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Mar 10 2004, 07:25 AM
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#70
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Target ![]() Group: Members Posts: 7 Joined: 9-February 04 Member No.: 6,065 |
hmmm ok, upon looking at the decryption rules, I have another question, is it possible to ever infiltrate another rigger's network? For only 30,000 nuyen (which is less than most drones) someone can get a rating 6 encryption module, which even if you had a rating 10 decryption module, you would only have a 1/172 chance of breaking. (If someone could check my math on that it would be great, it has been awhile since stat). You would need to roll 3 10's on 10 dice (of course that is with the highest level 75,000 nuyen decryption module, at creation you are stuck with a level 6)
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Mar 10 2004, 07:38 AM
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#71
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 |
It isn't simple to hack someone's RC network, but it can be done. Remember that EW skill dice can be used as complementary dice to the test.
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Mar 10 2004, 07:48 AM
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#72
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Target ![]() Group: Members Posts: 7 Joined: 9-February 04 Member No.: 6,065 |
heh yea i know but the odds of rolling 2 10's on 6 or 7 dice is so low it harely even factors in
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Mar 10 2004, 03:49 PM
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#73
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
additional info:
I think I agree, the steele lynx is just too slow, so I think i will go for something more useful to a smuggler anyway, i think i will just RC mod a light truck or suv, mount a small turret on it, and a little armor. that way i can scout ahead with the light truck and haul stuff in the big rig :) I had a one armed uncle, you can still do mechanic and electronics work with only one arm, it just takes a lot longer, and uses a lot more clamps and stuff like that. so I figure he's OK that way. I also didn't pump the electronic skills and computer skills that high, because he is a smuggler, he needs to be able to do those social skills to make any money. i do agree that he needs computer, so I'll think what i can scavenge for those, or I may do as was suggested and swap the attribute/skill priority.... what is becoming a problem for me, is that i had loaned out my R3 book, so I would like some help, I don't have prices for the toys i want to add. If I lined out what I wanted the two vehicles to be like, could someone lookup how much the cost would be and make sure it was legal? I will be getting the book back this weekend, so if not, it'll end up waiting for that. For the Beast, I want it to have sensors ~4-6. ECM 3, ECCM 3, RC adaption, Pop-up small turret with ingram valiant, fixed forward ingram, fixed rear ingram(or AR if i am out of weapon mount points, can't remember how much turrets take up) and some vehicle armor (3-6 points depending on cost) maybe improve the acceleration (if not too expensive) and the fuel capacity. CMC 4 For Beauty, A Nissan Holden-brumby, with drone pilot ~2-3, 3 points armor, sensors 3, pop-up small turret with ingram valiant, removed regular controls, rigger adapt, rc adapt, ECM 2, improved fuel capacity, improved handling on-road. RC deck rating 5, RC encryption 3, RC Decrypt 3, RC PEM 3, Signal amp 3 if someone could total up the costs there, I would be very grateful! -Mike R. |
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Mar 10 2004, 04:48 PM
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#74
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Remember, it's ¥30,000 per drone, plus one for the RC deck, so high-level encryption will be fairly rare on all but the smallest networks. That being said, for anyone who spends the cash on it, they can pretty much forget about their networks being penetrated by anyone with less than a R10 decryption module, EW skill somewhere near or above 10, and karma pool around the 10+ mark. ~J |
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Mar 10 2004, 07:00 PM
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#75
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Target ![]() Group: Members Posts: 7 Joined: 9-February 04 Member No.: 6,065 |
ahhhh i missed the per drone thing, thanks!
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Mar 10 2004, 07:55 PM
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#76
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
scratch, found it...
edit: just to cover frag-o's post below: i was looking for what the hell a CRD was (cranial remote deck) and the rules that was talked about earlyer... |
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Mar 10 2004, 08:15 PM
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#77
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Not sure what you posted, but post it anyway, someone else may be looking for the same thing. That is what the thread is for, learning the Riggers rules. |
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Mar 10 2004, 08:30 PM
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#78
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
I'll allow these as during Chargen so no SI involved. ECM3 is 3 CF, 30,000 15kg avail 7. ECM2 is 2 CF, 20,000 10kg avail 6. ECCM3 is 3 CF, 30,000 :nuyen: 8kg Avail 5. Sensors in your range of 4-6: 4 = 3CF, 12,500 35kg avail 5. 5 = 6CF, 15,000 50kg avail 6. 6 = 8CF, 20,000 75kg avail 8. GMC4201 has Body 6, meaning 3 hards, 2 hards and 2 firms, 4 firms and 1 hard, or 6 firms. LMG Popup Turret = Small Pop Up turret, 7CF, 100kg, 7500 takes 2 Hardpoints. Ingrams take Mini's traditionally which take 1 HP, popups reduce the Turret value by 1, meaning you needed a small PUT which takes 2 HP's, leaving you with 2 Firms, in which the Mossberg and Semapol will fit on fixed mounts, I'll assume you want internal fixed mounts for the added conceal factor. 1,500 nuyen per firmpoint 10kg load reduction per For Vehicle Armor: this will depend on whether you want it concealed or not I'll give you the details for both regular is Load Reduced by (Body^2*5)kg per point of armor, 1250 per point concealed Vehicle Armor: load reduced (body^2*5)kg per point, 2000 per point. also burns 2 CF per armor point. Rigger Adaptation costs 2800 Avail 4, 1CF, 10kg Reduction. Remote Control Interface is 2500*body Avail 4. CMC Rating 4 load reduction 30kg, 20,000 , 2CF. Engine Mods cost 5 % of list cost of vehicle. 1 full level of mod is possible for each category of mod Speed Accel of Load. so 1 level of Accel is possible Fuel Capacity is 2 Design Points, +1 liter, 1CF/50Liters no Load Reduction. Typically I don't allow redesign of vehicles at chargen, but things like fuel increase, I think that's doable as a customization the factory can do for ya, since R3 no longer has that as a customization, more like a design :( Improved on road handling can easily be done with Improved Suspension Original cost *.1 :nuyen: reduces handling by 1 per level max 2 levels of reduction. Pilot 2 5,000 Pilot 3 25,000 Sensor 3 3CF 10,000 25kg RCDecryption is going to run 22,500 RCEncrypt 15,000 RPEM 15,000 Sig Amp 750 RCD 75,000 GMC 4201 80,000 NH Brumby 19,000 Drone Rack for GMC 4201 10500 Your Sales Receipts are:
Total Price of this shopping spree: 531682 :nuyen: All mounts and weapons applied, just need the amount of ammo/type of ammo for the weapons, and we'll be good to go. Also let me know if I missed anything. let me know and I'll edit this list with anything you want extra or any changes in your shopping :) This post has been edited by ShadowPhoenix: Mar 11 2004, 05:03 PM |
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Mar 10 2004, 09:05 PM
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#79
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
The Big Rig I was refferring to was the GMC 4201 on page 169, heavy transport.
B 6 A 0 Sig 2 Autonav 2 Cargo 130 Load 6500 Seating 2d+1x cost 80,000 so maybe modify the above recipt? body 6 means I have enough for that popup valiant, and either one hardpoint or 2 firmpoints... how big can I mount on a firmpoint? I am thinking of maybe a forward mounted mossburg CDMT shotgun (CC.23) and a rear facing semapol vz/88V Assautl rifle(CC.22), both Smartlinked, and the Big Rig Smartlinked as well. (So I can use that smartlink all the way) maybe some recoil adjusters for the LMG (5) and the Shotgun (3). lets start out without IVIS and FDDM and add them in the next example. I'll go back and edit my last post to reflect changes to skills and stats (lower body and str, so i cna switch priorities and add computers and up electronics) -Mike R. PS thanks for lookin all of that up! i can do the math for the body change if you like, but it might be easier if it was all posted in one place... This post has been edited by Fahr: Mar 10 2004, 09:19 PM |
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Mar 10 2004, 09:19 PM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
Rifles, Microwave Designators, SMG's and Grenade Launchers will fit on the Firmpoint fixed. Since shotguns aren't mentioned in R3 as an option I will have to make a GM ruling. I'd say since they are reasonably Rifle sized, they will count as rifles for our purposes and will fit on a fixed point.
I must've missed where we picked the GMC, so I'll go back and modify the receipt and I will also add your choice of weapons to the GMC you'll see the mod's in a second. |
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Mar 10 2004, 09:33 PM
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#81
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Quick question, this have never coe up in our games before and a suggestion in another thread made me think about it.
Say I was a non-rigger and had a datajack. My friend the rigger could use some help. Being a better electronics guy then he is, and he is a better driver, I opt to take over the EW side of things. What initative would I roll, my wired reflexes or none at all. What if I decide runnign his drones while he drives. What iniative would I roll? I figure in both cases I would roll what ever initative I would for any other combat. |
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Mar 10 2004, 10:09 PM
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#82
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
I think you'd use regular Initiative with your wired. since R3 doesn't say you have to be rigging the vehicle to run the EW portions of the systems, you can operate them manually, course you can also use a spare Dataport and plug in for -1 to all TN's since you can use Virtual Dashboard and all that. That's how I'd rule it anyway.
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Mar 10 2004, 10:15 PM
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#83
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
looking good so far...
I am thinking around 200 rounds each for the ingrams (regular rounds so 400:nuyen: ) and maybe 100 for the semapol, 50 for the shotgun, loaded up however they need to be (can't remember if I have to manualy reload the firm points when they finish a clip) so grand total 550 regular rounds, for 1100:nuyen: that leaves (according to my calculations) another 404,402 :nuyen: remaining... maybe I ought to buy another brumby + decrypt module (125,450)... or maybe I should go ahead and get the BattleTac stuff.... defenitely should add a drone pilot 3 for the GMC (25,000:nuyen: ), so i can captain chair it. let me see.... I think I want a second brumby. -Mike R. |
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Mar 10 2004, 10:44 PM
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#84
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
forgot the smartlink+recoil I'm adding those in now :( sorry, hard to do my work and total all this up :P oh well, at least I have all my books here with me :P
just so you know the weapons on vehicles have their ammo stored in ammo bins, which doubles the capacity of the weapon. :D more bullets = more death :D Just added the Links and the Recoil Adjusters to your invoices :D happy killing :P |
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Mar 11 2004, 12:56 AM
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#85
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
more vehicle stuff:
unless I can't afford it, I would like to buy a second Brumby, thus giving me 2 drone brumbys and the GMC 4201. run-flat tires for all vehicles plus 2 spares for the GMC and 1 spare for each brumby. Transponder library for each vehicle, photovoltaic paint for each vehicle, morphong plates for each. Remove the regular contros for the brumbys. any suggestions from the gallery, what have I missed? currently planning to have the vehicles in convoy, one brumby about .5 mile ahead, one about .5 mile behind, that way I can scan a bigger area, and get a heads up on any attackers. -Mike R. |
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Mar 11 2004, 01:09 AM
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#86
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Personally I would have a couple of Condors flying a head. Unless you plan on putting a lot of good sensors on those Brumbys an ambush could be waiting in the trees beside the road camoed. I see sensors 3, which are ok.
Smuggling can be tricky trying to get all three of those cars through the border. Especially if they have no drivers. This is the smuggling run right? Not mention the gas it will cost to run this train. But I don't do much smuggling, I preferre a tank in a standard vehicle shell with a few really tricked out drones, but that is just me. |
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Mar 11 2004, 01:10 AM
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#87
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
pretty smart looking so far, do you want all the same mods applied to the second brumby as the first one? I'll go ahead and process in the 2nd brumby and mods once I get a confirmation on layout of 2nd brumby, and probably when I get done doing a meet and greet for a potential new member of my home SR game! (I love recruiting!) :D
Frag-O aerial reconnaisance can be good. This definitely is a Smuggling run, so we'll be dealing with the processes that would be done in a smuggle. Things we will probably be working with in terms of mechanics on this run I can see being: Vehicle Combat, Multi-Drone situations, probably some ECM, ECCM, and maybe some Drone Network Infiltrations etc. Something I could possibly see being nasty in having 2 brumby's and the Big Rig is that the Brumby's being Droned might be succeptable to Rig Theft which we may investigate as well as things develop. having your own brumby turn against the main rig might be fun to explore. |
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Mar 11 2004, 01:21 AM
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#88
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
yes, second set up just like the first.
and the rigger encryption should protect me some from theft, but I didn't want (for this example) to make it impossible to steal one fo them, as it would be a good example. I thought about ariel recon, but didn't want to spend any skill on it, plus, figured everybody drives a car so the mechanics would be clearer with those as our example. maybe for a future example we could add ariels, or the opposition could have ariel drones. either way. -Mike R. edit:Frag-o: I agree getting three across the border might be harder than one or two, but only if we cross where people are going to be checking. the Knowledge Smuggling routes should hopefully let me find some easy crossings, where no one looks too closely. and if they do look, He can always slip them a bribe or have the brumbys go around the checkpoint offroad. additionally, I should be able to haul quite a bit of whatever I have to smuggle, filling the niche for large object smugglers. or I could hide a small shipment in a legitamate one. I would charge appropriately to cover costs, and not make the run if it won't be profitable. I am going for the convoy to look as normal as I can, so that from inital inspection they don't look unusual (Shadow, any chance I can buy some manaqueins for those brumby's? ) that way I can hopefully avoid to much close inspection. look legit and nobody checks too close. This post has been edited by Fahr: Mar 11 2004, 01:31 AM |
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Mar 11 2004, 01:27 AM
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#89
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
I just find the idea of having an un-maned cr running interference for you is a little dangerous in smuggling. If yo had a "clean" driver in front maybe.
Also your point Brumby might see a road block a head, mis interrupting it as a traffic jam, then all the sudden you are in a road side check point. With an aerial drone looking a few miles ahead you can see in HiDef it is the police not a rubber necker convetion. Don't get me wrong a path finder and rear guard are good ideas, I just don't thing they are worth it on a smuggling run. Protecting a in state delivery or body guarding sure. Crossing boarders can get nasty. Really if you are in Seattle you would have to cross into Salish-Shide, if yo go north, you'll run into the rising tensions with the Tsimshian. Go to the south you have a lot of Go-Gangs. Really I think you have a lot of barrens to cross in the east. Either way I think they have check points for all crossing into the SS, so unless that big rig also has 4X4 you will be spending a few uncomfortable minute at a border crossing. With an unmanned Brumby in front of you and one pretty much identical behind you, they might have a few questions to ask you. Were is point A and then point B? That might also determine how much gear you need. Some of the North American countries are pretty good at border watching. You might need some extra help, like EDs and ECDs, and some good ariel recon. |
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Mar 11 2004, 01:33 AM
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#90
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
Starting point is Seattle North Bellevue District, End point is in Denver.
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Mar 11 2004, 01:36 AM
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#91
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
Agreed frag-o, I figured I'd go go-gang territory, less patrols and I should be able to handle that. as for border crossing, You have very good points. I figured I would be jumping between the rig and the drones myself, thus getting a personal veiw of the "traffic Jam"...
what would be a reasonable Air recon that I couls afford on this budget, or drop one brumby for. I am uncomfortable with using just the reaction for flying them, and they have there own issues with borders and such... ED and ECD, I totally forgot about them... I would not let the brumby's get lined up with me like that, unless I had a beuaty of a forged border doc. due to the nature of the example, I don't have any fake drivers for the vehicles, though in a real run I likely would. as I would likely have some matrix intel of which routes are being watched closest. -Mike R. This post has been edited by Fahr: Mar 11 2004, 01:38 AM |
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Mar 11 2004, 01:42 AM
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#92
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Is this going to be pure rigging mechanics (I assume it is because that is what the thread is about) or are you going to throw in some Etiquette. :)
Because finding a good path is the first step in getting the job done. You don't want to be driving around a back water town at 2 am looking for an on-ramp. :) Some places have tight rules on weight classes of vehicles and with this herd rolling through town it might be noticed. :) Bellvue is next to Redmomd if I am not mistaken, you might get some help from the local gangs, to point out border guard patrols and semi secret paths to get onto the main through way. If you are good you can take some back roads to avoid traffic around the border until you are in the interrior of the new country. Also as a role-playing item more then a roll-playing part, get a police scanner or something and check the 'trix for frequencies so you can listen in on your opposition like the law and the border patrol. |
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Mar 11 2004, 01:50 AM
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#93
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Before I made the Go-Gang route my first choice I would try some contacts to see if the gangs have been up to no good lately in that area. If they have I would look for another crossing because the border guards will probably be waiting to stop them from doing what ever it was they were doing. If not you may be safe. OR you could hire the gang for a few hundred to run a border war on a different location so the guards are busy looking the wrong way when you cross.
I seem to remember that you don't need to make a driving test unless you try something funky in the car. If that is how you play then a Condor II just following a predetermined route looking down for you shouldn't be that bad a problem. The Condor II is a little pricy at just over 33,000 :nuyen: not to mention the encrytion and stuff, so it may be on the next weeks shopping list, maybe you can take part payment for the smuggling in a Condor II with a good encryption. :) |
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Mar 11 2004, 02:37 AM
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#94
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Go with one or more mini-blimps. Relatively inexpensive and high enough signature that most people are never going to know they're there. As long as you ground them quickly in case of storms, you'll never have a problem; flying those things is a lot easier than driving.
On another note: Ariel drones? I want one ;) ~J |
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