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> Broken Rules., Or where RAW just fails.
Yerameyahu
post Apr 21 2011, 02:09 AM
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Ultrasound is a separate emitter/receiver set, and doesn't correspond to a sense. Thermo is just receiving normal radiation, and it's a sense. It's the difference between radar and low-light.
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longbowrocks
post Apr 21 2011, 04:30 AM
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QUOTE (Yerameyahu @ Apr 20 2011, 07:09 PM) *
Ultrasound is a separate emitter/receiver set, and doesn't correspond to a sense. Thermo is just receiving normal radiation, and it's a sense. It's the difference between radar and low-light.

This is really starting to sound like application of real life to the game, rather than actual RAW. Can I get a reference of some sort to the books? (IMG:style_emoticons/default/proof.gif)

Couldn't magnetosense, electrosense, broad auditory spectrum, or biosonar be comparable?
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Dakka Dakka
post Apr 21 2011, 05:48 AM
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QUOTE (longbowrocks @ Apr 21 2011, 06:30 AM) *
This is really starting to sound like application of real life to the game, rather than actual RAW. Can I get a reference of some sort to the books? (IMG:style_emoticons/default/proof.gif)
QUOTE ('SR4A p. 333')
The ultrasound accessory consists of an emitter that sends out continuous ultrasonic pulses and a receiver that picks up the echoes of these pulses to create a topographic ultrasound “map” that is laid over (or replaces) the user’s normal visual sensory input.


QUOTE (longbowrocks @ Apr 21 2011, 06:30 AM) *
Couldn't magnetosense, electrosense, broad auditory spectrum, or biosonar be comparable?
IIRC magnetosense, electrosense and broad audio spectrum only sense some kind of emission instead of emitting it themselves and detecting the echo. Biosonar works on the same principle as ultrasound vision.
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longbowrocks
post Apr 21 2011, 05:51 AM
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I kind of mis-spoke. Is there a difference rule-wise between emitter/sensor, and a sense?
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Fortinbras
post Apr 21 2011, 05:54 AM
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QUOTE (longbowrocks @ Apr 20 2011, 11:30 PM) *
This is really starting to sound like application of real life to the game, rather than actual RAW.

Not applying any real life applications to your game is what is known as a mechanical disconnect and it gives you cancer.
Ultra sound is listed as a sensor, rather than a sense, like a Troll's thermographic vision.
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Fortinbras
post Apr 21 2011, 05:57 AM
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QUOTE (longbowrocks @ Apr 21 2011, 12:51 AM) *
I kind of mis-spoke. Is there a difference rule-wise between emitter/sensor, and a sense?

In which context? If it involves vision penalties, then there is no rules difference between using your elven Low Light eyes or your implanted Ultra sound sensor.
Ultra sound is like looking through a pair of glasses, while thermographic vision can be entirely natural. It is up to the GM to determine if and when that becomes an issue.
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longbowrocks
post Apr 21 2011, 05:58 AM
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Sounds fair.
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Dakka Dakka
post Apr 21 2011, 06:12 AM
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QUOTE (Fortinbras @ Apr 21 2011, 07:57 AM) *
In which context? If it involves vision penalties, then there is no rules difference between using your elven Low Light eyes or your implanted Ultra sound sensor.
Ultra sound is like looking through a pair of glasses, while thermographic vision can be entirely natural. It is up to the GM to determine if and when that becomes an issue.
The difference is the emitter. Biosonar is natural as well (at least as natural as surge is) and works the same way as ultrasound vision. The images created by Implanted Cybereyes with Vision Enhancements are just as artificial the ultrasound sensor.

This only ever can become an issue when magic is interacting with senses.
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longbowrocks
post Apr 21 2011, 06:16 AM
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Agreed. Although I would have brought that up as technological vs natural vision.
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Stahlseele
post Apr 21 2011, 10:48 AM
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Under SR3 there were even different modifiers for natural and augmented vision.
Troll/Dwarf IR gave a +2 in Total Darkness, while Cyber gave a +3. Ultra-Sound was a +4.
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longbowrocks
post Apr 21 2011, 03:26 PM
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Ah. Makes a bit more sense why people might distinguish then.
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Yerameyahu
post Apr 21 2011, 04:17 PM
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I think it's [sense/sensor] an important distinction in the current edition, even though they removed the difference between natural/artificial senses (Troll eyes, thermo enhancement). If you start messing with it, you have to alter everything. UWB radar is the biggest one, but it's also an issue for things like capacity and drones… currently, you can install a camera and add ultrasound to *it*, instead of the drone. Conversely, you can't *just* add ultrasound (IIRC), because it's an enhancement. (This even contradicts the fluff on the Dragonfly drone, I think).

In addition, senses use your normal Perception skill (and attribute), while sensors don't.
QUOTE
To detect a person, critter, or vehicle with sensors, the character/ vehicle must make a successful Sensor + Perception Test (Sensor + Clearsight autosoft in the case of drones).
It goes on to mention that sensors are subject to Signature rules (which are their own Broken Rule, unfortunately).

I could have this all wrong, but it makes sense. It's just yucky.
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longbowrocks
post Apr 21 2011, 04:30 PM
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QUOTE (Yerameyahu @ Apr 21 2011, 09:17 AM) *
In addition, senses use your normal Perception skill (and attribute), while sensors don't. It goes on to mention that sensors are subject to Signature rules (which are their own Broken Rule, unfortunately).

Odd. I'll look that up next time I get the chance.
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KarmaInferno
post Apr 21 2011, 05:39 PM
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QUOTE (Fortinbras @ Apr 21 2011, 01:54 AM) *
Not applying any real life applications to your game is what is known as a mechanical disconnect and it gives you cancer.

This IS the "broken rules" thread...




-k
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Fortinbras
post Apr 21 2011, 07:44 PM
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QUOTE (KarmaInferno @ Apr 21 2011, 12:39 PM) *
This IS the "broken rules" thread...

Becoming so obsessed with mechanics that you forget your players should be living in a flesh and blood world breaks the game more than any rule ever could, like some other Fourth Editions I could mention.
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longbowrocks
post Apr 21 2011, 07:48 PM
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QUOTE (Fortinbras @ Apr 21 2011, 12:44 PM) *
Becoming so obsessed with mechanics that you forget your players should be living in a flesh and blood world breaks the game more than any rule ever could, like some other Fourth Editions I could mention.

You must be talking about MLP FiM 4th edition. Speaking of 4th editions, I'm really enjoying DnD 4ed. (IMG:style_emoticons/default/grinbig.gif)
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Fortinbras
post Apr 21 2011, 07:51 PM
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QUOTE (longbowrocks @ Apr 21 2011, 02:48 PM) *
Speaking of 4th editions, I'm really enjoying DnD 4ed. (IMG:style_emoticons/default/grinbig.gif)

I really enjoy Scrabble, but it has nothing to do with RPGs either.
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Tyro
post Apr 21 2011, 08:06 PM
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QUOTE (Fortinbras @ Apr 21 2011, 11:51 AM) *
I really enjoy Scrabble, but it has nothing to do with RPGs either.

Well put.
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longbowrocks
post Apr 21 2011, 08:14 PM
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I figured "like some other Fourth Editions I could mention" meant D&D, but that's harsh. Were you at least alright with 3.5?
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Tyro
post Apr 21 2011, 08:15 PM
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QUOTE (longbowrocks @ Apr 21 2011, 12:14 PM) *
I figured "like some other Fourth Editions I could mention" meant D&D, but that's harsh. Were you at least alright with 3.5?

3.5 was nice, but to really work you had to houserule a bunch and ban or houserule a whole bunch of splatbooks. Major power creep + an inherently flawed magic system turned the game into rocket launcher tag around level 12.
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longbowrocks
post Apr 21 2011, 08:30 PM
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Dang, I'm curious about the flaws in the magic system, since I never joined a real community while playing D&D. I guess this isn't the place to ask though.

As for rocket launcher tag around level 12. Maybe, but level 20 was the really funny stuff.
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Fortinbras
post Apr 21 2011, 09:23 PM
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QUOTE (longbowrocks @ Apr 21 2011, 03:14 PM) *
I figured "like some other Fourth Editions I could mention" meant D&D, but that's harsh. Were you at least alright with 3.5?

Mechanical Disconnect.

While I am more of an OSR kind of guy, I don't like to get bogged down in the great Editions Wars. I'll play just about anything.
4E D&D, however, isn't a role playing game, it's a miniatures game, and that's fine. I like Warhammer and other miniatures games plenty. If your game cannot be played without miniatures, it's not a roleplaying game. It's a war game.
That's why I like Shadowrun, it is a game that can be played entirely in your head, has it's base in a flesh and blood world and where the interactions are the star. It's a game in which you are playing a role and not a stat or a tiny piece of pewter.
Most experienced Shadowrunner talk of their character's exploits and craziness and wacky things they did to get out of an impossible situation. Most miniatures gamers talk about their character's magic items or treasure hoards.
Nothing wrong with either, but my players and I far prefer the latter.
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Tymeaus Jalynsfe...
post Apr 21 2011, 09:55 PM
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QUOTE (Fortinbras @ Apr 21 2011, 02:23 PM) *
Mechanical Disconnect.

While I am more of an OSR kind of guy, I don't like to get bogged down in the great Editions Wars. I'll play just about anything.
4E D&D, however, isn't a role playing game, it's a miniatures game, and that's fine. I like Warhammer and other miniatures games plenty. If your game cannot be played without miniatures, it's not a roleplaying game. It's a war game.
That's why I like Shadowrun, it is a game that can be played entirely in your head, has it's base in a flesh and blood world and where the interactions are the star. It's a game in which you are playing a role and not a stat or a tiny piece of pewter.
Most experienced Shadowrunner talk of their character's exploits and craziness and wacky things they did to get out of an impossible situation. Most miniatures gamers talk about their character's magic items or treasure hoards.
Nothing wrong with either, but my players and I far prefer the latter.


The Former Maybe? (IMG:style_emoticons/default/smile.gif)
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KarmaInferno
post Apr 21 2011, 10:30 PM
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If the RAW makes no sense in relation to how the same thing works in Real Life, that's a good sign that the RAW is broken, no?



-k
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Yerameyahu
post Apr 21 2011, 10:34 PM
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It depends. (IMG:style_emoticons/default/smile.gif) Sometimes it's just game-ification, abstraction, etc.
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