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Mar 11 2004, 02:40 AM
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#95
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
I know that is a dig at one of my typos, I just can't seem to find it to fix it. :D
EDIT Found it fixed it now Fahr needs to, :D |
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Mar 11 2004, 05:20 AM
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#96
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
The blimps are a little on the slow side compared to the rest of the convoy... but the sig of 10 is great....
so lets see, Endrypt 3 (15000)on a condor II (33650)plus a sensor 4(12,500), plus max speed improve(1682) would run me... 63,032:nuyen: that seems like a reasonable purchace. i'll also need a drone rack on the big truck though... -Mike R. edit: not enough cf for sensor 5 :( This post has been edited by Fahr: Mar 11 2004, 05:22 AM |
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Mar 11 2004, 05:33 AM
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#97
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
They're slow, but you can deploy them as needed. Send them forwards while you're stopped, and then catch up and recollect them.
~J |
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Mar 11 2004, 04:42 PM
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#98
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
Alright, if we're going with the Condor II, then I'll go ahead and edit the receipt to reflect the new purchases(including the drone rack)
on a side note, anyone have a Page reference to the removal of manual controls, I've seen it before, I just can't find it anywhere. :( with that I can finish the brumby loadout. |
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Mar 11 2004, 05:20 PM
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#99
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Sadfly it's under vehicle design, not modifications.
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Mar 11 2004, 05:33 PM
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#100
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
I don't see why if the Character has some Vehicle B/R why I couldn't let him just make the mods himself, all you have to do looks like is unhook and remove all the manual equipment. I'll let someone do that for free :D but then again, maybe I'm just a nice GM
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Mar 11 2004, 05:46 PM
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#101
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
don't forget encrypt for the brumby too ;)
so ahh... what am I smuggling, exactly...? -Mike R. |
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Mar 11 2004, 07:38 PM
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#102
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
Let's just say "medical Supplies" and leave it at that ;)
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Mar 11 2004, 09:10 PM
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#103
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Part of what you're being paid for is the ability to honestly say "I don't know" when people ask you what you're carrying.
~J |
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Mar 11 2004, 09:32 PM
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#104
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
more specifically, I was wondering how big the things i am smuggling are, and how well diguised so I know if i need to disguise them further, and if there were any specific precaustions given me (like don't go over any big bumps or you'll regret it ;) )
additionally, smuggling is different than courier work, as a courier I don't want to know what I am carrying, as a smuggler, I am likely buying stuff at one place and moving it to another to sell, I would defenitly take "no questions asked" runs (for a pretty penny) , but it is not unreasonable to ask if this were a self initiated run. also, I make my money by moving stuff illegally, but it helps to know how illegal it is ;) -mike R. |
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Mar 11 2004, 10:43 PM
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#105
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
you were hired for this...
the trailer you are to pick up from a storage facility is a plain marked trailer, internally, it contains several refrigeration units that have been maglocked to prevent opening. the invoice you are given to "assist" with getting past patrols mark the items in the refrigeration as "perishable food items" of various kinds and types. The Johnson who hired you disclosed that you should do your best not to be stopped and searched, as if border guards discover what is in the containers, you will certainly not receive the remainder of pay for this contract. The delivery location is another Storage facility in Downtown Denver. He gives you a comm number to page the recipient who will grant access remotely to a secure lot to drop off the trailer. if we're done with Chargen then I'll give start detailing everything starting at the Lot you pick the trailer up from and we'll go from there. so give me the go when you're committed :) |
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Mar 11 2004, 10:49 PM
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#106
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Target ![]() Group: Members Posts: 67 Joined: 23-April 03 Member No.: 4,489 |
You're aware that the availability on turrets is extremely high, right?
That means for even the smallest of turrets, we're talking availabilities above 12. Not sure if you guys care, but I thought I read someone saying that you were using an availability cap of 8 (like a starting character). |
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Mar 11 2004, 10:58 PM
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#107
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
On a side note, are we doing this before or after Ghostwalker busts up Denver? I vote before, because the walls are just too fun.
~J |
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Mar 11 2004, 11:00 PM
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#108
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
I'll Post the Final Char tonight or tommorrow, I think I have spent most of my money...
as I don't have the book til after this weekend, I can't answer for the turret avail, if that is the case, we'll need to rethink, or say screw it and pretend we can get them. since a big part of being an effective rigger is about getting the right equipment, this could be a problem. Your call ShadowPhoenix, I can modify if nessesary :) -Mike R. |
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Mar 12 2004, 02:25 AM
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#109
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
Maybe he meant, what does he tell the officer when he's asked, "What are you transporting?" -- customs can be interesting if you say "I don't have a fraggin' clue what's in the back"... |
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Mar 12 2004, 02:46 AM
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#110
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
When dealing with authorites it is good to know how to talk the talk. Telling him I have know fragging clue is going to immedatly raise a flag. Giving something plausable while sounding innocent is what makes a good smuggler. If you are hualing a freezer, especially from a sea side place like Seattle, seafood is a good answer. Really good if the country is land locked, like from Seattle to Denver. :) Also have an air tight story, like where you are from to where you are going. Cops will sniff out a bad story like a dog looking for a bitch in heat. So get a story and learn it then never change it.
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Mar 12 2004, 07:10 AM
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#111
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
I'm presently not too up to date on Denver, however this should be corrected before we get the convoy there.
On the topic of the Turrets, we may have screwed that up, I'll have to look it up and confirm, but I'll take the qoute out of errata as valid. I won't however toss out the Turrets, since we did a lot of math :P and because we've already made plans around it. so the turrets stay. Finish up the character, and I'll finish up my plotting and scheming. |
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Mar 15 2004, 05:43 PM
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#112
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
*nudge* :wobble: ;)
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Mar 15 2004, 05:57 PM
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#113
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
got my book back... formatting Willie for Posting...
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Mar 15 2004, 06:01 PM
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#114
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Wheee --- now I can learn rigging :) If I may: can you keep the yellow and white text combination that the Idiot's Guide to the Matrix is using? It makes it really easy to find the explanation for actions when you're skimming the thread from work (not that I'd ever do that :)).
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Mar 15 2004, 07:18 PM
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#115
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
ahhh, just now realized how to do that. I'll start doing that to seperate game talk and rules talk starting now
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Mar 15 2004, 11:31 PM
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#116
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
How DO you do that? :grinbig:
Here's the Char data without the rigger gear (19,470 nuyen unspent at end of chargen) [ Spoiler ] So there.... finally! ready to begin :twirl: edit: I'll post the vehicle sheets tonight as well with flux and everything This post has been edited by Fahr: Mar 15 2004, 11:33 PM |
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Mar 16 2004, 05:49 AM
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#117
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
Here's Beast
[ Spoiler ] Here's Beauty [ Spoiler ] Heres Smoke on the Water (condor) [ Spoiler ] And las but not least, the RC Deck [ Spoiler ] some notes: Had to change to the gopher for load and Cf reasons, had to much stuff to fit in the brumby Added RC interface and encryption to Beast, so i could get to it from the RC deck. Added Load increase to the Condor so it could carry the sensors. total cost for the vehicles and RC: 823,665 This post has been edited by Fahr: Mar 17 2004, 06:23 AM |
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Mar 16 2004, 09:52 AM
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#118
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
good, I'll begin posting opening storyline to the game tomorrow when I'm at work.
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Mar 17 2004, 06:25 AM
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#119
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
Updated Vehicles in previous post...
Now On TO the RUN! this is a test This post has been edited by Fahr: Mar 17 2004, 06:33 AM |
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Lo-Fi Version | Time is now: 14th February 2026 - 06:54 AM |
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