Armor degradation |
Armor degradation |
Sep 13 2010, 02:25 PM
Post
#1
|
|
Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
I glanced about the rule for armor degradation, which looks easy and fast and effective.
However, it seems to remain silent on shield. Actually, it's silent on armor layering. How to know what piece of armor gets downgraded if the character is wearing several pieces of armor? |
|
|
Sep 13 2010, 02:29 PM
Post
#2
|
|
Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Maybe do a simple top layer first?
Or maybe bottom layer first. or split evenly between the two? |
|
|
Sep 13 2010, 02:49 PM
Post
#3
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Or all at once. No free lunch! (IMG:style_emoticons/default/smile.gif)
sabs is right, though: you have options. All layers, top, bottom, split, hell—choose one randomly… |
|
|
Sep 13 2010, 04:51 PM
Post
#4
|
|
Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
Yeah well, I feel more comfortable when theres a rule to it. It seems fair with clear rules.
Bah, I'll figure out something. |
|
|
Sep 13 2010, 04:53 PM
Post
#5
|
|
Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Well if it's 1 point of degredation, go with the armor that covers more of the body.
If it's several points, split them as evenly as possible. |
|
|
Sep 13 2010, 11:04 PM
Post
#6
|
|
Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
|
|
|
Sep 14 2010, 05:14 AM
Post
#7
|
|
Moving Target Group: Dumpshocked Posts: 583 Joined: 1-October 09 From: France Member No.: 17,693 |
|
|
|
Sep 14 2010, 06:16 PM
Post
#8
|
|
Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
True.
|
|
|
Sep 14 2010, 06:44 PM
Post
#9
|
|
Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Could be all layers if GM wants to be really nasty with this rule (it is optional). Also keep in mind armor incumbrance would be based on the original armor value.
|
|
|
Sep 17 2010, 01:50 AM
Post
#10
|
|
Moving Target Group: Members Posts: 172 Joined: 26-July 10 Member No.: 18,852 |
I start with the outer layers. Armor jacket before form fitting. I also check the pow vs the outer layer so Pow 9 shoots through the armor jacket reducing its armor while still doing stun damage because of the Form Fit underneath.
|
|
|
Sep 17 2010, 02:14 AM
Post
#11
|
|
Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I start with the outer layers. Armor jacket before form fitting. I also check the pow vs the outer layer so Pow 9 shoots through the armor jacket reducing its armor while still doing stun damage because of the Form Fit underneath. That sounds like the most accurate way to do it, but it might be a bit more extra calculations than most people want. And it still leaves open the question of things like PPP. With most of it being an armor of about 1, that means it'd all get degraded on the first shot, which wouldn't make alot of sense. |
|
|
Lo-Fi Version | Time is now: 23rd April 2024 - 09:47 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.