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> BF on Revolver?, Big Bang from your BFG
Dumori
post Sep 17 2010, 07:46 PM
Post #101


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QUOTE (Dakka Dakka @ Sep 17 2010, 06:31 AM) *
Mechanically yes, but then I ask why would you buy it? You can get 16 shots in a detachable magazine for 50¥ more and you get a laser sight as extra. Moreover nowhere in the book does it say that shotgun shells are not the same as flechette rounds. So by RAW shotgun shells are just as expensive as flechette. I know I sell shells for the price of regular ammo.
I totally agree. I just think the roomsweeper got screwed as well.

For flechette only weapons and shotguns (f) is the same a regular ammo for them in my games.


QUOTE (Yerameyahu @ Sep 17 2010, 02:28 PM) *
*shrug* It's just a pistol that's marketed specifically as able to use Flechette. Shot rounds *are* flechette (with the possibility for variation in style), yes. There are always sub-optimal choices in the list. Honestly, there are only about 2 guns per category that should *ever* be used. (IMG:style_emoticons/default/smile.gif)

Why should the Roomsweeper get special treatment? (IMG:style_emoticons/default/smile.gif) I don't understand how it 'got screwed', is all. I mean, you could rule that guns not designed for flechette can't use it, to preserve its uniqueness.

Flechette and shot have different rules on one point, shot can use different chokes. Your silver gun fire little metal barbs. Your Room Sweeper fires a blast of shot that blast of shot can hit multiple people if your are luck.
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KarmaInferno
post Sep 17 2010, 07:52 PM
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I personally am puzzled as to why armor designed to resist knives (impact) is also used to resist shotgun blasts.


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Yerameyahu
post Sep 17 2010, 08:01 PM
Post #103


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I wasn't aware that Flechette and Shot differed (re: choke). I assumed it simply meant that only real shotguns had the option of choke settings, but that they still used Flechette ammo. See SR4A, p154.

The Roomsweeper, then, *isn't* as I described it earlier (normal Heavy Pistol). Instead, it explicitly has access to choke rules, unlike other non-shotguns. That seems fair and functional. (IMG:style_emoticons/default/smile.gif)

It's my understanding that Flechette can mean anything from single metal 'spikes' to bundles of metal spikes/discs/bits: "Flechette Rounds: Tiny, tightly packed metal slivers function as the business end of a flechette round." The Slivergun indeed seems to fire single slivers instead of shot. In SR4, they all do the same damage, though, and access to choke effects seems to be a function of the gun (=shotgun, specific exceptions like the Roomsweeper), not the ammo.

KarmaInferno, because all shotgun blasts in SR4 *are* Flechette (i.e., 'knives').
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Dumori
post Sep 17 2010, 08:22 PM
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Well the is it the gun or the ammo issue is in the air but it's kind of both. Flechettes tend to be only one per shot in most normal ammo loads. As when packed as multiple rounds per shot you end up with a shotgun. But this can be a heated issue so lets not get in to it more so seeing that small-arms flechette are designed to defeat body armour but the "smaller size" leads to lesser wounds.
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KarmaInferno
post Sep 17 2010, 08:23 PM
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QUOTE (Yerameyahu @ Sep 17 2010, 04:01 PM) *
KarmaInferno, because all shotgun blasts in SR4 *are* Flechette (i.e., 'knives').


Yeah, but the damage characteristics of flechette in general is a lot closer to getting hit with a burst of regular ammo fire than it is to getting sliced with a knife.

Personally, if I was re-writing the rules, I'd have given shot flechette a damage and AP bonus, but have it resisted by Ballistic. Leave Impact armor for melee attack resistance.



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Yerameyahu
post Sep 17 2010, 08:31 PM
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Oh, sure. I'm not trying to defend the realism, just the in-game logic. (IMG:style_emoticons/default/smile.gif)

Similarly, Dumori, I'm only talking about how Flechette works in-game: it's defined as a bunch of tiny bits, except for specific weapons (Slivergun). Choke rules only apply to shotguns, except for specific weapons (Roomsweeper). Shotguns fire Flechette (tiny bits), and that's it (except for the Street Sweeper, of course). (IMG:style_emoticons/default/smile.gif)
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