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Mar 23 2004, 10:05 PM
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#145
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
Quote: So I want to try something with the Rigger thread, but I am not sure it can be done. Beast has a mechanical arm (str 36 can lift 720 Kg ) that can "in fact, a mechanical arm can do the same things a metahuman arm can and then some" so, what skill would I use to pick up the gunner with the arm? unarmed combat grappling? or would it fall under gunnery since all vehicle weapons fall under gunnery? or would I have to default to something? this may not be a good time to try this as it's supposed to be an example thread, so I may just pop up my turret and dodge this round, or Ram them with my Big truck, but I thought I would ask about this since I intend to do this at some point during the fight (it can easily pick up a motorcycle load wise...) or, could I just punch there car with it? or do I need a wepon for it to deal any real damage? and then do I need the skill for the weapon or is it a gunnery test? lastly, should I just post these questions in the current thread or start another one to ask these questions? this is fun... -Mike R> Think this might be best asked in the main topic thread, in yellow or maybe a different color like green or blue to indicate it's questions. that way everyone gets to see the answer, I'll read my rigger 3 and core rules for a good answer for this question and will post the answer in topic from PM edit: that better J This post has been edited by Fahr: Mar 23 2004, 10:38 PM |
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Mar 23 2004, 10:09 PM
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#146
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
You'd use Mechanical Arm skill, IIRC. Also, that red is hell to read at any significant distance, at least on the Quote background. (As are, it seems, most of the other colours on the normal background; took me four tries to get a decent one)
~J |
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Mar 24 2004, 12:52 AM
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#147
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
the mechanical arm usage is found in pg 66 of Rigger 3
so there we go, to use the mech arms you have to have mechanical arms operations skill, to do certain things with the arm(like defusing a bomb/firing a pistol/breaking a maglock etc) you roll the skill for demolitions or electronics etc, then you roll mechanical arms skill. in the mechanical arms skill while rigged in, you may use control pool dice to augment the test. over to you. |
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Mar 25 2004, 03:13 PM
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#148
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
*tap* :cyber:
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Mar 25 2004, 03:57 PM
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#149
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
I haven't my books with me, (last miinute buisness trip) so here is what I want to do, and Shadow can tell me what I need to roll...
Willie is going to try and drop back and pull in behind the survivor, car roll with 2 contol (14 7 5 5 4 3 2 1) handling is 2 I've got 5 control pool left slamming on the brakes and swerving hard, Th eBeast try's to slip in behind the survivor. and opens up with shotgun fire as it pullls in behind edit: to match shadows corrections. This post has been edited by Fahr: Mar 25 2004, 06:41 PM |
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Mar 25 2004, 04:53 PM
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#150
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
unless the VCR allows something that I can't find listed(anyone else feel free to look it up for me. But according to Pg 141 of SR3, each of the following is a complex action: Accel/Brake, Positioning, Ramming, Hiding, Performing a Non-Driving Action.
so you've got a few choices. Activating the Pop-up turret, positioning, or using the RCD. Like I said, I might be wrong and I'll keep digging(I'll check Rigger 3 for any revisions to that) otherwise I'll wait until you make a firm decision, if you want to position to get your truck behind the survivor, then we'll go with that, otherwise, let me know if this changes your decision. |
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Mar 25 2004, 05:32 PM
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#151
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The complex action thing is a tad loose. For instance, deactivating an Autonav is clearly a "non-driving action" (it even falls under the definition of "using vehicle electronics"), but it's a Simple action, Free with VCR.
~J |
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Mar 25 2004, 05:43 PM
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#152
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
We're trying to stick to canon as much as possible so any page refs would also be wonderful :D so what to do what to do.... I think repositioning would obviously be a complex action(as it takes into account braking/accel plus adjusting position on the road to a more advantageous position) but I would also say firing a gun/popping open a turret as simple actions while rigged(since you're not trying to steer while operating them with a thought.) Though popping the turret will still take all turn to complete.
Fahr, I'm going to go with the reposition option for now, correct me if you have any other ideas. with that roll you managed 7 Successes, pushing your truck to a 15 manuever next turn. The GMC chugs with the sound of jake-brakes dropping the truck quickly back, Willy gearjams and gets the truck back up to speed right behind the Survivor, Forward facing shotgun menacing the Gunner. It is now the Survivor Drivers Turn and he must roll his Car skill with 2 Control Pool Dice in an attempt to keep his gunner safe and get a good position to shoot at the GMC. Rolling 7 Dice Target 3 = 5,1,11,5,4,4,3 with 6 successes. moving the Survivor's Manuever score to 17 Manuever. The Survivors Gunner yells to the Driver to get this bucket out of the way! and the survivor swings left and drops back a little to be on your left flank. The Gunner Grins as he starts to line up to shoot. It is now the First of our Motorcycles Turns. It is going to accelerate to close the distance. since the GMC's Manuever increases NEXT turn, the motorcycles exceed the GMC's manuever and can accelerate with reduced target numbers. Rolling Motorcycle Skill with TN 2 = 5,2,4,7 4 successes, throttling up an additional 44 mpt. In the rear sensors your GMC and Beauty both see a motorcycle pop a wheel and come tearing up fast on the left hand side, trying to close distance with the GMC. Now to cover the Gunner's Turn for the Survivor, he is firing a LMG at the GMC from ring mount. rolling heavy weapons with 3 combat pool TN 5 =5,2,10,11,5,9,2 5 successes for hitting the GMC. The Gunner opens up with his LMG on the GMC, bullets are flying closer to meet their target, will they hit? Riggers are very special in this regard, when going up against gunfire a Rigger can use some of his Control Pool for a dodge test much like most people use Combat pool for thier dodge. And since I'm not that Evil of a GM, I'll let Fahr roll his dodge then we'll resolve the rest of the actions of the other Cycles. Fahr, show me some Control Pool! |
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Mar 25 2004, 06:35 PM
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#153
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
yes, Position to get behind the survivor, that sounds right... I'll edit the above to reflect this |
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Mar 25 2004, 06:40 PM
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#154
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
seeing the Survivor whip around in front and then back on the left, willie does a fakeout juke and try's to dodge the gunfire.
using the 5 dice I have left in control pool, willie attempts to dodge the LMG, which is the most likely threat to his vehicle. rolling 21, 5, 3, 2, 1 Willie is out of control pool until the next initiative pass. |
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Mar 25 2004, 06:49 PM
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#155
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
Willie Nails 2 Successes on Dodge, which will carry over to the damage resistance as successes. Beast now must resist the attack of a 10D weapon(halved power and round up, stage damage down 1 level) the weapon deals 5S.
Beast must get 6 successes to completely stage the damage of the weapon to nothing. edit: Burst Fire actually didn't go to full auto this round. and you didn't have the Armor on Beast's sheet otherwise I would've said AV :P and I think Burst is a +3 and 1 damage step to the Damage? correct me if I'm wrong. Roll some Vehicle Body for me Fahr :) |
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Mar 25 2004, 07:06 PM
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#156
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
resisting 5S -6 points armor == either it does nothing or power is -1 (tn 2) unless the armour comes before the halving (4D 2S) works out the same math wise but we should still clarify... and if you want it to be av, than it would be resistingg 4D the goons 5 successes stage it up 2 times Beast rolls 8. 5. 4. 3. 2. 2 vs TN2 that is 6 successes and 2 from dodge staging damage to Light edit: is this correct, it looks better... This post has been edited by Fahr: Mar 25 2004, 07:30 PM |
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Mar 25 2004, 07:18 PM
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#157
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
Didn't see the Armor on your sheet, I thought you had it, but didn't see it on the sheet didn't want to assume, I've edited my post so we'll see how we go.
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Mar 25 2004, 07:26 PM
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#158
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
it's on there next to armor at the top... I didn't note it at the bottom I just changed the stat.
;) |
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Mar 25 2004, 08:09 PM
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#159
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
I'll be nice and say it was not AV this round ;) so since the armor is 6 the rounds have no chance of putting a hole in the truck.
The rounds bounce off the truck like they were bees, the gunner cusses and begins to unload the weapon as it looks like he is loading much better ammo since he's smiling as he begins to It will take the Gunner a simple to unload the weapon and next rounds simple to load it back up. Now on to the rest of the Bikes. Front Biker 2 repositions his bike to get in close to the left most bike up front rolling his bike skill = 4,2,5,2 netting 2 successes on his reposition and bringing his manuever to 14, and placing him closer to his ally biker riding tandem in the middle lane. Back Biker 3 Accelerates to catch up to the Truck rolling Bike = 2,8,3,9,2 netting 3 successes and ramping his bike up to 33 more MPT Forward Biker 1 reaches into Biker 2s saddlebag and produces the end of what appears to be a strap. Rear Biker 1 attempts to catch up with the GMC, Bike = 1,10,5,4 for 3 successes, and increases speed by 33 more MPT Motorcycle Rider on Back 4's bike ducks down a little and adjusts on the pegs Motorcycle Rider on Back 3's Bike Ducks down and adjusts on the pegs Forward Biker 4 does a reposition to ride tandem with 3, rolling Bike 4,10,1,2,3 getting 3 successes moving him up to 15 manuever. Forward Biker 3 reaches into F4's saddlebag and also produces a strap Back Biker 2 Accelerates bike = 4,3,2,5 netting 3 successes advancing 33 MPT faster. Subtracting 10 from Initiative we go back to Fahr for next pass :) Events that will take place next turn in summary: GMC will have a 15 Manuever Score Survivor will have a 17 Manuever Score Motorcycle B4 will be traveling @ 134 MPT Motorcycle B3 will be traveling @ 123 MPT Motorcycle B2 will be traveling @ 123 MPT Motorcycle B1 will be traveling @ 123 MPT Motorcycle F1 No Change Motorcycle F2 with 14 Manuever Motorcycle F3 No Change Motorcycle F4 with 15 manuever Looks like the bikes up ahead are up to something, and the rear bikes are gunning to make some kind of move on your rear. Time to do something... |
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Mar 25 2004, 08:29 PM
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#160
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
is giving a command over the rigger network a complex action? if it is, than I will command Beauty to Engage Bikes with LMG as my only action, if not, than I will still issue that command but after I command the turret to pop-up on Beast. Go team, tear them Up!!! |
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Mar 25 2004, 09:42 PM
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#161
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
Yes, giving Drone Commands is a Complex, but luckily if I'm not mistaken Drones operate on your initiative.
Beauty adjusts her Turret to aim at the closest threat(the bike travelling at large amounts of speed at her right. Beauty uses Sensor Enhanced Gunnery, so must first acquire the threat. so must roll a sensors test against the signature of the fastest bike coming up her rear. Rolling 3 dice for sensors against Target Signature + mods +1 for urban Setting, -2 for Direct LOS. resulting in a TN of 2. resulting in 4,3,17 plenty to acquire a LOCK onto the Bike. Next turn Beauty will commence Firing onto the Threat. Survivor Driver maintains course and heading for his turn. The Beauty's sensor indicators show weapon lock as we move into the next initiative. edit: whoops, thought the gunner was on 11. need to double check my init tracker :P |
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Mar 25 2004, 09:55 PM
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#162
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
gunner had an init of 10.... so he goes on 0? I thought he was out of actions until after init pass... :?
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Mar 25 2004, 10:09 PM
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#163
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
Oops :eek: how did I miss that! sorry about the heart attack there :P anyway, it's your turn again since you are correct in that the guy had 0 initiative, I thought he was on 11 :( my bad. roll your initiative and I shall roll mine :)
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Mar 25 2004, 10:25 PM
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#164
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
adrenaline surging willie begins tha fight for his life...
Init 6, 6, 2 + 10 == 24 (whoo hoo) |
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Mar 26 2004, 06:39 AM
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#165
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
I'll ask this hear. Under the R3 rules it says you can't have both concealed armour and normal armour. Why the hell not?
Example: There you are driving your lovly new red ranger (armour 2) which everyone knows is armoured right? but everyone also knows that it can't stand up to a Spas-22 firing at it. why can't you put a few layers of concealed armour on it making it immune to the afore mentioned Spas, but the but in such a way that the git firing said weapon won't know that till he opens up and only ruins your paint job? |
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Mar 26 2004, 08:12 AM
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#166
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I don't think you can visually tell between Armor 2 and Armor 8.
~J |
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Mar 26 2004, 08:23 AM
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#167
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
You can because under the descrition of...*gets book* the GMC bull-dog it says.
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Mar 28 2004, 01:25 PM
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#168
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i'm trying to figure out remote-control network infiltration (R3 pg 36-7). i've got most of it down, but the rules for how long it takes are unclear:
i'm not sure how to interpret this. do you spend the complex action, and then you're out of play for 10 turns? or do you spend it, and then you're free to act for the next 10 turns? or do you have to spend one complex action per turn, for the next 10 turns? |
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Mar 28 2004, 01:32 PM
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#169
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
I'd read that as the first, i'd imagine that you'd be constantly adjusting your attack.
Bit like surgery, base time 1 hour, and your busy for that hour. |
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