PM
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#598
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
Who throws a shoe? Honestly?
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Oct 8 2010, 12:09 AM
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#599
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Throw pop corn or rotten tomatoes.
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Oct 8 2010, 12:44 AM
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#600
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Does Missile Mastery specify you have to use your arms to throw?
Could you kill someone by hocking a loogie through their forehead? -k |
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